Patent classifications
A63F2300/405
Pressure sensing to identify fitness and comfort of virtual reality headset
A sensor generates signals representing whether a computer game headset is being worn properly so that the wearer may be advised. The sensor may be a pressure sensor or motion sensor or stretch sensor on the headset, or it may be a camera that images the wearer and uses image recognition to determine if the headset is on correctly.
Automatically identifying potentially fraudulent gaming accounts
In example embodiments, a method of mitigating the effects of fraudulent usage of game accounts is disclosed. One or more values stored in one or more fields of a row of a database table maintained by the game networking system are received. The one or more fields correspond to features of a game account that are relevant to determining whether the game account is potentially being used fraudulently. Based on a combination of the one or more values transgressing a threshold value, it is determined that the game account is potentially being used fraudulently. At least some use of the potentially fraudulent game account is automatically locked to mitigate the effect of the potentially-fraudulent use.
MODULAR SENSING DEVICE IMPLEMENTING STATE MACHINE GESTURE INTERPRETATION
A modular sensing device can include an inertial measurement unit to generate sensor data corresponding to user gestures performed by a user, a mode selector enabling the user to select a mode of the modular sensing device out of a plurality of modes, and one or more output devices to generate output based on the user gestures and the selected mode. The modular sensing device can further include a controller to implement a plurality of state machines. Each state machine can be associated with a corresponding user gesture by a sensor data signature. The state machine can execute a state transition when the sensor data matches the sensor data signature. The executed state transition can cause the controller to generate a corresponding output via the one or more output devices specific to the selected mode and based on the corresponding user gesture.
Modular sensing device for controlling a self-propelled device
A wearable device can be worn by a user, and can include one or more sensors to detect user gestures performed by the user. The wearable device can further include a wireless communication module to establish a communication link with a self-propelled device, and a controller that can generate control commands based on the user gestures. The control commands may be executable to accelerate and maneuver the self-propelled device. The controller may then transmit the control commands to the self-propelled device over the communication link for execution by the self-propelled device.
LOCATION-BASED GAMES AND AUGMENTED REALITY SYSTEMS
Handheld location based games are provided in which a user's physical location correlates to the virtual location of a virtual character on a virtual playfield.
Augmented Reality (AR) systems are provided in which video game indicia are overlaid onto .a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an AR head-mounted display and control information to non-user controlled video game characters.
Information processing apparatus, computer-readable storage medium having information processing program stored therein, information processing method, and information processing system
A search for another information processing apparatus and an access point is performed. When a result of the search is the other portable information processing apparatus, a process of performing data communication with the other information processing apparatus is performed. On the other hand, when the result of the search is the access point, a process of performing data communication via the access point is performed.
METHOD FOR TOUCH CONTROL IN MOBILE REAL-TIME SIMULATION GAME
The present invention relates to a method for touch control in a mobile real-time simulation game. Particularly, the present invention relates to a touch control method which can provide a function selected among predetermined functions according to the interval from when a touch has been input to when the next touch is input and the pattern type of input touch. A method for touch control in a simulation game performed using multiple units according to one aspect of the present invention may comprises: a first step for displaying the simulation game through a display unit; a second step for inputting a touch having a first pattern on at least a partial area of the display unit; a third step for inputting a touch having a predetermined function, using the interval between when the touch having the first pattern is input and when the touch having the second pattern is input and the pattern type of the input touch having the first pattern and the input touch having the second pattern.
Collection of marketing information developed during video game play
A system and method for collecting information related to a video game including a physical object such as a toy. The system includes a game console having a processor for executing instructions to conduct video game play using the physical object. During the game play, data related to the toy may be stored for on the physical object or game console and provided to a server.
MIXED STANDARD ACCESSORY DEVICE COMMUNICATION UTILIZING HOST-COORDINATED TRANSMISSION
A method of managing a wireless communication between a plurality of accessory devices and a host device includes, at the host device, establishing a data connection with a plurality of accessory devices, obtaining a radio ID for each accessory device of the plurality of accessory devices, grouping the plurality of accessory devices into at least one OFDMA device and at least one non-OFDMA device based at least partially on the radio IDs, sending a trigger signal to the at least one OFDMA device; and after receiving a first response signal from the at least one OFDMA device in response to the trigger signal, receiving a second response signal from the at least one non-OFDMA device.
GAME SYSTEM
A game system is provided in which a first game apparatus operated by a first player and a second game apparatus operated by a second player are configured to communicate with each other. The first game apparatus decides a content of a fighting event according to an operation of the first player, and transmits event information related to the content of the fighting event. The second game apparatus receives the event information, and generates the fighting event based on the event information. The event information includes: object information related to one or more objects that are selected from objects of the first player and that fight against an object of the second player in the fighting event; and mission information that is related to a mission assigned for the second player during the fighting event.