Patent classifications
A63F2300/575
Systems and methods for selling virtual items on multiple online sales platforms simultaneously, the virtual items being useable within an online game
Systems and methods for selling virtual items on multiple online sales platforms simultaneously are disclosed. Exemplary implementations may: receive a sales request that indicates the selling user will be offering for sale a particular virtual item through at least two online sales platforms simultaneously; assign ownership of the particular virtual item temporarily to a holding account; generate sales listings of the particular virtual item for publications on the at least two online sales platforms; effectuate the publications of the sales listings; receive indications of offers to purchase the particular virtual item; determine an accepted offer that is accepted; notify the at least two online sales platforms of whether the offers have been accepted or denied; identify a buyer's account of the buying user; effectuate assignment of the ownership of the particular virtual item to the buyer's account.
Methods, Systems and Computer Program Products for In-Application Virtual Object Sharing
Methods, systems and computer program products for in-application virtual object sharing include (i) responsive to a first acquiring a virtual object recognized by a software application, identifying a first user identifier associated with the first user, (ii) identifying a virtual object identifier associated with the virtual object, (iii) identifying a user group representing a plurality of users including the first user (iv) associating the virtual object identifier with one or more additional user identifiers associated with users within the user group, and (v) updating in a non-transitory memory, a profile corresponding to each user associated with the user group, that also has the virtual object identifier associated with a user identifier corresponding to said user, wherein said update to the profile is based on the properties of the virtual object.
System and method for authorizing blockchain network transactions
Systems and methods are provided that authorize blockchain network transactions based on a work requirement. A blockchain network has a plurality of nodes. At least one node of the plurality of nodes is configured to determine whether a token has satisfied a work requirement. The work requirement represents participation of performing work within the blockchain network. The at least one node is further configured to approve a transaction as a function of determining that the work requirement has been satisfied and, to disapprove the transaction as a function of determining that the work requirement has not been satisfied. By enabling the transaction to be approved based on a work requirement, the token, for example, can be authenticated as having an inherent functional value. In this way, the blockchain network or token exchange can attest to the token not being a security, which would be subject to federal securities and regulations.
CHANGING A VIRTUAL WORLD BASED ON REAL-WORLD LOCATIONS OF PLAYERS
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.
Virtual reality control system
According to one aspect, there is provided a virtual reality control system including: a sensor detecting a light signal; a display displaying an image to a user; at least one controller controlling the display; and an input device transmitting an input signal input from the user to the controller, wherein the controller is computing position data of the user by using data based on the light signal and computing virtual position data based on the position data of the user, wherein a plurality of areas is displayed on the display based on the virtual position data, wherein the plurality of areas includes an accessible area, where a character based on the virtual position data can move to, and an inaccessible area, where the character cannot move to, wherein an accessible mark is provided in the accessible area which is located within a reference distance from the character.
Systems and methods for facilitating tokenization of modifiable game assets on a distributed blockchain
Systems and methods for facilitating tokenization of modifiable game assets on a distributed blockchain may: generate a smart contract configured to contain license keys associated with the modifiable game assets and to effectuate transfers of the license keys to purchasers; post the smart contract to a distributed blockchain; receive sales information describing a first game asset that is usable within the online gaming platform and intended to be offered for sale to gaming users of the online gaming platform; obtain verification information that indicates the first game asset has passed or failed a verification; tokenize the first game asset into a tokenized game asset on the distributed blockchain, responsive to the verification passing successfully; and offer the tokenized game asset for sale.
Systems and methods for sharing user inventory information to initiate a peer-to-peer exchange of a non-fungible digital asset
Systems and methods for sharing user inventory information to initiate peer-to-peer exchanges of digital assets that are usable within an online gaming platform are disclosed. Exemplary implementations may: receive a sharing request for information regarding a first user inventory; access a blockchain to obtain asset information; transfer the asset information in response to the sharing request; receive an offer request for the transfer of ownership of a first digital asset from a first user to a second user; if the offer according to the offer request is accepted, receive a transfer request and transfer the ownership of the first digital asset as requested.
ADAPTIVE OBJECT PLACEMENT IN COMPUTER-IMPLEMENTED GAMES
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine. The Alliance Engine receives a selection, by a first player, of a first tile to be controlled by a first enforcer asset on behalf of the first player. The first tile provides access to a first type of in-game resource to the first player. The Alliance Engine detects the first tile is adjacent to a second tile. The second tile is controlled by a second enforcer asset on behalf of a second player. The first player and the second player belong to a player alliance. The second tile providing access to a second type of in-game resource to the second player. Based on the detected adjacency, the Alliance Engine transfers a portion of the first type of in-game resource of the first tile to the second player. The Alliance Engine transfers a portion of the second type of in-game resource of the second tile to the first player.
SYSTEM AND METHOD FOR READING GRAPHICALLY-ENCODED IDENTIFIERS FROM PHYSICAL TRADING CARDS THROUGH IMAGE-BASED TEMPLATE MATCHING
A system and method is provided for reading graphically-encoded identifiers from physical trading cards through image-based template matching in order to incorporate game items from the identified trading cards in a video game.
SYSTEM AND METHOD FOR PROVIDING VIRTUAL ITEMS TO USERS OF A VIRTUAL SPACE
Participation by multiple users in an online game through client computing platforms associated with the users is facilitated. User accounts associated with the users indicate affiliations having a functional significance between users. Presentation of offers to sell virtual items are provided to users having a first affiliation and to users having a second affiliation. The virtual items associated with the offers are distributed to the users having a first affiliation upon an indication that a threshold number of users having the first affiliation have accepted the offer and are not distributed to users having a second affiliation upon an indication that a threshold number of users having the second affiliation have not accepted the offer.