Patent classifications
A63F2300/306
SOUND SOURCE DETERMINING METHOD AND APPARATUS, AND STORAGE MEDIUM
This application discloses a method and apparatus for determining characteristics of a sound source. The method may include: acquiring a first position of a first virtual role controlled by an application client in a virtual scene; detecting, in a sound source detection area associated with the first position, a second position of a sound source virtual object in the virtual scene; determining transparency of a position mark that matches the sound source virtual object, according to a sound source distance between the first position and the second position, the position mark identifying the second position of the sound source virtual object; and displaying, on an interaction interface of the application client, the position mark of the sound source virtual object according to the transparency.
METHOD AND APPARATUS FOR DISPLAYING MARKER ELEMENT IN VIRTUAL SCENE, COMPUTER DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM
This application relates to a method for displaying a marker element in a virtual scene performed at a terminal. The method includes: rendering a display interface of a virtual scene; obtaining marker indication information used for indicating a target virtual item marked by a user of the terminal corresponding to a user account in the virtual scene for user accounts in a same team to view, the user account controlling a current virtual object in the virtual scene; obtaining graphic data of a marker element according to the marker indication information, the marker element being a graphic element used for indicating a location of the target virtual item in the virtual scene to the user accounts in the same team; and rendering the marker element according to the graphic data at a designated location around the target virtual item in the display interface of the virtual scene.
Game system
A game system is provided in which a first game apparatus operated by a first player and a second game apparatus operated by a second player are configured to communicate with each other. The first game apparatus decides a content of a fighting event according to an operation of the first player, and transmits event information related to the content of the fighting event. The second game apparatus receives the event information, and generates the fighting event based on the event information. The event information includes: object information related to one or more objects that are selected from objects of the first player and that fight against an object of the second player in the fighting event; and mission information that is related to a mission assigned for the second player during the fighting event.
CONTEXTUALLY AWARE COMMUNICATIONS SYSTEM IN VIDEO GAMES
In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
MARKER POINT LOCATION DISPLAY METHOD, ELECTRONIC DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM
The present disclosure discloses a method for displaying a marker point location performed at an electronic device. In the present disclosure, a marker point location in a global map of a virtual scene is obtained; a target scene area indicated by the marker point location in the virtual scene is determined; a prompt signal is displayed in a viewing angle image of a currently controlled object, the prompt signal being used for prompting a location of the target scene area in the virtual scene, and the viewing angle image being a virtual scene observable in a viewing angle range of the currently controlled object in the virtual scene; and accuracy of marker point location display is improved by marking the target scene area in the virtual scene.
Information processing method and apparatus, electronic device, and storage medium
An information processing method and apparatus, an electronic device, and a storage medium are provided. The method includes: a first touch area is provided on a graphical user interface, and a virtual character is configured to move in a game scene according to a first touch operation received by the first touch area; when detecting a second touch operation of which a starting touch point is in at least one signal icon, a mini-map in the graphical user interface is zoomed in, and a third touch operation of which a starting touch point is in the mini-map is detected; and when the end of the third touch operation is detected, and a position of an ending touch point of the third touch operation is in the mini-map, sending a prompt signal corresponding to at least one signal icon, the prompt signal including position indication information of the game scene.
OBJECT CONTROL SYSTEM IN LOCATION-BASED GAME, PROGRAM AND METHOD
An object control system in a location-based game, in which a character in a virtual world is linked with and moved along with a movement of a user in a real world, is provided with: a location information acquiring unit which detects a current location and displacement in the real world of the user; a virtual display data generating unit which selects a boundary line on real map information so as to be an area and a shape according to the current location of the user in the real world and information density on the real map information corresponding to the current location, and generates a virtual fantasy block that partially covers the real map; and a synthesis processing unit which superimposes and displays the fantasy block generated by the virtual display data generating unit on the real map information.
GAMING SYSTEM AND METHOD FOR ATTACK TARGETED AT COORDINATES
Provided are gaming system and method for attack targeted at coordinates which provides a game for executing a combat between a target and a user character by displaying a target image for a target which is an attack target of a user, applying a coordinate system to the corresponding target image, and moving a user character attacking the target in an attack range preset in the coordinate system to correspond to the target.
Camera based safety mechanisms for users of head mounted displays
Methods and systems for warning a user of a head mounted display (HMD) during game play of a video game. A game is executed causing interactive scenes of the game to be transmitted for rendering on a display portion of the HMD. Coordinates of the HMD are determined in a three-dimensional space of a real-world environment in which the user wearing the HMD is present, to identify a current position of the user. A movement of the HMD is determined during execution of the game by identifying a change in one or more coordinates of the HMD in the three-dimensional space. When it is determined that the user is approaching a boundary of an interaction space in a real-world environment, a warning signal is conveyed to the HMD to indicate proximity of the user to the boundary of the interaction space.
Heads up display in virtual reality
A method including rendering a view of a virtual environment of a video game for display in a head mounted display of a user, wherein the virtual environment includes a plurality of objects. The method including tracking gaze of the user. The method including detecting that the gaze of the user is directed towards an object in the view for a period of time. The method including generating a heads up display (HUD) interface including information related to the object. The method including surfacing the HUD interface near the object in the view of the virtual environment.