Patent classifications
H04N13/279
Apparatus and method for generating view images
An apparatus for generating view images for a scene comprises a store (101) which stores three dimensional scene data representing the scene from a viewing region. The three dimensional scene data may e.g. be images and depth maps captured from capture positions within the viewing region. A movement processor (105) receives motion data, such as head or eye tracking data, for a user and determines an observer viewing position and an observer viewing orientation from the motion data. A change processor (109) determines an orientation change measure for the observer viewing orientation and an adapter (111) is arranged to reduce a distance from the observer viewing position relative to the viewing region in response to the orientation change measure. An image generator (103) generates view images for the observer viewing position and the observer viewing orientation from the scene data.
DATA PROCESSING SYSTEMS AND METHODS FOR GENERATING INTERACTIVE USER INTERFACES AND INTERACTIVE GAME SYSTEMS BASED ON SPATIOTEMPORAL ANALYSIS OF VIDEO CONTENT
In various embodiments, a Data Processing System for Generating Interactive User Interfaces and Interactive Game Systems Based on Spatiotemporal Analysis of Video Content may be configured to: (1) enable a user to select one or more players participating in a substantially live (e.g., live) sporting or other event; (2) determine scoring data for each of the one or more selected players during the sporting or other event; (3) track the determined scoring data; (4) generate a custom (e.g., to the user) user interface that includes the scoring data; and (5) display the custom user interface over at least a portion of a display screen (e.g., on a mobile computing device) displaying one or more video feeds of the sporting or other event. In this way, the system may be configured to convert a video feed of a sporting event into an interactive game.
SYSTEMS AND METHODS FOR DISPLAYING STEREOSCOPIC RENDERED IMAGE DATA CAPTURED FROM MULTIPLE PERSPECTIVES
A method includes receiving video data of a user, the video data comprising a first captured image and a second captured image, generating a two-dimensional planar proxy of the user, determining a pose comprising a location and orientation of the two-dimensional planar proxy within a three-dimensional virtual environment, rendering one or more display images for one or more displays of an artificial-reality device based on the two-dimensional planar proxy having the determined pose and at least one of the first and second captured images, displaying the rendered one or more display images using the one or more displays, respectively, determining that a viewing angle of the artificial-reality device relative to the two-dimensional planar proxy exceeds a predetermined maximum threshold, and based on the determination that the viewing angle exceeds the predetermined maximum threshold, ceasing to display the one or more display images.
Information processor, information processing method, and program
To make it possible to more adequately perform switching between a filmed image of a camerawork operated by a user and a filmed image of a camerawork operated by a subject other than the user. There is provided an information processor including: an acquisition unit that acquires information regarding a motion of a user; and a control unit that controls, on a basis of the information regarding the motion of the user, switching between a first display region corresponding to a first camerawork operated by the user and a second display region corresponding to a second camerawork operated by a subject other than the user.
Information processor, information processing method, and program
To make it possible to more adequately perform switching between a filmed image of a camerawork operated by a user and a filmed image of a camerawork operated by a subject other than the user. There is provided an information processor including: an acquisition unit that acquires information regarding a motion of a user; and a control unit that controls, on a basis of the information regarding the motion of the user, switching between a first display region corresponding to a first camerawork operated by the user and a second display region corresponding to a second camerawork operated by a subject other than the user.
Apparatus, a method and a computer program for volumetric video
Embodiments for volumetric video encoding and decoding relating to one or more three-dimensional objects are disclosed. In encoding, after mapping from 3D space to 2D plane (802) a point in the 2D plane is examined (805) to determine which points of the 3D object are mapped to the same point to obtain a set of candidate points. Candidate points belonging to a same surface can be used to determine a center of mass for the surface (807). A depth value of the centre of mass is mapped to a 2D projection depth plane (808). A colour value for the centre of mass is interpolated from colour values of points of the set of surface points which are nearest neighbours of the center of mass (810), and used as the colour of the surface in the texture plane (812). Corresponding embodiments for decoding are provided.
Apparatus, a method and a computer program for volumetric video
Embodiments for volumetric video encoding and decoding relating to one or more three-dimensional objects are disclosed. In encoding, after mapping from 3D space to 2D plane (802) a point in the 2D plane is examined (805) to determine which points of the 3D object are mapped to the same point to obtain a set of candidate points. Candidate points belonging to a same surface can be used to determine a center of mass for the surface (807). A depth value of the centre of mass is mapped to a 2D projection depth plane (808). A colour value for the centre of mass is interpolated from colour values of points of the set of surface points which are nearest neighbours of the center of mass (810), and used as the colour of the surface in the texture plane (812). Corresponding embodiments for decoding are provided.
Split hierarchy graphics processing system
A split hierarchy graphics processor system including a master node executing a virtual reality (VR) application responsive to input from a client device received over a network to generate primitives for in a VR environment. The graphics processor system including render nodes performing rendering based on the primitives for views into the VR environment taken from a location in the VR environment, the views corresponding to a grid map of the VR environment. Each of the render nodes renders, encodes and streams a corresponding sequence of frames of a corresponding view to the client device. The processor system including an asset library storing input geometries for the objects used for building the VR environment, wherein the objects in the asset library are accessible by the master node and the render nodes.
Automated spatial indexing of images to video
A spatial indexing system receives a video that is a sequence of frames depicting an environment, such as a floor of a construction site, and performs a spatial indexing process to automatically identify the spatial locations at which each of the images were captured. The spatial indexing system also generates an immersive model of the environment and provides a visualization interface that allows a user to view each of the images at its corresponding location within the model.
Automated spatial indexing of images to video
A spatial indexing system receives a video that is a sequence of frames depicting an environment, such as a floor of a construction site, and performs a spatial indexing process to automatically identify the spatial locations at which each of the images were captured. The spatial indexing system also generates an immersive model of the environment and provides a visualization interface that allows a user to view each of the images at its corresponding location within the model.