Patent classifications
H04N21/42653
SYSTEMS AND METHODS FOR GENERATING CONTENT FOR A SCREENPLAY
Systems and methods are disclosed herein for generating content based on format-specific screenplay parsing techniques. The techniques generate and present content by generating new dynamic content structures to generate content segments for output on electronic devices. In one disclosed technique, a first instance of a first character name is identified from the screenplay document. A first set of character data following the first instance of the first character name from the screenplay document and preceding an instance of a second character name from the screenplay document is then identified. Upon identification of the first set of character data, a content structure including an object is generated. The object includes attribute table entries based on the first set of character data. A content segment is generated for output based on the content structure (e.g., a 3D animation of the first character interacting within a scene).
Display apparatus and control method thereof
A display apparatus includes a display, a communicator configured to communicate with a server, and a processor. The processor is configured to control the communicator to transmit graphic data to be displayed on the display to the server, control the communicator to receive from the server video data into which the graphic data is converted, and process and display the received video data on the display.
Methods and Apparatus for Mesh Networking Using Wireless Devices
A wireless peripheral mode is provided by a host system that communicates to a WiFi infrastructure and, utilizing the same WiFi RF subsystem, also communicates to peripherals. The host system may employ additional RF channels for communicating with high bandwidth peripherals, such as display devices, where high levels of QoS may be managed locally. The host system may be a conventional desktop computer system, a notebook computer system, a multi-media access point, a cell phone, a game machine, a portable game machine, a Personal Digital Assistant (PDA), a smart phone or any other type of device that benefits from accessing both a WiFi infrastructure and local peripherals.
Wireless mesh-enabled system, host device, and method for use therewith
A wireless peripheral mode is provided by a host system that communicates to a WiFi infrastructure and, utilizing the same WiFi RF subsystem, also communicates to peripherals. The host system may employ additional RF channels for communicating with high bandwidth peripherals, such as display devices, where high levels of QoS may be managed locally. The host system may be a conventional desktop computer system, a notebook computer system, a multi-media access point, a cell phone, a game machine, a portable game machine, a Personal Digital Assistant (PDA), a smart phone or any other type of device that benefits from accessing both a WiFi infrastructure and local peripherals.
Security device for providing security function for image, camera device including the same, and system on chip for controlling the camera device
A security device providing a security function for an image, a camera device including the same, and a system on chip (SOC) for controlling the camera device are provided. An image transmitting device may include an image processor configured to process an image to be transmitted to an external device, and a security circuit including a key shared with the external device. The security circuit may be configured to generate a tag used for image authentication by using data of a partial region of the image and the key based on region information for selecting the partial region of the image. The image transmitting device may be configured to transmit the tag, generated to correspond to the image, to the external device with data of the image.
VISUALIZATION AND INTERACTION OF 3D MODELS VIA REMOTELY RENDERED VIDEO STREAM SYSTEM AND METHOD
The disclosure is directed to systems and methods for local rendering of 3D models which are then accessed by remote computers. The advantage of the system is that extensive hardware needed for rendering complex 3D models is centralized and can be accessed by smaller remote computers without and special hardware or software installation. The system also provides enhanced security as model data can be restricted to a limited number of servers instead of stored on individual computers.
PROCESSING SIMULATOR DATA
At least one encoder processor of a simulator data processing system receives simulator data from a plurality of simulators comprising a plurality of video data, including first and second data having different frame rates, and non-audio/visual data, and outputs a respective plurality of compressed video streams. A scheduler of the at least one encoder processor uses frames of the video data to generate scheduled items, specifies a frame rate for capturing the frames, and generates encoded data based on the compressed video streams and the non-audio/visual simulator data. At least one further processor receives, decodes, and processes the encoded data. The at least one further processor executes a media player/renderer application that processes the compressed video streams and displays on the display a plurality of the decoded video data are simultaneously displayed on a display at the specified frame rate, together with information based on the non-audio/visual simulator data.
User interface rendering and post processing during video game streaming
Systems and methods for conservation of bandwidth and improved user experience via enhanced streaming of video games. An example method includes receiving a request to remotely play a video game, the video game being executed by the system and streamed to a user device for presentation. The video game is executed, and rendered image frames are generated. Geometry data associated with the rendered image frames is generated, with the geometry data representing locations of geometric elements that form geometry utilized, by the video game, to generate the rendered image frames. The rendered image frames are encoded into a gameplay stream. A first stream comprising the encoded gameplay stream and a second stream comprising the geometry data are provided to the user device. The user device is configured to perform post-processing effects on the rendered image frames encoded in the gameplay stream prior to display on the user device.
CLOUD PLATFORM CAPABLE OF PROVIDING REAL-TIME STREAMING SERVICES FOR HETEROGENEOUS APPLICATIONS INCLUDING AR, VR, XR, AND MR IRRESPECTIVE OF SPECIFICATIONS OF HARDWARE OF USER
Proposed is a cloud platform for realizing all 5G services including high-quality heterogeneous applications including augmented reality (AR), virtual reality (VR), extended reality (XR), and mixed reality (MR) or mobile content based on the cloud and providing real-time streaming of these services irrespective of specifications of hardware of users.
REAL-TIME MULTIVIEW VIDEO CONVERSION METHOD AND SYSTEM
Systems and methods are directed to real-time multiview video conversion. This conversion may involve receiving a video stream including two-dimensional (2D) frames, where each 2D frame corresponds to a respective 2D video timestamp. In addition, a camera baseline and a center viewpoint are identified. These parameters may be user-specified or predetermined. A target timestamp for a view of a multiview frame may be determined based on the camera baseline and the center viewpoint. The view is generated from a subset of 2D frames having 2D video timestamps adjacent to the target timestamp. A multiview video is rendered for display, where the multiview video comprises the view of the multiview frame.