Patent classifications
A63F2300/208
INFORMATION PROCESSING METHOD AND SMART CUBE
The present disclosure relates to an information processing method and a smart cube. The information processing method includes obtaining display information via a smart cube, wherein the smart cube includes a cube block having a plurality of outer surfaces each having at least one of a plurality of display screens, each one of the plurality of display screens is configured to display a piece of display content, the display information is configured to indicate positions of K display tiles and K pieces of display content corresponding to the K display tiles, each one of the K display tiles corresponds to one of the plurality of display screens, and K is smaller than a total number of the display screens on the smart cube; displaying the K pieces of the display content on the K display tiles based on the display information; detecting a turning of the smart cube; determining updated information based on the turning of the smart cube, wherein the updated information is the display information updated based on the turning of the smart cube; determining whether the display content displayed on at least one of the outer surfaces of the smart cube satisfies a preset condition based on the updated information; and triggering a preset operation when it is determined that the display content displayed on at least one of the outer surfaces of the smart cube satisfies the preset condition based on the updated information
VARIABLE ACTUATORS OF AN ACCESSORY AND METHODS THEREOF
A system that incorporates the subject disclosure may include, for example, a processor that performs operations including receiving an actuation profile comprising one or more actuation thresholds responsive to a detection of a triggering event during a gaming session of a video game, configuring the sensor according to the one or more actuation thresholds, receiving, from the sensor, a signal indicating a depression range of the button, comparing the depression range to the one or more actuation thresholds of the actuation profile, and generating an actuation state when the depression range exceeds an actuation threshold of the one or more actuation thresholds. Additional embodiments are disclosed.
System and method for offline configuring of a gaming accessory
A peripheral device is configured to obtain configuration information from user equipment. The configuration information is for the peripheral device, wherein during receipt of the configuration information the peripheral device is not in communication with the user equipment. The configuration information is based on selections obtained via the user equipment and associated with operational parameters for the peripheral device. The configuration information is stored in a memory that is remote from the user equipment. Provisioning information is provided to the user equipment, wherein the provisioning information is associated with the configuration information and wherein the provisioning information enables configuration of the peripheral device with the operational parameters.
Interdevice communication management within an ecosystem of accessories
A system that incorporates the subject disclosure may include, for example, a method that includes identifying a plurality of devices associated with a computing device, identifying status information from each device of the plurality of devices, and identifying presentation features for each device of the plurality of devices. The method further includes receiving presentation information indicating a setting to present first status information from a first device of the plurality of devices via a selected device of the plurality of devices, wherein the first status is presented on the selected device by a selected presentation feature of the selected device. Additional embodiments are disclosed.
Center Device
Methods and apparatus provide for: establishing communications between a controller for operation by a user and a center device, wherein the center device is operable to execute at least one application program and to produce an output for display that is manipulated in accordance with inputs received by the center device from the controller device; measuring one or more pieces of biometric information of the user via a biometric sensor circuit of the controller; storing one or more pieces of predetermined user information, including authentication key information about the user in a memory element of the controller; and performing authentication of the user by comparing the measured biometric information with the predetermined authentication key information via a control circuit of the controller, where authentication is satisfied when the comparison indicates a predetermined threshold of concurrence between the measured biometric information and the predetermined authentication key information.
SECONDARY-GAME-MODE SESSIONS BASED ON PRIMARY-GAME-MODE ARRANGEMENTS OF USER-CONTROLLED ELEMENTS
Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: (i) the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.
Method and apparatus for adapting to gaming venue states
A system that incorporates teachings of the present disclosure may include, for example, a method for detecting that a gaming system has presented a first of a plurality of gaming venue states of a game, presenting a first of a plurality of screen shots at a display responsive to detecting the first gaming venue state, detecting that the gaming system has transitioned to a presentation of a second of the plurality of venue states, and presenting a second of the plurality of screen shots at the display responsive to detecting the second gaming venue state. Additional embodiments are disclosed.
CUSTOMIZABLE RUMBLE EFFECT IN GAMING ACCESSORY
A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.
Customizable rumble effect in gaming accessory
A device for online gaming includes an actuation component and a controller communicatively coupled to a computer system. The controller is configured to perform operations including detecting an actuation of the actuation component, wherein the actuation component is associated with performing of an action in a video game executed by the computer system. Responsive to detecting the actuation, an instruction is provided to the computer system to perform the action, wherein, based on a current value of a timer, the computer system restricts the action from being performed. The timer, having been previously initiated based on a prior actuation of the actuation component, relates to a cooldown period during which the action cannot be repeated after the action is performed. Responsive to receiving a command from the computer system, a tactile effect is generated as an indication to a user that the action can be repeated.
Systems and methods for simulating a particular user in an interactive computer system
Systems and methods for simulating a user's behavior in an interactive computer system are provided. For example, a computer program product includes a simulator configured to simulate a user interacting with a computer program. The simulator includes a learning mode of operation and a simulation mode of operation. During the learning mode, for example, the simulator is configured to monitor the user's interaction with the computer program for one or more events and analyze one or more current circumstances during the occurrence of the one or more events, and further, to record at least one user input in response to the occurrence of at least one event, store the at least one user inputs in at least one data field, and associate the at least one data field with the at least one events and the at least one current circumstances.