H04N13/334

POSITION CALCULATION SYSTEM
20220256137 · 2022-08-11 ·

Embodiments employ one or more ellipses to determine distance and location in relation to a camera. The captured images of ellipses are analyzed to determine the size of the major axes of the ellipses in the captured image. From the size of the major axis, using mathematics, the distance from the camera can be computed. This distance from the camera combined with the location of the center of the ellipse in the captured image may then be used to locate the ellipse in X-Y-Z space. The ellipses may be placed on articles attached to the body or head of a person, such as a hat or glasses.

POSITION CALCULATION SYSTEM
20220256137 · 2022-08-11 ·

Embodiments employ one or more ellipses to determine distance and location in relation to a camera. The captured images of ellipses are analyzed to determine the size of the major axes of the ellipses in the captured image. From the size of the major axis, using mathematics, the distance from the camera can be computed. This distance from the camera combined with the location of the center of the ellipse in the captured image may then be used to locate the ellipse in X-Y-Z space. The ellipses may be placed on articles attached to the body or head of a person, such as a hat or glasses.

3D PROJECTION SYSTEM USING LASER LIGHT SOURCES

Laser or narrow band light sources (e.g., red, green, and blue) are utilized to form left (e.g., R1, G1, B1) and right (e.g., R2, G2, B2) images of a 3D projection. Off-axis viewing of the projections which has the potential to cause crosstalk and/or loss of energy/brightness in any channel or color, is eliminated (or reduced to only highly oblique viewing angles) via the combined use of any of guard bands between light bands of adjacent channels, curvature of viewing filters, and selection of passband wavelengths that maximize usability of the passband as it “shifts” due to varying or increasing angles of off-axis viewing. Implemented with any number of light sources, the light sources selected may also be converted to showing 2D images where the additional light sources are utilized to affect a desirable increase in color gamut.

3D PROJECTION SYSTEM USING LASER LIGHT SOURCES

Laser or narrow band light sources (e.g., red, green, and blue) are utilized to form left (e.g., R1, G1, B1) and right (e.g., R2, G2, B2) images of a 3D projection. Off-axis viewing of the projections which has the potential to cause crosstalk and/or loss of energy/brightness in any channel or color, is eliminated (or reduced to only highly oblique viewing angles) via the combined use of any of guard bands between light bands of adjacent channels, curvature of viewing filters, and selection of passband wavelengths that maximize usability of the passband as it “shifts” due to varying or increasing angles of off-axis viewing. Implemented with any number of light sources, the light sources selected may also be converted to showing 2D images where the additional light sources are utilized to affect a desirable increase in color gamut.

User input device camera

Systems and methods for capturing a two dimensional (2D) image of a portion of a three dimensional (3D) scene may include a computer rendering a 3D scene on a display from a user's point of view (POV). A camera mode may be activated in response to user input and a POV of a camera may be determined. The POV of the camera may be specified by position and orientation of a user input device coupled to the computer, and may be independent of the user's POV. A 2D frame of the 3D scene based on the POV of the camera may be determined and the 2D image based on the 2D frame may be captured in response to user input. The 2D image may be stored locally or on a server of a network.

User input device camera

Systems and methods for capturing a two dimensional (2D) image of a portion of a three dimensional (3D) scene may include a computer rendering a 3D scene on a display from a user's point of view (POV). A camera mode may be activated in response to user input and a POV of a camera may be determined. The POV of the camera may be specified by position and orientation of a user input device coupled to the computer, and may be independent of the user's POV. A 2D frame of the 3D scene based on the POV of the camera may be determined and the 2D image based on the 2D frame may be captured in response to user input. The 2D image may be stored locally or on a server of a network.

Rendering wide color gamut, two-dimensional (2D) images on three-dimensional (3D) capable displays

A system and method for displaying image data comprise receiving 2D video data, generating, from the video data, a first plurality of intensity values of virtual primaries of a first virtual color gamut and a second plurality intensity values of a second virtual color gamut, the first plurality of intensity values being below a luminance threshold and approximating a predefined color gamut and the second plurality of intensity values being above the luminance threshold, converting the first plurality of intensity values into a third plurality of intensity values of predefined primaries of a first projection head of a display system and the second plurality of intensity values into a fourth plurality of intensity values of predefined primaries of a second projection head of the display system, and dynamically adjusting pixel levels of spatial modulators of the display system based on the third plurality and the fourth plurality of intensity values.

Multi-image projection method utilizing bit segment rate switching

The present disclosure pertains to a method for 3D or multi-viewer projection of images. The method switches back and forth between left and right eye or multi-viewer data at single bit segment or multiple bit segment rates in a single projected image to create high quality 3D stereo or multi-viewer imaging with no motion artifacts.

3D projection system using laser light sources

Laser or narrow band light sources (e.g., red, green, and blue) are utilized to form left (e.g., R1, G1, B1) and right (e.g., R2, G2, B2) images of a 3D projection. Off-axis viewing of the projections which has the potential to cause crosstalk and/or loss of energy/brightness in any channel or color, is eliminated (or reduced to only highly oblique viewing angles) via the combined use of any of guard bands between light bands of adjacent channels, curvature of viewing filters, and selection of passband wavelengths that maximize usability of the passband as it “shifts” due to varying or increasing angles of off-axis viewing. Implemented with any number of light sources, the light sources selected may also be converted to showing 2D images where the additional light sources are utilized to affect a desirable increase in color gamut.

3D projection system using laser light sources

Laser or narrow band light sources (e.g., red, green, and blue) are utilized to form left (e.g., R1, G1, B1) and right (e.g., R2, G2, B2) images of a 3D projection. Off-axis viewing of the projections which has the potential to cause crosstalk and/or loss of energy/brightness in any channel or color, is eliminated (or reduced to only highly oblique viewing angles) via the combined use of any of guard bands between light bands of adjacent channels, curvature of viewing filters, and selection of passband wavelengths that maximize usability of the passband as it “shifts” due to varying or increasing angles of off-axis viewing. Implemented with any number of light sources, the light sources selected may also be converted to showing 2D images where the additional light sources are utilized to affect a desirable increase in color gamut.