A63F2300/5526

APPLICATION INTERFACE FOR TRACKING PLAYER IDENTITY

Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.

Entertainment system for performing human intelligence tasks
10449442 · 2019-10-22 ·

A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. A method performed by the game engine enables performance of human intelligence tasks, such as visual discrimination, in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources. The game engine may present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.

System for providing access to game progress data

A game distribution platform includes a game submission interface through which a developer can submit a game. In some embodiments, when a developer submits a game using a game submission interface, the game distribution platform generates a loader for the game. The loader, when downloaded by a gaming device of a user, enables the gaming device to load the game from the platform, and to access player profiles that include game progress data. The loader may be distributed via one or more game portals.

Application interface for tracking player identity

Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.

BLOCKCHAIN GAMING SYSTEM

A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.

Computing device independent and transferable game level design and other objects
10235739 · 2019-03-19 · ·

A system which employs a method of creating transferrable map schemas, storing the map schemas to storage devices, receiving target device settings, re-sampling the map schemas to fit the target devices using the target device settings, delivering the re-sampled map schemas to the target devices is described. Thereby providing the innovation that map schemas may be accessed by more than one type of device, the method by which maps are scaled from a created map dimension with given details to either a larger map having the ability to be utilized on a more capable playing device or to a map or a smaller map having the ability to be utilized on a less capable device without losing the important game-specific required data is also described.

VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM

Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.

Systems and methods for facilitating group gameplay in an online game
10198901 · 2019-02-05 · ·

A system and method for facilitating group gameplay in an online game may include executing an game instance of an online game. User selected criteria may define values of one or more parameters associated with the users that may be eligible to receive benefit offers to participate in cooperative gameplay with groups towards common objectives. The benefit offers may include reward enhancements. Synchronous gameplay by the users with the groups towards one or more objectives may be facilitated. Rewards for individual ones of the users may be determined based on one or more of: whether the common objectives are successfully achieved, individual performances of the users, wager information, reward enhancements, and/or other information.

UNIVERSAL GAME CONTROLLER/CONSOLE
20180369692 · 2018-12-27 ·

An all-in-one mobile gaming console and controller and a method for providing such a gaming console/controller, to stream an online game, or download and run an offline game, and interface to any screen, such as mobile devices and tablets, are disclosed herein. A preferred embodiment of the all-in-one mobile gaming console/controller comprises two terminals to be coupled to the left and right edges of the screen and two or more computing architecture systems, such as ARM and x86, that can be switched and initializes by a scheduler based on the game to be rendered.

FACILITATING EVENT IMPLEMENTATION IN AN ONLINE GAME
20180365935 · 2018-12-20 ·

A system and method for facilitating implementation of events in an online game are disclosed. Award information may be received from user. The received award information may define a type of in-game award to be distributed to players of the online game. The award information may include information indicate a corresponding award handler for determine and/or distributing the instances of the award to the players. Event information may be received from user. The received event information may specify details for implementing an event in the online game. The received event information may include event award information indicating one or more instances of an award of an award type defined by the received award information. The event information may be used to automatically implement the event in the online game, and the instances of the award may be distributed to the participating players in accordance with the event award information.