Patent classifications
A63F2300/207
Information processing device, data structure of game data, and recording medium
Disclosed herein is an information processing device for accessing a file included in game data, the game data having a correspondence file associating a hash value of full path information of the file with information for identifying a recording location of the file. The information processing device includes: a receiving section receiving a readout request including the full path information of the file from a game; a deriving section deriving the hash value of the full path information; an obtaining section referring to the correspondence file, and obtaining the information for identifying the recording location of the file using the hash value; and a file access section accessing the file on a basis of the obtained information.
Secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements
Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: (i) the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.
Localization system for mounting game in portable storage device on game console and method therefor
A method of mounting a game for a localization system including a portable storage device and a game console includes steps of searching for a targeted word unit in the portable storage device and game information in a small database of the portable storage device after the game console is connected with the portable storage device. When any cover information or setup-file information corresponds to a correspondence code in the small database, the cover information or setup-file information are returned to the application-program menu and displayed on a screen. Next, a game can be performed to read a first file, including a game main program, in the portable storage device.
MUSIC GAME SOFTWARE AND INPUT DEVICE UTILIZING A VIDEO PLAYER
A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.
PRE-LOADING TRANSLATED CODE IN CLOUD BASED EMULATED APPLICATIONS
Pre-translated code for an emulated application may be retrieved and executed to translate data from the emulated application into a form compatible with the client device before receiving a request for the emulated application from the client device. The translated data may be delivered to the client device platform over a network after receiving the request for the emulated application from the client device
Pre-loading translated code in cloud based emulated applications
A method and apparatus for pre-loading a translated cloud based application is described in the present disclosure. An application may be chosen for pre-loading by an emulator before a client device platform has requested the application. Once the application is selected, the emulator may begin to translate the application data into a format that is compatible with the client device platform. After translation, the data is stored in a memory so that it may be accessed upon the request of the client device platform. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
Game system, and control method and storage medium employed therein
Provided is a game system that is capable of limiting the usage of predetermined information individually. The game system acquires a two dimensional code for recreating a combined image from a character card, and utilizes, for the progression of a game, the combined image recreated during the game on the basis of the two dimensional code that has been acquired. And, the game system provides a two dimensional code so that information of a player name ID that is employed in order to limit the usage of the two dimensional code is included.
Information processing apparatus
A mode setting unit sets either a first mode or a second mode. When the first mode is set, the item information acquiring unit acquires item acquisition information stored in an external server via a communication unit. On the other hand, when the second mode is set, the item information acquiring unit acquires the item acquisition information from a storage. A display processing unit displays on a display unit an item acquisition status using the item acquisition information acquired by the item information acquiring unit.
Server based interactive video game with toys
A video game system comprising a console (such as a game console, computer, mobile device or web site), a peripheral for a gaming platform, and a toy. The gaming platform is capable of identifying the toy and a character corresponding to the toy is depicted in the video game. The video game character corresponding to the toy has certain characteristics and/or attributes. The data for these characteristics and attributes is stored on a server accessible to each compatible gaming platform. As the user uses the character to play the video game, thereby altering the character's characteristics and attributes, the updated attributes are stored by the game system to the server connected to the game system. Updated character data is thereafter available to the user for subsequent game play via any gaming platform connected to the server.
Secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements
Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: (i) the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.