H04L47/365

Program mode transition

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.

Data packet sending method and apparatus in IPV6 network
11477106 · 2022-10-18 · ·

A data packet sending method includes: before a PMTU of a path is probed, sending a data packet according to a minimum MTU stipulated in the IPv6 protocol; and after the PMTU of the path is probed, sending a subsequent data packet on the path according to the probed PMTU of the path.

Systems and methods for data packet metadata stabilization
11601374 · 2023-03-07 · ·

Systems and methods for accelerated stabilization of data packet metadata are disclosed herein. The system can include a memory having a content database and a user profile database. The system can include a user device having a first network interface and a first I/O subsystem. The system can include one or more servers. The one or more servers can: retrieve data packet metadata for a data packet; determine that the data packet metadata is unstable; identify a set of potential recipients of the data packet; select one of the set of potential recipients as the recipient of the data packet; provide the data packet to the recipient of the data packet; receive a response from the recipient to the provided data packet; and automatically update the data packet metadata based on the response received from the recipient.

Electronic device and frame transmission method of electronic device

A frame transmission method of an electronic device, wherein the frame transmission method includes the steps of: receiving a pause frame from another electronic device, wherein the pause frame includes a plurality of packet size ranges and corresponding pause times; referring to content of the pause frame, and determining a first frame interval according to which packet size range a first packet to be sent to the other electronic device belongs to; and after a first frame including the first packet is sent to said another electronic device, at least waiting for the first frame interval before starting to send a second frame to said another electronic device.

DATA TRANSMISSION METHOD AND APPARATUS, AND ELECTRONIC DEVICE
20220329354 · 2022-10-13 ·

A data transmission method and apparatus, and an electronic device are provided. The method includes acquiring a data packet to be transmitted, performing fragmentation processing on the data packet to be transmitted to acquire fragmented data packets; sending all the fragmented data packets to a vehicle machine system in sequence; receiving an acknowledgment message sent by the vehicle machine system once the vehicle machine system receives one of the fragmented data packets; acquiring a target fragmented data packet that needs to be retransmitted in response to determining that at least one of the fragmented data packets needs to be retransmitted based on received acknowledgment messages, and resending the target fragmented data packet to the vehicle machine system.

METHOD AND APPARATUS FOR PACKET WASH IN NETWORKS
20230163875 · 2023-05-25 ·

A method for communicating a data packet, the method includes receiving a data packet that supports a packet wash operation. The method determines whether the data packet can be forwarded along a network path towards a destination node without any modification. If the data packet cannot be forwarded along the network path towards the destination node without modification, the method determines whether conditions are met for performing the packet wash operation on the data packet. If the conditions are met, the packet wash operation is performed to generate a washed data packet. The packet wash operation generates the washed data packet by modifying a size of a payload of the data packet based on a packet wash specification that associates attributes to a plurality of data payload portions of the payload of the data packet. The washed data packet is forwarded along the network path towards the destination node.

Electronic device and control method thereof

Disclosed is an electronic device that receives a packet of a content image including a plurality of frames from an external device, transmits a signal indicating whether a packet is received, including a request for a bit rate of an image in a transmitted signal, receives a packet with a changed bit rate of the image based on the request, and displays the image on the display based on the received packet.

Streaming augmented reality data in a fifth generation (5G) or other next generation network

The technologies described herein are generally directed to modeling radio wave propagation in a fifth generation (5G) network or other next generation networks. For example, a method described herein can include, for a network application, identifying, by a system comprising a processor, a characteristic value of a performance characteristic associated with an uplink connection enabled via a network of a user equipment to application server equipment hosting the network application. The method can further include, based on the characteristic value and a criterion, selecting, by the system, a first packet size for the uplink connection. The method can further include communicating, by the system, to the user equipment, the first packet size for use with the uplink connection.

Generic layer independent fragmentation of non-internet protocol frames

A network device may receive a non-Internet protocol (non-IP) frame with a particular size and may compare the particular size to a maximum transmission unit (MTU) associated with a path between the network device and another network device. The network device may divide the non-IP frame into fragments, based on the particular size being greater than the MTU and may prepend generic fragmentation headers to the fragments to generate fragments with headers, based on the particular size being greater than the MTU. The network device may add generic fragmentation header labels and transport labels to the fragments with the headers to generate fragments with headers and labels, based on the particular size being greater than the MTU. The network device may transmit the fragments with the headers and the labels to the other network device, via the path, based on the particular size being greater than the MTU.

VIRTUAL DUAL QUEUE CORE STATELESS ACTIVE QUEUE MANAGEMENT (AGM) FOR COMMUNICATION NETWORKS
20230142425 · 2023-05-11 ·

A method for handling data packets by a communication node in a communication network, the method comprising storing received data packets in at least two physical queues, wherein a first of said at least two physical queues is associated with low latency data packets and a second of said at least two physical queues is associated with high latency data packets, wherein each data packet is stored in one of the at least two physical queues based on a delay characteristic associated with the data packet, for each received data packet, storing an associated information record in at least two virtual queues, VQs, wherein associated information for data packets stored in said high latency physical queue is stored in a second of said at least two virtual queues and wherein associated information for data packets stored in said low latency physical queue is stored in both said first and second of said at least two virtual queues, serving data packets from the at least two physical queues, using at least two Congestion Threshold Values, CTVs, wherein a first of said at least two CTVs is applicable to data packets in said low latency physical queue and wherein both said first and second of said at least two CTVs are applicable to data packets in said low latency physical queue and data packets in said high latency physical queue, wherein said at least two CTVs are used for at least one of dropping and marking packets based on their associated information.