A63F2300/577

SYSTEMS AND METHODS FOR EMBEDDED VIDEO STREAMS
20220193553 · 2022-06-23 ·

Systems and methods for embedding multiple video streams within a single display. The systems and methods comprise trimming or clipping a first video feed (generally the output of a video game being played by the streamer) to fit within the minor axis width of a mobile device display in portrait mode. Additionally, a second video stream (generally the headshot feed of the streamer), is likewise trimmed and resized to fit within the same width. Blank space within the image is then filled in with blurred content extensions, generally from the first video stream, which provides a smooth and uniform color palette, and subdues perceived animation to provide an overall pleasing visual experience.

CAMERA VIEW SELECTION PROCESSOR FOR PASSIVE SPECTATOR VIEWING
20220184510 · 2022-06-16 ·

Methods and systems for enhancing viewing experience of a spectator includes receiving a request for viewing game play of a video game executing at a game cloud server. Responsive to the request, the spectator is initially provided with one of a player camera view or an active spectator camera view generated for the game play. The system dynamically switches between the player camera view and the active spectator camera view based on context of action occurring in the player camera view and the active spectator camera view. The dynamic switching correlates with time of action occurring in the game scene of the video game.

Monitored Online Experience Systems and Methods
20220184502 · 2022-06-16 ·

Example monitored online experience systems and methods are described. In one implementation, techniques initiate an online gaming experience with a first user and associate a second user with the online gaming experience. The techniques receive audio data from a game server and receive a voice overlay from the second user. During the online gaming experience, the techniques play the audio data in a speaker proximate the first person and play the voice overlay in the speaker proximate the first person.

Tracking playing cards during game play using RFID tags

A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.

MODIFYING USER INTERFACE OF APPLICATION DURING RECORDING SESSION

A computer-implemented method, system and computer program product for recording information in a user interface of an application more desired to be seen and heard by viewers. A user interface of an application (e.g., gaming application) is displayed. Upon detecting an initiation of recording the user interface of the application, the user interface of the application is modified to ensure that the information desired to be viewed and heard by the viewers is recorded, such as by adjusting a size of a user interface element, adjusting an audio element of the user interface, etc. After such modifications, the modified user interface of the application is recorded and broadcasted to viewers via a video live streaming service. In this manner, viewers are able to see and hear information desired to be viewed and heard that may have been previously lost during the recording of the user interface prior to such modifications.

System and method for post-play reproduction of game outcomes

A system which makes available game outcome data to a player to enable the player to access a post-play reproduction of a game outcome previously determined utilizing the game outcome data.

Video game player, spectator and audience interaction

Live camera video of video game players may be captured. Portions of the live video that include the player's faces may be inserted into the faces of characters that are controlled by the players and displayed in real-time. The players may stream video output from the video game to respective groups of spectators. The game video output may include a competition area and a competition audience that includes audience portions based on the groups of spectators that receive the game video output from the players. An audience member may be associated with a spectator, and the spectator's username, profile picture, chat messages and other spectator input may be displayed adjacent to the audience member. A queue of waiting players may be displayed simultaneously with current gameplay in the competition area, and a queued character may move to the competition area when an open competition slot becomes available.

System and method for streaming game video

A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.

IN-GAME VISUALIZATION OF SPECTATOR FEEDBACK
20220134225 · 2022-05-05 ·

Methods and systems are provided for displaying voice input of a spectator in a video game. The method includes receiving, by a server, the voice input produced by the spectator while viewing video game video of the video game. The method includes examining, by the server, the voice input to identify speech characteristics associated with the voice input of the spectator. The method includes processing, by the server, the voice input to generate a spectator video that includes text images representing the voice input of the spectator. In one embodiment, the text images are configured to be adjusted in visual appearance based on the speech characteristics of the voice input, wherein the text images are directed in a field of view of an avatar of the spectator. The method includes combining, by the server, video game video with the spectator video to produce an overlay of the text images graphically moving in toward a game scene provided by the video game video. The method includes sending, to a client device, a spectator video stream that includes the overlay of the text images.

System and method for monetizing advertising in a gaming or virtual system
11321725 · 2022-05-03 ·

The present disclosure relates to a system and method for use with video and online gaming. Embodiments may include providing, using at least one processor, a video game or online game and integrating an application programming interface with the video game or online game. Embodiments may include displaying an advertisement on a three dimensional (“3D”) or four dimensional (“4D”) object associated with the video game or online game.