Patent classifications
H04N13/371
COUNTERROTATION OF DISPLAY PANELS AND/OR VIRTUAL CAMERAS IN A HMD
A head-mounted display (HMD) system may include a HMD with a housing and a pair of display panels, mounted within the housing, that are counterrotated in orientation. A compositor of the HMD system may also be configured to provide camera pose data with counterrotated camera orientations to an executing application (e.g., a video game application), and to resample the frames received from the application, with or without rotational adjustments in the clockwise and counterclockwise directions depending on whether the display panels of the HMD are upright-oriented or counterrotated in orientation. A combined approach may use the counterrotated camera orientations in combination with counterrotated display panels to provide a HMD with optimized display performance.
COUNTERROTATION OF DISPLAY PANELS AND/OR VIRTUAL CAMERAS IN A HMD
A head-mounted display (HMD) system may include a HMD with a housing and a pair of display panels, mounted within the housing, that are counterrotated in orientation. A compositor of the HMD system may also be configured to provide camera pose data with counterrotated camera orientations to an executing application (e.g., a video game application), and to resample the frames received from the application, with or without rotational adjustments in the clockwise and counterclockwise directions depending on whether the display panels of the HMD are upright-oriented or counterrotated in orientation. A combined approach may use the counterrotated camera orientations in combination with counterrotated display panels to provide a HMD with optimized display performance.
METHOD AND WEARABLE DEVICE FOR ADJUSTING OVERDRIVING INFORMATION OF DISPLAY ON BASIS OF USER'S MOTION INFORMATION
Various embodiments of the present invention relate to a method and a wearable device for increasing a response rate of a display. An electronic device according to various embodiments of the present invention comprises: a display; a sensor module; and a processor electrically connected to the display and the sensor module, wherein the processor is configured to: sense movement of a user through the sensor module while the display displays a current frame image; predict a subsequent frame image on the basis of the sensed movement of the user, set overdriving information on the basis of the subsequent frame image; and display the subsequent frame image at least on the basis of the overdriving information by using the display. Other various embodiments are possible.
DRIVING METHOD FOR CALCULATING INTERPUPILLARY DISTANCE AND RELATED HEAD-MOUNTED DEVICE
A driving method suitable for a head mounted device (HMD) is provided. The driving method includes the following operations: moving a first image capture unit and a second image capture unit of the HMD to respectively capture two left-eye images and two right-eye images; calculating a first eye relief according to at least one left-eye feature in the two left-eye images; calculating a second eye relief according to at least one right-eye feature in the two right-eye images; calculating an interpupillary distance (IPD) according to the first eye relief and the second eye relief; and adjusting, according to the IPD, a distance between a first lens and a second lens of the HMD.
Portable cave automatic virtual environment system
A portable CAVE automatic virtual environment system. The system uses a light weight collapsible frame with an overhead beam that is raised and lowered via a lockable hinge on each of the vertical supports. Ultra-short throw projectors are attached to the overhead beam at its lowest position and are raised to their functional position where they are automatically configured to aim at one of the included screens. The projectors display imagery on the screens that form a space around the user. The system auto-calibrates to align the projected imagery to the screens to form a seamless display across all screens. The invention significantly decreases the time and labor to set up and calibrate a CAVE system and collapses into folded parts for easy transport and storage.
Driving method for calculating interpupillary distance and related head-mounted device
A driving method suitable for a head mounted device (HMD) is provided. The driving method includes the following operations: moving a first image capture unit and a second image capture unit of the HMD to respectively capture two left-eye images and two right-eye images; calculating a first eye relief according to at least one left-eye feature in the two left-eye images; calculating a second eye relief according to at least one right-eye feature in the two right-eye images; calculating an interpupillary distance (IPD) according to the first eye relief and the second eye relief; and adjusting, according to the IPD, a distance between a first lens and a second lens of the HMD.
Counterrotation of display panels and/or virtual cameras in a HMD
A head-mounted display (HMD) system may include a HMD with a housing and a pair of display panels, mounted within the housing, that are counterrotated in orientation. A compositor of the HMD system may also be configured to provide camera pose data with counterrotated camera orientations to an executing application (e.g., a video game application), and to resample the frames received from the application, with or without rotational adjustments in the clockwise and counterclockwise directions depending on whether the display panels of the HMD are upright-oriented or counterrotated in orientation. A combined approach may use the counterrotated camera orientations in combination with counterrotated display panels to provide a HMD with optimized display performance.
Counterrotation of display panels and/or virtual cameras in a HMD
A head-mounted display (HMD) system may include a HMD with a housing and a pair of display panels, mounted within the housing, that are counterrotated in orientation. A compositor of the HMD system may also be configured to provide camera pose data with counterrotated camera orientations to an executing application (e.g., a video game application), and to resample the frames received from the application, with or without rotational adjustments in the clockwise and counterclockwise directions depending on whether the display panels of the HMD are upright-oriented or counterrotated in orientation. A combined approach may use the counterrotated camera orientations in combination with counterrotated display panels to provide a HMD with optimized display performance.
DYNAMIC COVERGENCE ADJUSTMENT IN AUGMENTED REALITY HEADSETS
Systems and methods are disclosed that dynamically and laterally shift each virtual object displayed by an augmented reality headset by a respective distance as the respective virtual object is displayed to change virtual depth from a first virtual depth to a second virtual depth. The respective distance may be determined based on a lateral distance between a first convergence vector of a user's eye with the respective virtual object at the first virtual depth and a second convergence vector of the user's eye with the respective virtual object at the second virtual depth along the display, and may be based on an interpupillary distance. In this manner, display of the virtual object may be adjusted such that the gazes of the user's eyes may converge where the virtual object appears to be.
Methods and systems for creating virtual and augmented reality
Configurations are disclosed for presenting virtual reality and augmented reality experiences to users. The system may comprise an image capturing device to capture one or more images, the one or more images corresponding to a field of the view of a user of a head-mounted augmented reality device, and a processor communicatively coupled to the image capturing device to extract a set of map points from the set of images, to identify a set of sparse points and a set of dense points from the extracted set of map points, and to perform a normalization on the set of map points.