H04N21/42201

USER INTERFACES AND ASSOCIATED SYSTEMS AND PROCESSES FOR ACCESSING CONTENT ITEMS VIA CONTENT DELIVERY SERVICES

In some embodiments, an electronic device facilitates processes for subscribing to a content delivery service. For example, the electronic device subscribes to a voice-only subscription to a content delivery service or a voice and non-voice subscription to the content delivery service. In some embodiments, the electronic device accesses content items via a content delivery service.

Methods and devices for identifying multiple persons within an environment of an electronic device

A method in an electronic device includes identifying an authorized user of the electronic device being present within an environment of the electronic device. The method also includes identifying at least one other person also being present within the environment of the electronic device. The method then includes selecting, with one or more processors of the electronic device, content previously partially consumed by the authorized user and the at least one other person and presenting, with the one or more processors, the content on a user interface of the electronic device.

BIOFEEDBACK-BASED CONTROL OF SEXUAL STIMULATION DEVICES
20220331196 · 2022-10-20 ·

A system and method for biofeedback-based control of sexual stimulation devices involving receiving biometric data, analyzing the biometric data to detect changes in the physiology of a person, and generating control signals based on the changes. In some embodiments, the analyses of the biometric data are performed by machine learning algorithms which may be trained on associations between biometric data of a user, indications of the user's state of arousal, and the state of operation of a sexual stimulation device. In some embodiments, machine learning algorithms are used to make the associations. In some embodiments, biofeedback-based controls may be incorporated into systems of controls comprising thought-based controls and/or voice-based controls.

ADAPTIVE SPEECH AND BIOFEEDBACK CONTROL OF SEXUAL STIMULATION DEVICES
20220331197 · 2022-10-20 ·

A system and method for adaptive speech and biofeedback control of sexual stimulation devices. In an embodiment, the system and method involve receiving audio from a microphone, processing the audio through an automated speech detection engine to detect speech within the audio, matching the speech to a control command for a sexual stimulation device, generating a control signal for the sexual stimulation device based on the control command, receiving biometric data from a biometric sensor, and adjusting the control signals based on the biometric data before outputting the adjusted control signal for use in operating the sexual stimulation device. In some embodiments, the adjustment to the control signal is made automatically by a machine learning algorithm using the command and biometric data as inputs.

Creative intent scalability via physiological monitoring

Creative intent input describing emotion expectations and narrative information relating to media content is received. Expected physiologically observable states relating to the media content are generated based on the creative intent input. An audiovisual content signal with the media content and media metadata comprising the physiologically observable states is provided to a playback apparatus. The audiovisual content signal causes the playback device to use physiological monitoring signals to determine, with respect to a viewer, assessed physiologically observable states relating to the media content and generate, based on the expected physiologically observable states and the assessed physiologically observable states, modified media content to be rendered to the viewer.

Control of sexual stimulation devices using electroencephalography
11596573 · 2023-03-07 ·

A system and method for thought-based control of sexual stimulation devices using electroencephalography. The system and method involve a training phase and an operation phase. In an embodiment, the training phase comprises placing electrodes on the head of a person, measuring electrical signals produced by the person's brain via the electrodes while the user engages in one or more thought-based training tasks, associating patterns of electrical activity in the person's brain while performing the tasks with controls of the sexual stimulation device. In an embodiment, the operation phase comprises generating control signals for the sexual stimulation device based on the associations when the patterns of electrical activity are detected by the electrodes. In some embodiments, machine learning algorithms are used to detect the patterns of electrical activity and make the associations. In some embodiments, data from other biometric sensors is included in the associations.

FACILITATING PANORAMIC VIDEO STREAMING WITH BRAIN-COMPUTER INTERACTIONS

Aspects of the subject disclosure may include, for example, obtaining one or more signals, the one or more signals being based upon brain activity of a viewer while the viewer is viewing media content; predicting, based upon the one or more signals, a first predicted desired viewport of the viewer; obtaining head movement data associated with the media content; predicting, based upon the head movement data, a second predicted desired viewport of the viewer; comparing the first predicted desired viewport to the second predicted desired viewport, resulting in a comparison; and determining, based upon the comparison, to use the first predicted desired viewport to facilitate obtaining a first subsequent portion of the media content or to use the second predicted desired viewport to facilitate obtaining a second subsequent portion of the media content. Other embodiments are disclosed.

CONTENT PLAYBACK DEVICE, CONTENT PLAYBACK METHOD, AND PROGRAM
20230118151 · 2023-04-20 · ·

The present invention improves interest in content. A main body device (2) includes a biological information acquisition device (7) for acquiring biological information of a player and a CPU (81). The CPU (81) sets, to a psychological state flag, a psychological state corresponding to a situation of a game during play as a targeted psychological state. Then, the CPU (81) specifies the psychological state of the player from the biological information acquired by the biological information acquisition device (7). In addition, the CPU (81) changes a mode of the game so that the psychological state specified from the biological information matches the targeted psychological state.

BIT STREAM GENERATION METHOD, ENCODING DEVICE, AND DECODING DEVICE

As a bit stream generation method for generating a bit stream of transmission data in which a plurality of signals including at least a tactile signal is multiplexed, a signal transmission unrequired section of the tactile signal is determined and, in a case where the signal transmission unrequired section exists, the bit stream in which additional information other than the tactile signal is inserted into the signal transmission unrequired section is generated.

MEASURING SLEEP STATE OF A USER USING WEARABLES AND DECIDING ON THE PLAYBACK OPTION FOR THE CONTENT CONSUMED
20230068815 · 2023-03-02 ·

Systems and methods are provided for responding to a sleep-state event. One example method includes receiving and generating, at a computing device, media content for output and receiving a sleep-state event. A type of the content being generated for output is identified and, based on the type of content, an action to perform in response to receiving the sleep-state event is identified. The action to perform is generated.