A63H13/06

Action figure gaming assembly with various attack maneuvers and death configurations

An action figure gaming assembly includes a controller and an action figure. The controller includes an actuator and a rotating surface. The action figure is attached to and rotates on a rotating surface when the actuator is activated. The action figure performs one of several attack maneuvers (weapon strike, punch, kick, lean and slap, and telescoping first) and one of several death configurations (torso split, disintegration, scissor split, and a forward or backward collapse). During game play, the action figure gaming assembly duels against other action figure gaming assemblies. Activation of the actuator causes the action figure to rotate with the rotation surface of the controller and to strike an opponent. Activation of the trigger portion by an opponent causes the action figure to transition to the death mode. In the death mode, part of a first body portion separates from part of a second body portion.

INFORMATION PROCESSING DEVICE, SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM

Provided is an information processing device including a contact event detection result acquisition section, an activeness determination result acquisition section, and a score increase section. The contact event detection result acquisition section acquires a result of detection of a first contact event and a result of detection of a second contact event. The first contact event has occurred on a part of a housing of a first robot. The second contact event has occurred on a part of a housing of a second robot. The activeness determination result acquisition section acquires a result of determination of activeness of each of the first and second contact events. The score increase section increases a score of the first robot in a case where the first contact event is active and the second contact event detected synchronously with the first contact event is inactive.

INFORMATION PROCESSING DEVICE, SYSTEM, INFORMATION PROCESSING METHOD, AND PROGRAM

Provided is an information processing device including a contact event detection result acquisition section, an activeness determination result acquisition section, and a score increase section. The contact event detection result acquisition section acquires a result of detection of a first contact event and a result of detection of a second contact event. The first contact event has occurred on a part of a housing of a first robot. The second contact event has occurred on a part of a housing of a second robot. The activeness determination result acquisition section acquires a result of determination of activeness of each of the first and second contact events. The score increase section increases a score of the first robot in a case where the first contact event is active and the second contact event detected synchronously with the first contact event is inactive.

BASE ROBOT
20200360796 · 2020-11-19 ·

The present disclosure provides a base robot. The robot includes a base; a multi-piece housing movably mounted on the base covering a part of the base when the housing is closed, and exposing the base when the housing is opened; and a driving assembly connecting the base and the housing, and driving the housing to move relative to the base, and opening or closing the housing.

Battle system for toy characters including an expandable housing
10293267 · 2019-05-21 · ·

A support structure for a toy character including a base, an expandable housing, a cap assembly, and at least one appendage is provided. The cap assembly includes at least two straps and a band for securing the cap assembly to the expandable housing. The at least one appendage extends from the cap assembly and includes a puncture surface. A rotation mechanism may be mounted to the base and have a receiving aperture sized to receive a portion of the expandable housing and include a lever to direct rotation of the rotation mechanism. The rotation mechanism may further include a rotation member having one or more hooks located adjacent the receiving aperture for securing the expandable housing thereto. The rotation member may be removeable from the base to provide access to the one or more hooks.

Battle system for toy characters including an expandable housing
10293267 · 2019-05-21 · ·

A support structure for a toy character including a base, an expandable housing, a cap assembly, and at least one appendage is provided. The cap assembly includes at least two straps and a band for securing the cap assembly to the expandable housing. The at least one appendage extends from the cap assembly and includes a puncture surface. A rotation mechanism may be mounted to the base and have a receiving aperture sized to receive a portion of the expandable housing and include a lever to direct rotation of the rotation mechanism. The rotation mechanism may further include a rotation member having one or more hooks located adjacent the receiving aperture for securing the expandable housing thereto. The rotation member may be removeable from the base to provide access to the one or more hooks.

ACTION TOY WITH ROLLING ELEMENT FOR MANUAL ACTIVATION
20240399266 · 2024-12-05 · ·

A toy includes a counter-balanced frame including a counter balance coupled to a first end of the counter-balanced frame and a cover coupled to the counter-balanced frame. An axle is coupled to and extends through the counter-balanced frame, and the axle is configured to rotate relative to the counter-balanced frame. A rolling element is configured to rotate relative to the counter-balanced frame about an axis. The rolling element includes a pin extending from an outer surface of the rolling element generally parallel to and offset from the axle. An arm cam is mounted for pivoting movement relative to the counter-balanced frame and adapted to contact the pin of the rolling element, and an arm is connected to the arm cam, the arm being located outside of the cover. Upon rolling of the rolling element the pin causes the arm cam to actuate relative to the cover to produce arm movement.

ACTION TOY WITH ROLLING ELEMENT FOR MANUAL ACTIVATION
20240399266 · 2024-12-05 · ·

A toy includes a counter-balanced frame including a counter balance coupled to a first end of the counter-balanced frame and a cover coupled to the counter-balanced frame. An axle is coupled to and extends through the counter-balanced frame, and the axle is configured to rotate relative to the counter-balanced frame. A rolling element is configured to rotate relative to the counter-balanced frame about an axis. The rolling element includes a pin extending from an outer surface of the rolling element generally parallel to and offset from the axle. An arm cam is mounted for pivoting movement relative to the counter-balanced frame and adapted to contact the pin of the rolling element, and an arm is connected to the arm cam, the arm being located outside of the cover. Upon rolling of the rolling element the pin causes the arm cam to actuate relative to the cover to produce arm movement.

Toy figurines with spin kick mechanism

An articulating toy figurine comprises a body, a member coupled to the body via a shaft and an actuator pivotally coupled to the member. The shaft may comprise opposing first and second ends disposed within the member and body, respectively. The first end may comprise a bevel gear. The actuator may be pivotally coupled to the member to drive a gear assembly disposed in an internal cavity of the member. The gear assembly may be operably coupled to the bevel gear of the shaft to rotate the body around a rotation axis defined by the shaft. The rotation axis defines an angle .sub.1 that is less than 90 degrees, preferably 30 degrees to 60 degrees, relative to an axis defined by the member. The actuator may be movable from a first position to a second position to cause the body to rotate 360 degrees around the rotation axis.

TOY FIGURINES WITH SPIN KICK MECHANISM

An articulating toy figurine comprises a body, a member coupled to the body via a shaft and an actuator pivotally coupled to the member. The shaft may comprise opposing first and second ends disposed within the member and body, respectively. The first end may comprise a bevel gear. The actuator may be pivotally coupled to the member to drive a gear assembly disposed in an internal cavity of the member. The gear assembly may be operably coupled to the bevel gear of the shaft to rotate the body around a rotation axis defined by the shaft. The rotation axis defines an angle .sub.1 that is less than 90 degrees, preferably 30 degrees to 60 degrees, relative to an axis defined by the member. The actuator may be movable from a first position to a second position to cause the body to rotate 360 degrees around the rotation axis.