A63F2300/572

Single user multiple presence in multi-user game
11185785 · 2021-11-30 · ·

A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity.

Automatically detecting unacceptable content pairs
11789989 · 2023-10-17 · ·

An emote management system receives a request to make an emote available for users of an application for inclusion in a real-time content stream provided by the application, wherein the emote includes a proposed content pair comprising an image and a text string. The emote management system determines, based on application of a machine learning model to the content pair, whether the proposed content pair satisfies a content pair acceptability threshold. Based a determination that the proposed content pair satisfies the content pair acceptability threshold, return a response to the client indicating that the proposed content pair is an accepted content pair.

APPARATUS AND METHOD FOR STREAMING VIDEO DATA TO VIEWING TERMINALS
20230321531 · 2023-10-12 · ·

A terminal comprises processing circuitry configured to control a display to display a character video including a first character object representing a stream user; transmit character information to a plurality of viewing user terminals to display the character video to a plurality of viewing users different from the stream user; control the display to display a screen for a game played by the stream user; transmit game information to the plurality of viewing user terminals to display the game video to the plurality of viewing users; and produce a game effect according to instructions for the stream user from a viewing user terminal of one viewing user of the plurality of viewing users. Display of the screen includes displaying at least one of a screen for a first game and a screen for a second game as the screen for the game according to a progress of the game.

SYSTEMS AND METHODS FOR FACILITATING SECRET COMMUNICATION BETWEEN PLAYERS DURING GAME PLAY
20210339151 · 2021-11-04 ·

Systems and methods for facilitating secret communication between players are described. One of the methods includes receiving image data of a first player to identify one or more gestures and receiving input data indicating a response of a second player to the one or more gestures. The method further includes training a model using the image data and the input data to generate an inference of communication between the first user and the second user. The method also includes generating additional inferences of communication between the first user and the second user. The method includes generating a recommendation to the second user based on the inference of communication and the additional inferences of communication.

GAME TESTING SYSTEM
20210339152 · 2021-11-04 ·

Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing, by one or more processors, a first user of a plurality of users with access to a gaming application testing platform, each of the plurality of users being associated with a common gaming application developer entity, the gaming application testing platform being associated with a messaging application. A request from the first user to create a gaming application is received with the gaming application testing platform. A request from the first user to authorize a second user of the plurality of users to access the gaming application is received with the gaming application testing platform. The gaming application, integrated with features of the messaging application, is presented to the second user with the gaming application testing platform.

PRE-SET AUDIO PROFILES FOR GRAPHICAL USER INTERFACE AND PARAMETRIC EQUALIZER IN GAMING SYSTEMS

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

RECOMMENDING GAME STREAMS FOR SPECTATING BASED ON RECOGNIZED OR PREDICTED GAMING ACTIVITY
20230330523 · 2023-10-19 ·

A method includes: receiving a plurality of game streams; analyzing each game stream to recognize gameplay activity; obtaining spectating preferences of a user; determining a prioritization of the plurality of game streams based on the recognized gameplay activity and the spectating preferences of the user; providing a recommendation of at least some of the game streams for spectating based on the determined prioritization; responsive to receiving a selection of one of the recommended game streams, then providing the selected game stream for spectating by the user; during the spectating of the selected game stream by the user, monitoring the gameplay activity in the game streams, and updating the prioritization of the plurality of game streams; responsive to detecting a change in the prioritization of the plurality of game streams, then switching the user from the selected game stream to a second selected game stream.

PROGRAM, METHOD, AND SYSTEM OF TRANSMITTING OR RECEIVING MESSAGE
20230293993 · 2023-09-21 · ·

A controller receives a message from a first user terminal of user terminals belonging to a chat group. In a case where the type of the message is a normal message, the controller transmits the message to each of the user terminals. In a case where the type of the message is selection of the game icon, the controller generates a game message according to logic corresponding to the game icon and transmits the game message to each of the user terminals.

Detecting events in a livestream video of a video game in an esports COMPEITlION

A computing system obtains a video of a video game being played, where an esports competition includes play of the video game by a video game player. The computing system identifies, in the video and through use of machine vision technologies, occurrence of an event in the video game depicted in the video, where the machine vision technologies have been trained to detect occurrences of the event in videos, and further where an outcome of the esports competition is based upon the occurrence of the event in the video game. The computing system also outputs a value that is indicative of the occurrence of the event in the video game depicted in the video, where a score for the video game player is updated in the esports competition based upon the value.

Video game streaming with dynamic range conversion

Conversion components may receive game video rendered in high-dynamic-range (HDR) and standard-dynamic-range (SDR) camera video of a game player. The conversion components may provide local video output to a local display and remote video output for network transmission to remote viewers. The SDR camera video may be converted to HDR and provided with HDR game video in the local video output. For HDR network transmission, the HDR game video and converted HDR camera video may be included in the remote video output. For SDR network transmission, the HDR game video may be converted to SDR and provided with the SDR camera video in the remote video output. The game video, camera video and other video feeds may have respective portals in the local and remote video outputs. The local and remote video outputs may have respective visual portal arrangements that may be at least partially different from one another.