Patent classifications
A63F2300/306
Node based world mapping for finite, depth first search
Methods and systems for providing assistance for an online game executed by a cloud gaming system includes receiving a game objective of a user playing the online game. A current location of the user in the online game is identified. A map of vector points defined for the online game is traversed in a backward direction from a vector point corresponding to location of the game objective to the current location, to identify vector points corresponding to activities performed by a plurality of prior players to achieve the game objective for the online game. A predicate list of the activities identified from the traversing is generated for presenting to the user. The predicate list specifies a sequence in which the activities need to be performed to achieve the game objective. The activities presented in the predicate list are dynamically adjusted based on changes to the current location of the user detected in the online game.
Contextually aware communications system in video games
In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
Simulation device, simulation method, program, and information storage medium
First control means of a simulation device simulates motions of a plurality of virtual players that are placed in a virtual world and other than an operation target of a user. Determining means determines whether a situation of a game being simulated in the virtual world is similar to a situation indicated in data. In a case where it is determined that the situation of the game in the virtual world is similar to the situation indicated in the data, second control means controls, in place of the first control means, the virtual players other than the operation target of the user based on a motion associated with the situation.
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, AND MEDIUM
A virtual object control method is provided. In the method, skill casting is controlled by using a map control, and a corresponding second virtual scene can be displayed when a first trigger operation is performed on the map control, and in response to a casting operation on a target skill, a skill casting target can be determined according to an operation position corresponding to the casting operation. In this case, the selection range of the skill casting target may not be limited to the virtual scene with a virtual object as a center, the casting operation has a higher degree of freedom, and the selection can be accurately performed according to the actual case of a desired casting position when the skill is cast, rather than a rough estimation in the currently displayed virtual scene. Apparatus and non-transitory computer readable storage medium counterpart embodiments are also provided.
NODE BASED WORLD MAPPING FOR FINITE, DEPTH FIRST SEARCH
Methods and systems for providing assistance for an online game executed by a cloud gaming system includes receiving a game objective of a user playing the online game. A current location of the user in the online game is identified. A map of vector points defined for the online game is traversed in a backward direction from a vector point corresponding to location of the game objective to the current location, to identify vector points corresponding to activities performed by a plurality of prior players to achieve the game objective for the online game. A predicate list of the activities identified from the traversing is generated for presenting to the user. The predicate list specifies a sequence in which the activities need to be performed to achieve the game objective. The activities presented in the predicate list are dynamically adjusted based on changes to the current location of the user detected in the online game.
STORAGE MEDIUM, GAME APPARATUS AND GAME CONTROL METHOD
A non-limiting example game system includes a processor incorporated in a main body apparatus, and the processor makes a player character hit a ball according to an operation of a player. A movement gauge is displayed in a parameter determination screen, and the movement gauge includes a belt-shaped basic area and a risk area outside the basic area. A first index image is moved inside the basic area, and a hitting power is determined at a position that the movement is stopped by an operation of the player. The hitting power affects a flight distance of a ball. After the hitting power is determined, a position of a deviation indication image displayed along the first index image is determined at random. A deviation amount is made larger as the deviation indication image is moved away from the center of the first index image. The risk area is enlarged toward an upper end of the movement gauge. That is, if the flight distance of the ball is made longer, the deviation amount may become larger. The player plays a golf game in consideration of whether the flight distance of the ball is prioritized or the directionality is prioritized.
Selecting an anchored offset targeting position
Systems and methods for precise position selection of an offset anchor from items within a map of a multiplayer game with touchscreen gestures. Specifically, the systems and methods utilize inputs from a touchscreen, to selectively define an offset targeting position in relation to a selected target, e.g., for the selective teleportation of a player's character. In essence, the methods and systems facilitate a user's or “player's” ability to precisely position an character, offset from a target object (generally referenced herein as a “target”), utilizing an intuitive offset-positioning focus point reticle. The offset-positioning focus point reticle, as described herein, allows the player to precisely and efficiently select a radial and offset position for a character to be teleported to relative to a selected target.
Game server and method of sharing note in the game server
A game server according to one embodiment includes a communication interface and a processor configured to receive a note at a specific location in a game from a user, match the note with the specific location, and store the note to a storage medium, and when the specific location is displayed on a gaming device of the user, output the note through the gaming device.
CONTEXTUALLY AWARE COMMUNICATIONS SYSTEM IN VIDEO GAMES
In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
Marker point location display method, electronic device, and computer-readable storage medium
The present disclosure discloses a method for displaying a marker point location performed at an electronic device. In the present disclosure, a marker point location in a global map of a virtual scene is obtained; a target scene area indicated by the marker point location in the virtual scene is determined; a prompt signal is displayed in a viewing angle image of a currently controlled object, the prompt signal being used for prompting a location of the target scene area in the virtual scene, and the viewing angle image being a virtual scene observable in a viewing angle range of the currently controlled object in the virtual scene; and accuracy of marker point location display is improved by marking the target scene area in the virtual scene.