H03G3/342

Intelligent conversation control in wearable audio systems

An apparatus is configured to rest on a wearer's neck or shoulders, and has a first microphone positioned at a first position located on the right side of the wearer, when the apparatus is worn, and a second microphone positioned at a second position located on the left side of the wearer. A processor receives audio signals output by the first and second microphones, and compares the audio signals from the first microphone to the audio signals from the second microphone. Based on the comparison, the processor determines whether the wearer's head is rotated to the right, left, or center, during an instance of the user speaking. Based on the determination, the processor selects a first one of at least two audio signal destinations, and provides the audio signal from at least one of the microphones to the first selected audio signal destination.

Automatic volume control for combined game and chat audio

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive combined-game-and-chat audio signals. The audio processing circuitry is operable to process the combined-game-and-chat audio signals to detect strength of a chat component of the combined-game-and-chat audio signals and strength of a game component of the combined-game-and-chat audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.

Methods and devices for controlling audio parameters

A method of controlling headphones having external microphone signal pass-through functionality may involve controlling a display to present a geometric shape on the display and receiving an indication of digit motion from a sensor system associated with the display. The sensor system may include a touch sensor system or a gesture sensor system. The indication may be an indication of a direction of digit motion relative to the display. The method may involve controlling the display to present a sequence of images indicating that the geometric shape either enlarges or contracts, depending on the direction of digit motion and changing a headphone transparency setting according to a current size of the geometric shape. The headphone transparency setting may correspond to an external microphone signal gain setting and/or a media signal gain setting of the headphones.

AUTOMATIC VOLUME CONTROL FOR A HEARING DEVICE

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.

HEADPHONES SYSTEM
20190069069 · 2019-02-28 ·

A headphone listening device may include at least one speaker included in an earpiece and configured to playback first audio content from a first audio source. The headphone device may include at least one sensor configured to detect a trigger event and a controller. The controller may be configured to, in response to receiving the trigger event from the sensor, enable at least one microphone to acquire second audio content, fade a volume of the first audio content, and playback the second audio content.

SYSTEM AND METHOD FOR CONTROLLING VOLUME
20190028079 · 2019-01-24 ·

Systems and methods provide a solution to a common nuisance of loud background noise encountered when watching television, allowing the issue to be solved with little or no user interaction. Systems and methods automatically modulate device volume based on background noise level. The systems and methods record a background level of noise, and if that background level of noise increases, the systems and methods automatically increase the content volume which had been set by the user. Exceptions are made for brief sounds or for viewer conversations.

Audio Playback Settings for Voice Interaction
20180332417 · 2018-11-15 ·

Example techniques relate to voice interaction in an environment with a media playback system that is playing back audio content. In an example implementation, while playing back first audio in a given environment at a given loudness: a playback device (a) detects that an event is anticipated in the given environment, the event involving playback of second audio and (b) determines a loudness of background noise in the given environment, the background noise comprising ambient noise in the given environment. The playback device ducks the first audio in proportion to a difference between the given loudness of the first audio and the determined loudness of the background noise and plays back the ducked first audio concurrently with the second audio.

Automatic audio attenuation on immersive display devices

Examples disclosed herein relate to controlling volume on an immersive display device. One example provides a near-eye display device comprising a sensor subsystem, a logic subsystem, and a storage subsystem storing instructions executable by the logic subsystem to receive image sensor data from the sensor subsystem, present content comprising a visual component and an auditory component, while presenting the content, detect via the image sensor data that speech is likely being directed at a wearer of the near-eye display device, and in response to detecting that speech is likely being directed at the wearer, attenuate an aspect of the auditory component.

SQUELCH DETECTOR
20240305258 · 2024-09-12 · ·

A squelch detector is disclosed by the present application. By configuring the first to third bias current sources and a mirror ratio of the current mirror circuit, when an amplitude difference between first and second input signals is smaller or greater than a squelch threshold, flip of an output node in the squelch detector depends only on the squelch threshold and is independent of variations of process, voltage and temperature (PVT) parameters. Thus, the squelch detector can always provide reliable amplitude detection of input signals despite of possible variations of the PVT parameters.

System and method for controlling volume
10084423 · 2018-09-25 · ·

Systems and methods provide a solution to a common nuisance of loud background noise encountered when watching television, allowing the issue to be solved with little or no user interaction. Systems and methods automatically modulate device volume based on background noise level. The systems and methods record a background level of noise, and if that background level of noise increases, the systems and methods automatically increase the content volume which had been set by the user. Exceptions are made for brief sounds or for viewer conversations.