Patent classifications
H04L65/4046
Artificial reality collaborative working environments
- Michael James LeBeau ,
- Manuel Ricardo Freire Santos ,
- Aleksejs Anpilogovs ,
- Alexander Sorkine Hornung ,
- Bjorn Wanbo ,
- Connor Treacy ,
- Fangwei Lee ,
- Federico Ruiz ,
- Jonathan Mallinson ,
- Jonathan Richard Mayoh ,
- Marcus Tanner ,
- Panya Inversin ,
- Sarthak Ray ,
- Sheng Shen ,
- William Arthur Hugh Steptoe ,
- Alessia Marra ,
- Gioacchino Noris ,
- Derrick Readinger ,
- Jeffrey Wai-King Lock ,
- Jeffrey Witthuhn ,
- Jennifer Lynn Spurlock ,
- Larissa Heike Laich ,
- Javier Alejandro Sierra Santos
Aspects of the present disclosure are directed to creating and administering artificial reality collaborative working environments and providing interaction modes for them. An XR work system can provide and control such artificial reality collaborative working environments to enable, for example, A) links between real-world surfaces and XR surfaces; B) links between multiple real-world areas to XR areas with dedicated functionality; C) maintaining access, while inside the artificial reality working environment, to real-world work tools such as the user's computer screen and keyboard; D) various hand and controller modes for different interaction and collaboration modalities; E) use-based, multi-desk collaborative room configurations; and F) context-based auto population of users and content items into the artificial reality working environment.
Gatewaying of conference calls to browser-based conferences
Systems and methods for interconnecting point-to-point (P2P) (i.e. SIP/H323) and web browser compatible video conferencing services. The conference platform gatewaying service may use a virtual web browser participant to send and/or receive video and/or audio over VoIP/Video standards, such as SIP/H323 or other point-to-point protocols into a web browser compatible conference by means of a virtual web browser participant. The conference platform gateway service may create a binding between a SIP address and a web meeting URL. When communication is initiated from a compatible peer device to the gateway/server by means of a point-to-point protocol, the gateway/server establishes a connection to the web-based conference using the binding between URI and URL, and establishes a connection between the Point-to-point and Web browser compatible meeting service.
DYNAMIC MODIFICATION OF FUNCTIONALITY OF A REAL-TIME COMMUNICATIONS SESSION
Presented are approaches for dynamic modification of the functionality of a RTC session including one or more data streams between participants to the real-time communication session (100). Embodiments of the present invention are therefore directed toward enabling the functionality of a RTC system to be modified, extended and/or improved while it is implementing a RTC session. Exemplary embodiments include: identifying a request for a first algorithm (A1) of a set of algorithms (A1, A2, A3); and dynamically modifying the functionality of the real-time communications session by adding the first algorithm (A1) to the real-time communication session (100) as a virtual participant employing at least one data stream out of the one or more data streams.
Virtual conferencing system with layered conversations
A virtual communication system including logic for supporting layered conversations, the system comprising: at least two computers communicating to one another over a communications medium, where each computer represents a User, each computer including a display, audio input, audio output, video input (such as a camera), memory, data storage, and a processor, a knowledge base stored in memory, the knowledgebase containing an identifier identifying each conversation associated with a given user, the knowledgebase storing information identifying each participant in each of the conversations, the knowledgebase storing information identifying the type of each conversation associated with the given one of the at least two computers, where each User may participate in multiple simultaneous conversations; and layered conversation logic executed by the processor, the layered conversation logic controlling a volume and a visual layout of each participant in each conversation in which the User participates in accordance with the conversation type.
QUEUE ORGANIZED INTERACTIVE PARTICIPATION
Systems and methods for queue-based promotion within a multiparty interaction are described, wherein a participant in the multiparty interaction can join a promotion queue by making a promotion request, then be automatically promoted from an audience area of the multiparty interaction to a presentation area of the multiparty interaction based on the participant's position in the promotion queue.
Artificial Reality Collaborative Working Environments
- Michael James LEBEAU ,
- Manuel Ricardo Freire Santos ,
- Aleksejs Anpilogovs ,
- Alexander Sorkine Hornung ,
- Björn WANBO ,
- Connor Treacy ,
- Fangwei Lee ,
- Federico Ruiz ,
- Jonathan MALLINSON ,
- Jonathan Richard MAYOH ,
- Marcus Tanner ,
- Panya INVERSIN ,
- Sarthak RAY ,
- Sheng SHEN ,
- William Arthur Hugh Steptoe ,
- Alessia Marra ,
- Gioacchino Noris ,
- Derrick READINGER ,
- Jeffrey Wai-King LOCK ,
- Jeffrey Witthuhn ,
- Jennifer Lynn Spurlock ,
- Larissa Heike LAICH ,
- Javier Alejandro Sierra Santos
Aspects of the present disclosure are directed to creating and administering artificial reality collaborative working environments and providing interaction modes for them. An XR work system can provide and control such artificial reality collaborative working environments to enable, for example, A) links between real-world surfaces and XR surfaces; B) links between multiple real-world areas to XR areas with dedicated functionality; C) maintaining access, while inside the artificial reality working environment, to real-world work tools such as the user's computer screen and keyboard; D) various hand and controller modes for different interaction and collaboration modalities; E) use-based, multi-desk collaborative room configurations; and F) context-based auto population of users and content items into the artificial reality working environment.
COMMUNICATION METHOD IN TERMINAL AND TERMINAL SUITABLE FOR THE SAME
The present disclosure relates to technologies for a sensor network, machine-to-machine (M2M) communications, or machine type communications (MTC), and Internet of things (IoT), and may be utilized in intelligent services, based on the above technologies, such as a smart home, a smart building, smart cities, smart cars or connected cars, smart grids, healthcare, smart electronics, advanced medical services, public safety network communications through fusion and convergence with conventional IT technologies and various industries. Data transmission control between a group of uncoordinated electronic devices in a computer network including the use of transmission authorization request messages and transmission authorization grant messages.
Vocal collision queue
A method and system for setting a vocal collision queue is disclosed. A plurality of incoming audio streams associated with a plurality of user devices currently involved in a communication session is recorded. There is an overlap between portions of two or more of the audio streams in the communication session that is identified. A queue for the two or more identified audio streams is determined. The queue includes a sequence to the identified audio streams. Recordings corresponding to the overlapping portions of the identified audio stream are retrieved. The retrieved recordings are provided to the user devices in the communication session. The retrieved recordings are played sequentially in accordance with the determined sequence.
Method and apparatus for performing direct communication with at least one other user equipment
A method and an apparatus for performing direct communication with at least one other user equipment are provided. The method and apparatus comprises upon generation of an event requiring the direct communication, transmitting a floor request, monitoring whether a response to the floor request is received from at least one adjacent UE, if a response to the floor request is not received until the floor request is transmitted a predetermined number of times at a predetermined interval, determining that a transmission right for the direct communication is granted, and if it is determined that the transmission right is granted, transmitting a signal to the at least one other UE by the direct communication.
AUTOMATIC CONFERENCING CHANNEL FOR ROLE-BASED COLLABORATION
A method of role-based collaboration includes accessing information about a project that includes tasks to be executed, and that includes roles for execution of the tasks, the information including the roles and specified team members assigned to the roles. The method includes creating a conferencing channel for the project, with role-based group membership. The method includes role-based joining the specified team members as group members of the conferencing channel. The specified team members are automatically joined as the group members, which automatically change contemporaneous with any corresponding changes in the specified team members assigned to the roles. The method further includes transferring messages between the group members and thereby the specified team members via the conferencing channel that is accessible to the specified team members from client software running on devices usable by the specified team members.