Patent classifications
A63F2300/575
SYSTEMS AND METHODS FOR DYNAMIC INVENTORY CONTROL FOR PLAYER-TO-PLAYER EXCHANGES IN AN ONLINE GAMING PLATFORM
Systems and methods for dynamic inventory control for player-to-player exchanges between users interacting within an online gaming platform are disclosed. Exemplary implementations may: execute an instance of the game; monitor user-specific in-game actions of a user; determine in-game objectives based on the monitored in-game actions; receive information representing virtual items available for exchange; determine metric values representing usefulness of individual virtual items regarding the in-game objectives; and present the individual virtual items such that more useful items are presented more prominently.
Monitoring user demographics within a virtual universe
An invention that provides discovery and transfer of assets in a virtual universe is provided. In one embodiment, there is an asset transfer utility, including an inventory component configured to display to a user within a virtual universe an inventory containing a plurality of assets owned by other users within the virtual universe, each of the plurality of assets listed anonymously. A search component is configured to search the inventory containing the plurality of assets. A selection component is configured to select a set of assets from the plurality of assets based on the search. A transfer component is configured to transfer the set of assets between the user and an owner of each of the set of assets.
INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM AND INFORMATION PROCESSING METHOD
An example of an information processing system displays on a display device two or more selection candidates each corresponding to a game character in a draw mode. In the draw mode, a game character corresponding to a selected selection candidate is granted to the user in exchange for decreasing a predetermined parameter. When a cumulative grant count becomes equal to or greater than a reference count, the information processing system permits execution of a designated mode. In the designated mode, a game character designated by the user is granted to the user. In the draw mode, the information processing system accepts a selection instruction until an end process is performed even after the cumulative grant count becomes equal to or greater than the reference count.
SYSTEMS AND METHODS FOR A SELLER-INITIATED PEER-TO-PEER EXCHANGE OF A NON-FUNGIBLE DIGITAL ASSET
Systems and methods for using shared user inventory information to initiate peer-to-peer exchanges of digital assets that are usable within an online gaming platform are disclosed. Exemplary implementations may: receive an offer request for the transfer of ownership of a first digital asset from a first user to a second user; if the offer according to the offer request is accepted, transfer the ownership of the first digital asset as requested.
SYSTEMS AND METHODS TO ENABLE ADMINISTRATORS TO INCENTIVIZE IN-GAME USER BEHAVIORS AND IN-GAME USER ACTIVITIES VIA GROUP AGREEMENTS THAT GOVERN USER GROUPS WITHIN AN ONLINE GAME
Systems and methods to enable administrators to incentivize one or both of particular in-game user behaviors and particular in-game user activities via group agreements that govern user groups within an online game are disclosed. Exemplary implementations may: effectuate presentation of an administrative agreement interface that enables administrators to: define a formation proposal of a new group agreement to be formed, formation incentives thereof, and prospective users for the new group agreements, and define an activity proposal of proposed activities for a user group and activity incentives thereof; receive an indication of acceptance to form the new group agreement, generate instructions to form the new group agreement as a smart contract and transmit such to a decentralized ledger server for recordation; provide the formation incentives to the prospective users subsequent to the generation; receive indication of execution of the activities and responsively provide the activity incentives to the user group.
SYSTEMS AND METHODS TO INCENTIVIZE PARTICULAR IN-GAME USER BEHAVIORS AND PARTICULAR USER ACTIVITIES WITHIN AN ONLINE GAME
Systems and methods to enable users to incentivize particular in-game user behaviors and particular user activities within an online game are disclosed. Exemplary implementations may: effectuate presentation of an incentive interface that enables a first user to define a social agreement of a set of activities for a second user to perform and incentives for the set of activities that the second user can earn, and specify the second user to propose the social agreement to; effectuate presentation of the social agreement to the second user via an online gaming platform; receive an indication of acceptance to the social agreement; generate instructions to form the social agreement as a smart contract and transfer such to a decentralized ledger server for recordation; and receive indication of execution of the set of activities and, in responsive, provide the incentives to the second user.
Zone-based positioning for virtual worlds
Techniques are described for displaying avatars within a virtual environment in a way that avoids an appearance of offensive content. Embodiments of the invention receive a request specifying a first location within the virtual environment to move a first user-controlled virtual object to. A zone encompassing the specified location is then identified and a second location within the identified zone is determined. Embodiments then output the virtual environment for display in a manner that shows the first user-controlled virtual object positioned at the determined second location within the virtual environment.
Method for providing a game, recording medium and server
A method for providing a game in which a plurality of missions is presented to a user device each time a certain period has elapsed from a server having a storage unit for storing user information relating to a plurality of users, includes the steps of generating a plurality of different missions for each of the plurality of users based on the user information stored in the storage unit, presenting a list of the generated missions for each of the users on the user device, and presenting an operational element for updating a mission included in the presented list to another mission regardless of the elapse of the period in accordance with the progress of presented missions.
Determining whether object is genuine or fake in Metaverse
A server computer is connected to a plurality of client computers through a network, and controls objects in a Metaverse accessed by the client computers. The server computer includes a storage unit for storing an object ID specifying an object accessible in the Metaverse by the plurality of client computers and authenticity information associated with the object ID. The authenticity information indicates that the object is genuine. The server computer also includes a communication unit for communicating with each of the client computers. The server computer also includes an enquiry unit for causing the communication unit to transmit the authenticity information corresponding to the object ID to at least one of the plurality of client computers upon receipt of an enquiry request to enquire about the object ID of the object from one of the plurality of client computers.
Server system and method for controlling computer system
A server system and the like allow the users who play asynchronous games to perceive each other's presence to prompt the users to communicate with each other and feel a sense of solidarity. When the progress of a first game played by one player has changed to be advantageous to the player due to the use of an AP recovery item or the like, a parameter in the first game is incremented (e.g., action points AP are recovered). A parameter in a second game played by a friend user of the player is also incremented (e.g., the action points AP are recovered) through an extension control process. An activation notification W12 that notifies to that effect is displayed on a user terminal of the player who plays the first game.