H04N13/322

3-dimensional electro-optical see-through displays

An exemplary display is placed in an optical pathway extending from an entrance pupil of a person's eye to a real-world scene beyond the eye. The display includes at least one 2-D added-image source that is addressable to produce a light pattern corresponding to a virtual object. The source is situated to direct the light pattern toward the person's eye to superimpose the virtual object on an image of the real-world scene as perceived by the eye via the optical pathway. An active-optical element is situated between the eye and the added-image source at a location that is optically conjugate to the entrance pupil and at which the active-optical element forms an intermediate image of the light pattern from the added-image source. The active-optical element has variable optical power and is addressable to change its optical power to produce a corresponding change in perceived distance at which the intermediate image is formed, as an added image to the real-world scene, relative to the eye.

3-dimensional electro-optical see-through displays

An exemplary display is placed in an optical pathway extending from an entrance pupil of a person's eye to a real-world scene beyond the eye. The display includes at least one 2-D added-image source that is addressable to produce a light pattern corresponding to a virtual object. The source is situated to direct the light pattern toward the person's eye to superimpose the virtual object on an image of the real-world scene as perceived by the eye via the optical pathway. An active-optical element is situated between the eye and the added-image source at a location that is optically conjugate to the entrance pupil and at which the active-optical element forms an intermediate image of the light pattern from the added-image source. The active-optical element has variable optical power and is addressable to change its optical power to produce a corresponding change in perceived distance at which the intermediate image is formed, as an added image to the real-world scene, relative to the eye.

DISPLAY FOR VIRTUAL REALITY AND AUGMENTED REALITY
20210227203 · 2021-07-22 ·

The current invention describes methods, techniques, devices, and apparatuses for graphics and display processing for virtual and augmented reality. In some examples, this disclosure describes a projection display system capable of rendering and displaying multiple virtual objects or virtual objects utilizing an estimated distance between a real world object and a user and adjusting a focus depth of said display system. In some examples, this disclosure proposes techniques for rendering and displaying multiple virtual objects or virtual objects at the same time at multiple different distances to a user.

DISPLAY FOR VIRTUAL REALITY AND AUGMENTED REALITY
20210227203 · 2021-07-22 ·

The current invention describes methods, techniques, devices, and apparatuses for graphics and display processing for virtual and augmented reality. In some examples, this disclosure describes a projection display system capable of rendering and displaying multiple virtual objects or virtual objects utilizing an estimated distance between a real world object and a user and adjusting a focus depth of said display system. In some examples, this disclosure proposes techniques for rendering and displaying multiple virtual objects or virtual objects at the same time at multiple different distances to a user.

Multifocal display device and method

The disclosure provides a multifocal display device, comprising a display configured to generate an image, and a controller configured to control the display according to a bit sequence provided over a determined time period to generate the image with one or more colors. The bit sequence includes for each color a subsequence of bits of different significance. Neither the first bit nor the last bit of the subsequence for the respective color is the most significant bit of the subsequence.

Fresnel-based varifocal lens assembly for VR or AR displays
11067724 · 2021-07-20 · ·

A near-eye display system includes a display panel to emit display light representative of a display image and a lens assembly disposed along an optical axis. The lens assembly includes a first phase mask plate having a first major surface facing the display and a second major surface opposite the first major surface, the second major surface implementing a first freeform Fresnel lens structure, and further includes a second phase mask plate adjacent and parallel to the first phase mask plate and having a third major surface facing the second major surface and an opposing fourth majors surface, the third major surface implementing a second freeform Fresnel lens structure. A pose of at least one of the first and second phase mask plates relative to the other is configured to be adjusted so as to adjust an optical power of the lens assembly.

METHOD AND DISPLAY FOR THE PRESENTATION OF IMAGE CONTENTS IN AT LEAST TWO OPERATION MODES
20210223583 · 2021-07-22 ·

A method for presenting image content in two operating modes, B1 for a viewing mode with a restricted viewing angle, and B2 for a viewing mode with an unrestricted viewing angle, comprising: providing a first image generator radiating image content into a restricted viewing angle; providing a second image generator radiating image content into an unrestricted viewing angle, wherein the second generator is in front of the first, and is partially transparent to light from the first, and deflects, on at least 50% of its surface, at least 90% of the light passed by it, by maximally 10°; switching on the first generator to start mode B1, wherein the second generator is switched to a transparent state and scatters only a negligible portion of light from the first generator, to retain the restricted viewing angle; and switching on the second generator to start mode B2.

Apparatus and method for projecting three-dimensional holographic images
11092821 · 2021-08-17 ·

A projection apparatus projects holographic images. The projection apparatus includes, within a housing, a laser projection system that outputs a laser beam, a diffuser to diffuse the laser beam projected by the laser projection system, a beam diverter/splitter that polarizes the received beam after it has been diffused by the diffuser, and a concave mirror onto which the beam is diverted and which reflects the images to the floating display position that is outside the housing. The apparatus may further include an adjustable lens to adjust the focus and/or size of images that are reflected from the concave mirror. Multiple projection apparatuses may be mounted around the floating display position to synchronously project the holographic images. A conical mirror may be used with the projection apparatus or with multiple projection apparatuses to display the images at a position above the conical mirror.

Apparatus and method for projecting three-dimensional holographic images
11092821 · 2021-08-17 ·

A projection apparatus projects holographic images. The projection apparatus includes, within a housing, a laser projection system that outputs a laser beam, a diffuser to diffuse the laser beam projected by the laser projection system, a beam diverter/splitter that polarizes the received beam after it has been diffused by the diffuser, and a concave mirror onto which the beam is diverted and which reflects the images to the floating display position that is outside the housing. The apparatus may further include an adjustable lens to adjust the focus and/or size of images that are reflected from the concave mirror. Multiple projection apparatuses may be mounted around the floating display position to synchronously project the holographic images. A conical mirror may be used with the projection apparatus or with multiple projection apparatuses to display the images at a position above the conical mirror.

VOLUMETRIC ACCESSING OF A VOLUMETRIC DISPLAY

Methods and systems may provide for 3D volumetric displays. Such 3D volumetric displays may include a transparent enclosed volume holding a gas as a stationary gain medium. A scanning mirror may direct a light beam from a light source. A voxel projector may receive the light beam from the scanning mirror and may project an expanded beam into a volume of the stationary gain medium. Changes in the X and Y orientation between the light beam from the scanning mirror and the voxel projector results in relatively larger changes in the X and Y dimension of the expanded beam that is projected into the volume of the stationary gain medium to produce a 3D image.