A63F2300/577

METHOD FOR LIVE STREAMING
20220230553 · 2022-07-21 ·

A method for live streaming is provided. The method includes: displaying an online tutorial portal of a target service in a live-streaming room of an anchor account; in response to a trigger operation on the online tutorial portal, sending an online tutorial request to a server to request the anchor account to provide an online tutorial for the target service; in response to approval of the anchor account for the online tutorial request, acquiring video data by recording a current screen of a first terminal; displaying, in the live-streaming room of the anchor account, the current screen of the first terminal based on the video data; playing, in response to receiving audio data of the anchor account, the audio data of the anchor account; and acquiring audio data of a first account corresponding to the first terminal, and sending the audio data of the first account to the server.

MODIFYING COMPUTER SIMULATION VIDEO TEMPLATE BASED ON FEEDBACK
20210402297 · 2021-12-30 ·

Computer game metadata is used to select a video template for delivery to a user to populate the template with a video of the player or the game. Each template can be associated with its own unique text, audio, overlays, and the like, in other words, its own style, which depends on the metadata collected during the course of game play. The templates can be modified based on user feedback.

SYSTEM AND METHOD FOR AUGMENTED AND VIRTUAL REALITY
20210400094 · 2021-12-23 ·

One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.

METHODS AND SYSTEMS FOR IMPROVING SPECTATOR ENGAGEMENT IN A VIDEO GAME

Methods and systems for improving engagement metrics of a spectator include identifying a group of spectators watching game play of a video game and generating an aggregate group profile for the group. Engagement metrics for the group are analyzed to identify engagement level of the group toward the game play of the player. One or more suggestions are provided to adjust game play of the video game so as to improve engagement level of the group toward the game play of the video game.

METHOD AND SYSTEM FOR AUTOMATICALLY GENERATING VIDEO HIGHLIGHTS FOR A VIDEO GAME PLAYER USING ARTIFICIAL INTELLIGENCE (AI)
20210394060 · 2021-12-23 ·

The disclosure provides a method and system for automatically generating video highlights for a video game involving one or more players. To start with, the method and system extracts game-related information or statistics from an in-game event stream and from one or more data sources using a plurality of Application Programming Interfaces (APIs) and analyses the in-game event stream using an AI module. In an ensuing step, the method and system predicts a win probability of the game in real-time based on the game-related information and detects if the win probability of the game fluctuates beyond a predefined threshold using the AI module. In response to detecting that the win probability fluctuates beyond a predefined threshold, the method and system correlates one or more significant in-game events with the win probability fluctuations. Thereafter, video highlights of the game are generated based on the one or more significant in-game events.

CAMERA VIEW SELECTION PROCESSOR FOR PASSIVE SPECTATOR VIEWING
20210370186 · 2021-12-02 ·

Methods and systems for enhancing viewing experience of a spectator includes receiving a request for viewing game play of a video game executing at a game cloud server. Responsive to the request, the spectator is initially provided with one of a player camera view or an active spectator camera view generated for the game play. The system dynamically switches between the player camera view and the active spectator camera view based on context of action occurring in the player camera view and the active spectator camera view. The dynamic switching correlates with time of action occurring in the game scene of the video game.

Method and Apparatus for Remote Game Play With Real-Time Commentary
20210370187 · 2021-12-02 ·

This invention allows the players of multiplayer games like poker, chess, backgammon, go, board games, and video games to play the game online while commenting on the game and explaining their strategies to an online audience without sharing that information with their opponents.

Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play
20220203235 · 2022-06-30 ·

Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.

RECOMMENDING GAME STREAMS FOR SPECTATING BASED ON RECOGNIZED OR PREDICTED GAMING ACTIVITY
20220203228 · 2022-06-30 ·

In some implementations, a method is provided, performed by at least one server computer, for providing spectating of gameplay of a video game, including: receiving a plurality of game streams, each game stream being generated from an executing session of a video game; analyzing each game stream, to recognize gameplay activity depicted in each game stream; obtaining spectating preferences of a user; determining a prioritization of the plurality of game streams based on the recognized gameplay activity and the spectating preferences of the user; providing, over a network via a client device operated by the user, a recommendation of at least some of the game streams for spectating based on the determined prioritization; responsive to receiving, over the network from the client device, a selection of one of the recommended game streams, then providing, over the network to the client device, the selected game stream for spectating by the user.

Method and apparatus for remote game play with real-time commentary
11369887 · 2022-06-28 · ·

This invention allows the players of multiplayer games like poker, chess, backgammon, go, board games, and video games to play the game online while commenting on the game and explaining their strategies to an online audience without sharing that information with their opponents.