H04N13/264

MEASURING SYSTEM, MEASURING METHOD, AND MEASURING PROGRAM

A measuring system configured to measure a position of an object is provided with an imaging apparatus and an information processing apparatus, wherein: the imaging apparatus is a camera having a frame rate of 100 fps or higher, and is configured to image the object included in the angle of view of the camera, as an image; the information processing apparatus is provided with a communication unit, an IPM conversion unit, and a position measuring unit; the communication unit is connected to the imaging apparatus, and is configured to receive the image captured by the imaging apparatus; the IPM conversion unit is configured to set at least a part of the image including the object as a predetermined area, and to perform an inverse perspective projection transportation of the image to generate an IPM image limited to the predetermined area. Here, the IPM image is an image in which a predetermined area including the object is rendered as seen from overhead; and the position measuring unit is configured to measure the position of the object on the basis of the IPM image.

MEASURING SYSTEM, MEASURING METHOD, AND MEASURING PROGRAM

A measuring system configured to measure a position of an object is provided with an imaging apparatus and an information processing apparatus, wherein: the imaging apparatus is a camera having a frame rate of 100 fps or higher, and is configured to image the object included in the angle of view of the camera, as an image; the information processing apparatus is provided with a communication unit, an IPM conversion unit, and a position measuring unit; the communication unit is connected to the imaging apparatus, and is configured to receive the image captured by the imaging apparatus; the IPM conversion unit is configured to set at least a part of the image including the object as a predetermined area, and to perform an inverse perspective projection transportation of the image to generate an IPM image limited to the predetermined area. Here, the IPM image is an image in which a predetermined area including the object is rendered as seen from overhead; and the position measuring unit is configured to measure the position of the object on the basis of the IPM image.

REAL-TIME MULTIVIEW VIDEO CONVERSION METHOD AND SYSTEM
20230328222 · 2023-10-12 ·

Systems and methods are directed to real-time multiview video conversion. This conversion may involve receiving a video stream including two-dimensional (2D) frames, where each 2D frame corresponds to a respective 2D video timestamp. In addition, a camera baseline and a center viewpoint are identified. These parameters may be user-specified or predetermined. A target timestamp for a view of a multiview frame may be determined based on the camera baseline and the center viewpoint. The view is generated from a subset of 2D frames having 2D video timestamps adjacent to the target timestamp. A multiview video is rendered for display, where the multiview video comprises the view of the multiview frame.

METHOD AND APPARATUS FOR BUFFER MANAGEMENT IN CLOUD BASED VIRTUAL REALITY SERVICES
20220417487 · 2022-12-29 ·

Provided is a method for creating a virtual reality content, storing the virtual reality content in a transmission buffer, and after that, managing the transmission buffer. A server creates the virtual reality content based on user's motion information, stores the virtual reality content in the transmission buffer and is allowed to modify the virtual reality content stored in the transmission buffer based on subsequently received user's motion information, so that the most recent user's motion information can be appropriately reflected in the virtual reality content. It is possible to provide a more immersive virtual reality service.

METHOD AND APPARATUS FOR BUFFER MANAGEMENT IN CLOUD BASED VIRTUAL REALITY SERVICES
20220417487 · 2022-12-29 ·

Provided is a method for creating a virtual reality content, storing the virtual reality content in a transmission buffer, and after that, managing the transmission buffer. A server creates the virtual reality content based on user's motion information, stores the virtual reality content in the transmission buffer and is allowed to modify the virtual reality content stored in the transmission buffer based on subsequently received user's motion information, so that the most recent user's motion information can be appropriately reflected in the virtual reality content. It is possible to provide a more immersive virtual reality service.

Method and apparatus for buffer management in cloud based virtual reality services

Provided is a method for creating a virtual reality content, storing the virtual reality content in a transmission buffer, and after that, managing the transmission buffer. A server creates the virtual reality content based on user's motion information, stores the virtual reality content in the transmission buffer and is allowed to modify the virtual reality content stored in the transmission buffer based on subsequently received user's motion information, so that the most recent user's motion information can be appropriately reflected in the virtual reality content. It is possible to provide a more immersive virtual reality service.

Method and apparatus for buffer management in cloud based virtual reality services

Provided is a method for creating a virtual reality content, storing the virtual reality content in a transmission buffer, and after that, managing the transmission buffer. A server creates the virtual reality content based on user's motion information, stores the virtual reality content in the transmission buffer and is allowed to modify the virtual reality content stored in the transmission buffer based on subsequently received user's motion information, so that the most recent user's motion information can be appropriately reflected in the virtual reality content. It is possible to provide a more immersive virtual reality service.

Switchable fringe pattern illuminator

A switchable fringe pattern illuminator includes an optical path switch configured to receive light and dynamically control an amount of light that is provided to a first waveguide and an amount of light that is provided to a second waveguide. A first projector configured to generate a first fringe pattern using light from the first waveguide. The first fringe pattern illuminates a first portion of a target area. A second projector configured to generate a second fringe pattern using light from the second waveguide. The second fringe pattern illuminates a second portion of a target area. The illuminator may be part of a depth camera assembly (DCA). The DCA is configured to capture images of a portion of the target area. The DCA is further configured to determine depth information for an object in the target area based in part on the captured images.

METHOD AND APPARATUS FOR BUFFER MANAGEMENT IN CLOUD BASED VIRTUAL REALITY SERVICES
20210067755 · 2021-03-04 ·

Provided is a method for creating a virtual reality content, storing the virtual reality content in a transmission buffer, and after that, managing the transmission buffer. A server creates the virtual reality content based on user's motion information, stores the virtual reality content in the transmission buffer and is allowed to modify the virtual reality content stored in the transmission buffer based on subsequently received user's motion information, so that the most recent user's motion information can be appropriately reflected in the virtual reality content. It is possible to provide a more immersive virtual reality service.

METHOD AND APPARATUS FOR BUFFER MANAGEMENT IN CLOUD BASED VIRTUAL REALITY SERVICES
20210067755 · 2021-03-04 ·

Provided is a method for creating a virtual reality content, storing the virtual reality content in a transmission buffer, and after that, managing the transmission buffer. A server creates the virtual reality content based on user's motion information, stores the virtual reality content in the transmission buffer and is allowed to modify the virtual reality content stored in the transmission buffer based on subsequently received user's motion information, so that the most recent user's motion information can be appropriately reflected in the virtual reality content. It is possible to provide a more immersive virtual reality service.