A63F2300/516

Three dimensional augmented reality involving a vehicle

A 3-D augmented reality display system, method, and computer-readable medium, the system including a computer hardware platform including circuitry. The circuitry is configured to receive a video image from a view of a front of a vehicle, extract a portion of the video image matching the field of view of a windshield for display on the display device, generate and display a 3-D graphic entity superimposed on the display device and moving along a predetermined trajectory, receive sensory data related to the environment outside the field of view of the windshield, and when the sensory data indicates a real element having a trajectory path that is approaching the field of view of the windshield, generate a bounding box around the real element and adjust the trajectory path of the 3-D graphic entity to a new trajectory path that avoids the trajectory path of the bounding box for the real element.

WATER RIDE ATTRACTION INCORPORATING INTERACTIVE GAME PLAY
20200188776 · 2020-06-18 · ·

A waterslide attraction is provided that incorporates at least one waterslide element and at least one storyline element. Riders typically ride in a ride vehicle that may incorporate controls that may provide responses to stimuli presented during the ride. A user's responses to the stimuli are used to alter the storyline presented and may also alter ride characteristics. At the conclusion of the ride, a user is presented with a score.

CONTROL OF MOBILE GAME PLAY ON A MOBILE VEHICLE
20200139251 · 2020-05-07 ·

In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.

SYSTEM AND METHOD FOR EMULATING AN ELECTRONIC GAME TO PLAY IN A PHYSICAL GAMING ENVIRONMENT

A gaming system including a computing arrangement that is connected, when in operation, via a data communication network arrangement to an environmental unit and at least one gaming device that is spatially local to the environmental unit, characterized in that the gaming system is implemented in an environment to emulate an electronic game to play in a physical gaming environment by its one or more users, wherein the gaming system is arranged such that: (i) the at least one gaming device includes a first sensing arrangement for sensing a first information comprising inputs from at least user while playing the electronic game and generating at least one first event by processing the first information, (ii) the environmental unit includes a second sensing arrangement for sensing a second information associated with the at least one gaming device while playing the electronic game and generating at least one second event by processing the second information associated with the at least one gaming device, wherein the at least one first event and the at least one second event are provided as input to the computing arrangement and (iii) the computing arrangement including a processor that, when in operation, implements a set of first rules to: determine a modification to at least one of: (a) a first parameter by processing the at least one first event, or (b) a second parameter by processing the at least one second event, based on a set of second rules of the electronic game; and generate commands to implement modifications to at least one of: (a) the first parameter in the at least one gaming device, or (b) the second parameter in the environmental unit for compensating at least one element of the gaming system for a predefined period of time and for enabling the at least one user to play the electronic game in the physical gaming environment with the improved user experience.

MODULAR AUGMENTED AND VIRTUAL REALITY RIDE ATTRACTION

An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.

Control of mobile game play on a mobile vehicle
10537808 · 2020-01-21 · ·

In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.

MODULAR AUGMENTED AND VIRTUAL REALITY RIDE ATTRACTION

An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.

THREE DIMENSIONAL AUGMENTED REALITY INVOLVING A VEHICLE

A 3-D augmented reality display system, method, and computer-readable medium, the system including a computer hardware platform including circuitry. The circuitry is configured to receive a video image from a view of a front of a vehicle, extract a portion of the video image matching the field of view of a windshield for display on the display device, generate and display a 3-D graphic entity superimposed on the display device and moving along a predetermined trajectory, receive sensory data related to the environment outside the field of view of the windshield, and when the sensory data indicates a real element having a trajectory path that is approaching the field of view of the windshield, generate a bounding box around the real element and adjust the trajectory path of the 3-D graphic entity to a new trajectory path that avoids the trajectory path of the bounding box for the real element.

WATER RIDE ATTRACTION INCORPORATING INTERACTIVE GAME PLAY
20190176026 · 2019-06-13 · ·

A waterslide attraction is provided that incorporates at least one waterslide element and at least one storyline element. Riders typically ride in a ride vehicle that may incorporate controls that may provide responses to stimuli presented during the ride. A user's responses to the stimuli are used to alter the storyline presented and may also alter ride characteristics. At the conclusion of the ride, a user is presented with a score.

Tournament game system and tournament method
10235841 · 2019-03-19 · ·

In an embodiment of a gaming method, an identifier may be received from a first gaming unit, wherein the identifier is associated with a tournament game card, wherein the tournament game card is provided to a player in response to paying a fee. Whether the identifier received from the first gaming unit is authentic may be determined. A duration the player may play in a tournament may be determined based on the identifier, and the first gaming unit may be enabled for play in the tournament for the duration if the identifier is authentic. A tournament score of the player may be received, and a winning player of the tournament, if any, may be determined. Data indicative of a value payout to be awarded to the winning player may be generated if the winning player of the tournament is determined.