Patent classifications
A63F2300/405
LOCATION-BASED GAMES AND AUGMENTED REALITY SYSTEMS
Handheld location based games are provided in which a user's physical location correlates to the virtual location of a virtual character on a virtual playfield.
Augmented Reality (AR) systems are provided in which video game indicia are overlaid onto .a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an AR head-mounted display and control information to non-user controlled video game characters.
METHOD AND APPARATUS FOR PREVIEWING IN-GAME ACTION IN OUT-OF-GAME ENVIRONMENT, TERMINAL, AND STORAGE MEDIUM
Embodiments of this application disclose a method for previewing an in-game action in an out-of-game environment performed by a terminal. The method includes: displaying an out-of-game environment interface; obtaining, when a trigger operation for a target preview control in the out-of-game environment interface is received, a target configuration file corresponding to the target preview control, the target configuration file being used for controlling a target character model to perform a corresponding in-game action in a battle of an online game application; generating out-of-game model preview information according to the target configuration file; and controlling, according to the out-of-game model preview information, the target character model to perform the in-game action in the out-of-game environment interface. An in-game action of a character model is previewed in an out-of-game environment by reusing in-game configuration files, so that types of in-game actions that can be previewed are enriched.
Spatially-correlated human-machine interface
A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
TREND-BASED GUESSING GAME
A system for a trend-based guessing game includes an electronic communication and display device, configured with software to enable the electronic communication and display device to communicate with a cloud server that accesses a trend database to download a trend. The system also includes a pair of glasses configured to be worn by a user, the glasses including communication and display driver electronics and a glasses electronic display configured to display the downloaded trend on the glasses electronic display, the glasses electronic display configured such that the user cannot read the display when wearing the glasses.
Control of mobile game play on a mobile vehicle
In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.
Location-based games and augmented reality systems
Handheld location based games are provided in which a user's physical location correlates to the virtual location of a virtual character on a virtual playfield. Augmented Reality (AR) systems are provided in which video game indicia are overlaid onto a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an AR head-mounted display and control information to non-user controlled video game characters.
Augmented reality storytelling: audience-side
In one embodiment, a technique includes receiving a first story fragment from a storyteller interface of a first computing system. The technique further includes displaying the first story fragment on an audience interface of a second computing system. The technique also includes detecting a trigger on the audience interface of the second computing system. In the technique, the trigger corresponds to the first story fragment. The technique also includes identifying a special effect associated with the trigger. The technique further includes outputting the special effect and the first story fragment on at least one of the storyteller interface displayed on the first computing system and the audience interface displayed on the second computing system.
SPATIALLY-CORRELATED HUMAN-MACHINE INTERFACE
A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
Game apparatus, storage medium storing game program, game system, and game processing method
An example game apparatus executes an opponent information screen process of generating an image of an opponent information screen showing an opponent character and an opponent additional character, and executes a player information screen process of generating an image of a player information screen showing a player character and an additional character selected as an own additional character added to the player character according to an operational input. The image of the opponent information screen contains an opponent character image of the opponent character, an opponent additional character image of the opponent additional character, an own icon image, and an own type icon image. The image of the player information screen contains a player character image of the player character, an own additional character image of the selected own additional character, the own type icon image, an opponent icon image, and an opponent type icon image.
Data Transmission Method and Related Apparatus
Provided are a data transmission method and related apparatuses. The method is applicable to an electronic device established with a plurality of wireless communication links and includes the following. A game running scene is detected. in response to a game application running in a foreground. A scene data packet of the game running scene is acquired. At least two target wireless communication links are selected from the plurality of wireless communication links based on the game running scene and performing shunt transmission on the scene data packet.