Patent classifications
A63H13/10
Toy Projectile Launching Figurine
A toy figurine comprising a projectile and an appendage pivotable along a range of positions. The pivotable appendage comprises a projectile launching unit having a catch for releasably engaging the projectile and a biasing member for providing a propulsion force to the engaged projectile. Pivoting the appendage to a launch position causes a joint to trigger the catch and release the engaged projectile, thereby allowing the biasing member to launch the engaged projectile.
Toy Projectile Launching Figurine
A toy figurine comprising a projectile and an appendage pivotable along a range of positions. The pivotable appendage comprises a projectile launching unit having a catch for releasably engaging the projectile and a biasing member for providing a propulsion force to the engaged projectile. Pivoting the appendage to a launch position causes a joint to trigger the catch and release the engaged projectile, thereby allowing the biasing member to launch the engaged projectile.
SHOOTING-TYPE TOY
The present invention relates to a shooting-type toy, which develops from a first form to a second form when a projectile moved from the outside is inserted therein, and operates such that the inserted projectile is loaded and shot from the second from.
SHOOTING-TYPE TOY
The present invention relates to a shooting-type toy, which develops from a first form to a second form when a projectile moved from the outside is inserted therein, and operates such that the inserted projectile is loaded and shot from the second from.
COMPUTER GAME ELEMENTS, SYSTEMS, AND METHODS THEREFOR
In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.
Computer game elements, systems, and methods therefor
In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.
Method for implementing a computer game
A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which the processor draws the elements as irregularly arranged columns of colored blocks; and the processor draws small animals are placed on or amongst the blocks; and the processor is programmed such that the object of the game is to enable a target number of the animals to descend to the ground and be rescued, by the player removing blocks from the gameboard.