Patent classifications
A63F2300/5513
INTERACTIVE GAMING TOY
An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.
SERVER DEVICE, CONTROL METHOD FOR SERVER DEVICE, GAME SYSTEM, AND COMPUTER-READABLE RECORDING MEDIUM
A server device and the like that can make a whole game and SNS more active by promoting the movement of players between groups to enhance the mobility of game participants. A server device comprises: a controller configured to enable a first player belonging to a first group to transfer to a second group based on an operation by a second player belonging to the second group, wherein the controller is configured to associate compensation for the transfer with the transfer of the first player. The controller is configured to perform payment and receipt of compensation for the transfer between at least two out of the first player, the first group, and the second group when the first player transfers from the first group to the second group.
System for providing item generation service for generating artificial intelligence-based dynamic game environment
Provided is a system for providing an item generation service for generating an artificial intelligence-based dynamic game environment, the system comprising: a space database unit that collects topography and weather information of at least one area, converts the collected topography and weather information into 3D content, stores the 3D content, and includes a user interface for designing and setting a real estate object corresponding to at least one building or land; a character setting unit including a user interface for setting the gender, height, weight, and body type of a character, and setting a growth rate according to a training level; an item generation service providing server including an item generation unit for generating an item having the desired size, weight, design, resistance, hardness, and durability by combining at least one type of material; and a user terminal for defining and designing each of at least one attribute forming a space, a character, and an item in the item generation service providing server, and selling, purchasing, and exchanging a completed item.
WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.
Interactive action figures for gaming systems
An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a serial number, and preferably a computer network accessible over the internet and a particular gaming framework managed by a network device. Owners of action figure toys may log onto the network using the action figure serial number as an access code to activate a particular computer character identity and participate in games such as hand-to-hand combat games, action-adventure series, or learning games. The action figure may be, for example, a warrior, sports figure, doll or teddy bear to appeal to a wide range of users. Once a particular character is activated, game play proceeds according to preset rules. The game character's traits, powers, and other features may be enhanced or otherwise modified by purchasing preferably-three-dimensional accessories and inputting serial numbers into the gaming system that are also supplied with the accessories.
Server device, control method for server device, game system, and computer-readable recording medium
A server device and the like that can make a whole game and SNS more active by promoting the movement of players between groups to enhance the mobility of game participants. A server device comprises: an information storage unit for storing information of a game in which a plurality of players are able to participate and which includes a battle event; and a control unit for accessing the information and executing an operation related to the game. The server device executes a predetermined step that includes performing, when a first player transfers from a first group to a second group, payment and receipt of transfer points as compensation for the transfer between at least two out of the first player, the first group, and the second group.
System and method for determining quality of service in a video game based on priority
A virtual space may be provided to users. In providing the virtual space to users, actions performed in the virtual space responsive to user input may be dynamically assigned a quality of service that is dependent on one or more of user value, past user action requests, past action requests cumulatively for all users, server health, and/or other criteria. This may facilitate an operator of the virtual space increasing overall user engagement and/or value, and/or provide other enhancements.
METHOD AND SYSTEM FOR FACILITATING THE TRANSFER OF GAME OR VIRTUAL REALITY STATE INFORMATION
A method and system for facilitating the transfer of game or virtual reality (VR) state information is disclosed herein. An Event Pattern Detection engine may receive a periodic update of a game/VR state of a Source Game/VR Client and detect a trigger for transfer of the game/VR state based on the periodic update. The Event Pattern Detection engine may then send a message for transfer of the game/VR state to a Game/VR State Transfer Engine. The Game/VR State Transfer Engine may send a request for the game/VR state to a Game/VR Server and may receive the game/VR state from the Game/VR Server. The Game/VR State Transfer Engine may send the game/VR state to a Destination Game/VR Client and receive a confirmation of the receipt of the game/VR state by the Destination Game/VR Client. The Game/VR State Transfer Engine may send a Game/VR State Transfer Complete message to the Game/VR Server.
Interactive gaming toy
An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.
SERVER DEVICE, CONTROL METHOD FOR SERVER DEVICE, GAME SYSTEM, AND COMPUTER-READABLE RECORDING MEDIUM
A server device and the like that can make a whole game and SNS more active by promoting the movement of players between groups to enhance the mobility of game participants. A server device comprises: an information storage unit for storing information of a game in which a plurality of players are able to participate and which includes a battle event; and a control unit for accessing the information and executing an operation related to the game. The server device executes a predetermined step that includes performing, when a first player transfers from a first group to a second group, payment and receipt of transfer points as compensation for the transfer between at least two out of the first player, the first group, and the second group.