Patent classifications
A63F2300/307
AUGMENTED AND VIRTUAL REALITY PICTURE-IN-PICTURE
Various systems and methods for presenting mixed reality presentations are described herein. A head-mounted display system for presenting mixed reality presentations including a processor subsystem to implement and interface with: a context engine to determine a user context of a user of a head-mounted display (HMD); a picture-in-picture (PIP) coordinator engine to determine a picture-in-picture (PIP) content for display in a PIP view of the HMD; and a graphics driver to simultaneously display an alternate reality content in a main view of the HMD and the PIP content in the PIP view of the HMD.
Contextually aware communications system in video games
In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
INFORMATION PROCESSING METHOD, TERMINAL, AND COMPUTER STORAGE MEDIUM
A method includes: displaying, in a game user interface, a first game scene including at least one game character; displaying a skill selection object in the game user interface, the skill selection object including a plurality skill slots; determining a set of deployable skills corresponding to the first game scene, wherein a total number and types of skills included the set of deployable skills are dynamically determined based on a predefined set of characteristics of the first game scene; and distributing the set of deployable skills into one or more of the plurality of skill slots in the skill selection object, wherein a corresponding skill is deployed in the first game scene when selected by a user from the one or more of the plurality of skill slots in the skill selection object.
Data processing method in virtual scene, device, storage medium, and program product
A data processing method in a virtual scene, a device, a storage medium, and a program product are provided. The method includes receiving an operation instruction, the operation instruction being an instruction triggered by a route drawing operation on a second minimap that is displayed on a second terminal; generating path information of a target virtual object in a virtual scene based on the operation instruction; and transmitting the path information to a first terminal, the first terminal displaying a path trajectory corresponding to the path information on a first minimap that is displayed by the first terminal.
CONTEXTUALLY AWARE COMMUNICATIONS SYSTEM IN VIDEO GAMES
In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
Non-transitory storage medium encoded with computer readable program, game device, and method of controlling game device, that allow early start of operation of player character while game information is appropriately conveyed
A non-transitory storage medium encoded with a computer readable program executed by a computer of a game device, at least one computer being configured to perform operations comprising obtaining data for determining a message to be shown while a game is running and performing conveyance processing for generating and providing a first image including a plurality of messages indicating game information of the game based on the obtained data such that the plurality of messages are sequentially shown. When the conveyance processing is terminated and the game processing is started, the second image further including a plurality of messages indicating the game information of the game based on the obtained data is generated and provided such that the plurality of messages are automatically sequentially shown.
Computer-readable storage medium, information processing system, and information processing method
A movement direction of an object arranged in a virtual world is set based on attitude data. Further, the object is moved in the movement direction in the virtual world in accordance with data based on a load applied to a load detection device. An image showing the virtual world including at least the object or an image showing the virtual world viewed from the object is displayed as a first image on a portable display device.
Functional junctional mosaic terrains
A mosaic terrain for computer applications, websites and games is provided, composed of functional junctional mosaic terrain tiles with functional junctions. Functional junctions allow tiles to be placed and connected by users without programming or coding, and combining the function of the tiles through their junctions allows complex operations to be constructed. This facilitates an interactive, functional terrain to be designed by users with minimal traditional programming or coding knowledge.
RELATIONAL TERRAIN BRIDGE TO METAVERSE
A system, method and program product for providing a relational terrain, the method comprising the following steps: building a Villa, wherein said Villa is configured to be operable for containing one or more Tile(s); wherein each of said one or more Tile(s) comprise(s) one or more other Tile(s); establishing one or more relational link(s) between said Villa and one or more other Villa(s); wherein said one or more relational link(s) is/are a non-spatial link(s) connecting said Villa to said one or more other Villa(s) thereby establishing one or more relational terrain(s) that are not dimensional or spatial mapping; reflecting said one or more relational link(s) between said Villa and said one or more other Villa(s); and displaying said Villa and said one or more other Villa(s) in a relational map.