H04N13/378

Stereoscopic display
10469834 · 2019-11-05 · ·

A stereoscopic display method or system includes an image display panel, object tracking sensors, and a means to create first or left, and second or right stereoscopic images based upon viewpoint location. This allows the user to perceive the viewed 3D stereoscopic image as approximately fixed in space. A first embodiment employs differently filtered colored, stereoscopic images. The first and second differently filtered colored images may be perceived as a 3D stereoscopic image by applying anaglyph glasses. In a second embodiment the method of passively polarized glasses may be applied with the result being a stereoscopic image whose location is approximately fixed in space. A third embodiment employs passively polarized anaglyph glasses. This provides the advantage of allowing two different viewers to see different virtual 3D stereoscopic images whose location remains approximately fixed in space. By employing tracking sensors, user gesturing or pointing may now allow interaction with the virtual 3D stereoscopic images in much the same way 2D objects are manipulated by employing a touch screen. This may be combined with voice commands. This allows for input systems such as virtual 3D touch panels, keyboards and remote controllers. In addition virtual 3D objects may be pushed, pulled rotated or manipulated in almost any way a real 3D object would be. The methods described may be applied in other ways, including, but not limited to gaming systems, 3D virtual caves, and simulators. It may also be used wired or wirelessly to remotely control or interact with other devices.

Stereoscopic display
10469834 · 2019-11-05 · ·

A stereoscopic display method or system includes an image display panel, object tracking sensors, and a means to create first or left, and second or right stereoscopic images based upon viewpoint location. This allows the user to perceive the viewed 3D stereoscopic image as approximately fixed in space. A first embodiment employs differently filtered colored, stereoscopic images. The first and second differently filtered colored images may be perceived as a 3D stereoscopic image by applying anaglyph glasses. In a second embodiment the method of passively polarized glasses may be applied with the result being a stereoscopic image whose location is approximately fixed in space. A third embodiment employs passively polarized anaglyph glasses. This provides the advantage of allowing two different viewers to see different virtual 3D stereoscopic images whose location remains approximately fixed in space. By employing tracking sensors, user gesturing or pointing may now allow interaction with the virtual 3D stereoscopic images in much the same way 2D objects are manipulated by employing a touch screen. This may be combined with voice commands. This allows for input systems such as virtual 3D touch panels, keyboards and remote controllers. In addition virtual 3D objects may be pushed, pulled rotated or manipulated in almost any way a real 3D object would be. The methods described may be applied in other ways, including, but not limited to gaming systems, 3D virtual caves, and simulators. It may also be used wired or wirelessly to remotely control or interact with other devices.

Streaming volumetric video for six degrees of freedom virtual reality
10469820 · 2019-11-05 · ·

There is disclosed a system and method for streaming of volumetric three-dimensional video content. The system includes a separate rendering server and display device such that the rendering server receives pose and motion data from the mobile device and generates completed frames of video for the mobile device. The frames of video are transmitted to the mobile device for display. Predictive algorithms enable the rendering server to predict display device pose from frame-to-frame to thereby reduce overall latency in communications between the rendering server and display device.

Streaming volumetric video for six degrees of freedom virtual reality
10469820 · 2019-11-05 · ·

There is disclosed a system and method for streaming of volumetric three-dimensional video content. The system includes a separate rendering server and display device such that the rendering server receives pose and motion data from the mobile device and generates completed frames of video for the mobile device. The frames of video are transmitted to the mobile device for display. Predictive algorithms enable the rendering server to predict display device pose from frame-to-frame to thereby reduce overall latency in communications between the rendering server and display device.

Stereo viewing

The invention relates to creating and viewing stereo images, for example stereo video images, also called 3D video. At least three camera sources with overlapping fields of view are used to capture a scene so that an area of the scene is covered by at least three cameras. At the viewer, a camera pair is chosen from the multiple cameras to create a stereo camera pair that best matches the location of the eyes of the user if they were located at the place of the camera sources. That is, a camera pair is chosen so that the disparity created by the camera sources resembles the disparity that the user's eyes would have at that location. If the user tilts his head, or the view orientation is otherwise altered, a new pair can be formed, for example by switching the other camera. The viewer device then forms the images of the video frames for the left and right eyes by picking the best sources for each area of each image for realistic stereo disparity.

Stereo viewing

The invention relates to creating and viewing stereo images, for example stereo video images, also called 3D video. At least three camera sources with overlapping fields of view are used to capture a scene so that an area of the scene is covered by at least three cameras. At the viewer, a camera pair is chosen from the multiple cameras to create a stereo camera pair that best matches the location of the eyes of the user if they were located at the place of the camera sources. That is, a camera pair is chosen so that the disparity created by the camera sources resembles the disparity that the user's eyes would have at that location. If the user tilts his head, or the view orientation is otherwise altered, a new pair can be formed, for example by switching the other camera. The viewer device then forms the images of the video frames for the left and right eyes by picking the best sources for each area of each image for realistic stereo disparity.

WEARABLE DISPLAY APPARATUS AND METHOD OF DISPLAYING THREE-DIMENSIONAL IMAGES THEREON
20190310479 · 2019-10-10 · ·

A wearable display apparatus is provided. The wearable display apparatus according to an embodiment includes a a display, a sensor configured to detect motion of the wearable display apparatus and output motion data corresponding to the motion of the wearable display apparatus, the output motion data including a non-zero roll component, and a processor configured to obtain three-dimensional (3D) image data , obtain the output motion data from the sensor, generate a first virtual reality (VR) 3D image based on the obtained 3D image data and a portion of the obtained motion data excluding the non-zero roll component, and control the display to display the generated first VR 3D image.

Portable CAVE automatic virtual environment system

A portable CAVE automatic virtual environment system. The system uses a light weight collapsible frame with an overhead beam that is raised and lowered via a winch and cable. Ultra-short throw projectors are attached to the overhead beam at its lowest position and are raised to their functional position where they are automatically configured to aim at one of the included screens. The projectors display imagery on the screens that form a space around the user. The system auto-calibrates to align the projected imagery to the screens to form a seamless display across all screens. The invention significantly decreases the time and labor to set up and calibrate a CAVE system and collapses into folded parts for easy transport and storage.

MANAGING A DISPLAY
20190273913 · 2019-09-05 ·

A system and computer implemented method for managing a display for a software application is disclosed. The software application may have a set of portions. The method can include collecting, for a first portion and a second portion of the set of portions, optical tracking information including a set of viewing coordinates having a temporal feature. The method can also include determining, based on the optical tracking information including the set of viewing coordinates having the temporal feature, a set of viewing scores including a first group of viewing scores and a second group of viewing scores. The method can also include generating a frustum having a set of regions. The set of regions can include a first region, to provide the first portion, based on the first group of viewing scores, and a second region, to provide the second portion, based on the second group of viewing scores.

MANAGING A DISPLAY
20190273913 · 2019-09-05 ·

A system and computer implemented method for managing a display for a software application is disclosed. The software application may have a set of portions. The method can include collecting, for a first portion and a second portion of the set of portions, optical tracking information including a set of viewing coordinates having a temporal feature. The method can also include determining, based on the optical tracking information including the set of viewing coordinates having the temporal feature, a set of viewing scores including a first group of viewing scores and a second group of viewing scores. The method can also include generating a frustum having a set of regions. The set of regions can include a first region, to provide the first portion, based on the first group of viewing scores, and a second region, to provide the second portion, based on the second group of viewing scores.