A63F2300/305

Communication system, method for controlling communication system, and program
11077374 · 2021-08-03 · ·

In a communication system including a server and a plurality of communication terminals capable of communication with the server, based on a variety of parameters indicating the status of a space formed within a game playable by the user of each communication terminal over the communication system, the server transmits advisory information, which suggests the next action for the space, to the communication terminal. The communication terminal displays a screen including the received advisory information.

METHOD AND SYSTEM FOR DIRECTING USER ATTENTION TO A LOCATION BASED GAME PLAY COMPANION APPLICATION
20210252398 · 2021-08-19 ·

A method for providing information in an HMD. The method includes defining an active zone in a virtual reality (VR) viewing environment of a user as presented through a 3D display of the HMD. The method includes placing main content in the active zone of the VR viewing environment. The method includes defining one or more peripheral zones outside of the active zone. The method includes placing secondary content in the first peripheral zone of the VR viewing environment. The method includes displaying an attractor within the active zone in conjunction with the entry of new data in the secondary content, wherein the attractor brings attention of the user to the first peripheral zone. The method includes detecting rotation of the HMD from the first orientation directed to the active zone towards a second orientation directed to the first peripheral zone. The method includes pausing the main content.

Game execution device and game program
11065540 · 2021-07-20 · ·

According to one aspect of the present invention, the game execution device includes a receiver, an event controller, a selector, and a generator. The receiver receives a request for generating an event based on a request for executing intervention from an auxiliary server, which receives the request for executing intervention to the game issued by a terminal of audience of a real-time play video of the game. The event controller controls events that occur in the game, at least in response to requests for generating events. The selector selects events subject to notification up to a predetermined number of the first events that occur in the game during the first period. The generator generates notification data to inform a game player of the occurrence of events subject to notification.

Server-based generation of a help map in a video game

Techniques for improving a graphical user interface are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game, completion data indicating completion of the activity, and location data indicating where the activity was completed in the video game. The identifier can be predefined in program code of the video game. The evet data can be received based on an execution of the program code. The event data is processed to determine where the likely location for completing the activity in the video game. This likely location is shown as a graphical user interface element in a map.

PROCESSING DEVICE, PROGRAM, AND METHOD

A processing apparatus includes: an input interface configured to receive from a user an input for controlling a movement route of a virtual object arranged in a virtual game space; a memory configured to store arrangement information in the virtual game space and computer readable instructions, the arrangement information being associated with the virtual object; a display configured to display predetermined information; and a processor configured to arrange the virtual object at a predetermined position in the virtual game space based on the arrangement information stored in the memory, calculate a predicted route, along which the virtual object will move from the predetermined position, based on the input via the input interface, and output the predicted route to the display.

VIRTUAL OBJECT LOCATION DISPLAY

In an information display method in a virtual scene, the virtual scene of a first virtual object is displayed. A graphical representation of each of at least one second virtual object in the virtual scene is displayed based on the first virtual object being within a target region in the virtual scene and a view of each of the least one second virtual object being obstructed. The displayed graphical representation of each of the at least one second virtual object indicates a location of the respective second virtual object within the virtual scene.

User analysis system and method

A user analysis method of assisting a current user within the videogame, includes: obtaining an indication that a hint is required for a scenario within the videogame; and if so, providing a hint to the current user relating to successful behaviour in the scenario; where providing a hint comprises: obtaining one or more indicators of behaviour for the scenario within the videogame, a difference detecting step comprising detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario, and the providing step comprising providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success in the scenario.

GENERATING COLLECTIBLE ITEMS BASED ON LOCATION INFORMATION

Method for generating collectible media content items based on location information starts with processor receiving location information from location sensor coupled to first client computing device. Processor causes a map interface to be displayed that includes avatar of first user at a location based on the location information and a subset of a plurality of collectible items associated with geographical coordinates. When the first client computing device is determined to be within predetermined distance from a selected collectible item, processor causes front facing camera view to be displayed on the first client computing device, causes lens corresponding to selected collectible item to be applied to the front facing camera view, and causes the image of the selected collectible item displayed on the front facing camera view to change. Lens includes image of the selected collectible item that is overlaid on front facing camera view. Other embodiments are described herein.

IN-GAME INFORMATION PLATFORM
20210170275 · 2021-06-10 ·

Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.

SYSTEMS AND METHODS TO ENHANCE AND DEVELOP NEW GAMES AND ACTIVITIES BASED ON LOGIC PUZZLES
20210197070 · 2021-07-01 ·

Methods and apparatus of associating by a computerized system, labels with the order of execution of steps of solving a puzzle, game or activity, for one or more parts of one or more solution-paths for the puzzle, game or activity are described. Execution of the puzzle solution and also the particular sequence of steps in the solution paths are used to evaluate a relative efficiency of one sequence of steps over the other sequence. By quantifying efficiency of the solution path it becomes possible to logically and objectively compare the efficiency of two or more solutions or completions of the puzzle, game or activity.