H04N21/4758

SYSTEM FOR ADDRESSING ON-DEMAND TV PROGRAM CONTENT ON TV SERVICES PLATFORM OF A DIGITAL TV SERVICES PROVIDER
20210211746 · 2021-07-08 ·

Video content is uploaded via the Internet to a video-on-demand (VOD) server identified by a title and a hierarchical address of categories and subcategories for categorizing the title. The VOD server converts and stores the video content at a storage address in a video content database linked to the title. The title is listed in a location of an electronic program guide (EPG) using the same categories and subcategories as in its hierarchical address. Any TV subscriber can access the EPG and navigate through its categories and subcategories to find a title for viewing on the TV. This can enable many new blogging or podcasting-like programs by popular “Hosts” to be self-published on the Internet and readily navigated for display on TV. The EPG can also store TV program addresses as bookmarks and allow them to be shared with other subscribers or with friends and contacts online by sending to their email addresses.

Methods, systems, and media for generating sentimental information associated with media content
11080320 · 2021-08-03 · ·

In accordance with some embodiments, a method for generating sentimental information associated with media content is provided, the method comprising: receiving user input data corresponding to a user; identifying a portion of the media content item based on the user input data; determining a sentiment based on the user input data, wherein the sentiment is one of a positive sentiment which indicates that the media content item was liked by the user or a negative sentiment which indicates that the media content item was disliked by the user; determining an amount of the sentiment based on the user input data; associating the amount of the sentiment with the portion of the media content item; and generating, for the media content item, sentimental information that indicates the amount of the sentiment associated with at least one portion of the media content item.

Playing Control Method and Apparatus
20210219026 · 2021-07-15 ·

A play control method includes obtaining a playing state of at least one of a plurality of terminals playing a same video; and controlling a playing progress of at least one of the plurality of terminals when the playing state meets a preset condition. Using the disclosed play control method and apparatus for a plurality of terminals playing a same video, playing synchronization of the plurality of terminals can be maintained under a premise of ensuring that the plurality of terminals do not miss each video segment, so that no communication barrier is resulted due to asynchronous video playing during interactions between users who watch the same video, thus being able to improve user experience.

Thumbnail of content video to provide context to ad video playback

This disclosure relates to systems and methods for displaying of thumbnails of content to be played after viewing of a video advertisement. A method includes generating a thumbnail associated with video content, the video content to be provided for playback after playback of a video advertisement, and presenting the thumbnail during the playback of the video advertisement to inform a user of the video content, wherein a skip counter indicative of time left until skipping of the video advertisement is enabled is provided, and wherein the time left is less than a remaining playing time of the video advertisement.

INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND NON-TRANSITORY COMPUTER READABLE MEDIUM
20210241643 · 2021-08-05 · ·

An information processing apparatus includes an acquisition unit and a changing unit. The acquisition unit acquires character information input by a viewer to content. The changing unit changes a representation form of a frequent word which is character information with a high appearance frequency among character information input by multiple viewers to the content.

Educational Delivery Platform
20210248702 · 2021-08-12 ·

A computer implemented system and method for a gamified social media educational platform for interacting with a participant via the Internet using four distinct educational modules. An introduction module for focus and commitment. A setting goals module for long term, flexible direction in life. A success module for harnessing a participant's passion. A tools of the trade module for mental, emotional, physical tools. And an activity sessions module for selecting physical exercises for the participant.

Controlling camera field-of-view based on remote viewer voting

A method for controlling a field-of-view (FOV) of a camera device. The method includes receiving, in response to the camera device capturing and broadcasting an image, a plurality of FOV selections from a plurality of viewer devices, where each of the plurality of FOV selections comprises a request to adjust the FOV of the camera device, selecting, based on a pre-determined criterion, an aggregate FOV selection from the plurality of FOV selections, and generating, in response to selecting the aggregate FOV selection, a control signal for adjusting the FOV of the camera device based on the aggregate FOV selection, where the camera device broadcasts, to the plurality of viewer devices, an adjusted image captured in response to adjusting the FOV of the camera device.

Interaction based on live webcast

The present disclosure relates to interaction based on live webcast. In an example, an interaction method includes: receiving a bullet-screen comment message transmitted by a live broadcast client; in response to identifying a reference word string from the bullet-screen comment message, comparing the bullet-screen comment message with answer data corresponding to an interaction task to obtain a matching result; and outputting the matching result.

Online situational awareness and video survey system
11080731 · 2021-08-03 · ·

Video features encourage and ensure that survey videos are viewed in full. The survey answer block and video rewind, forward fast and mute are disabled during the video presentation. With the user's permission, telephone calls, text messaging and browsing may also be disabled during the video. Interactive responses may be required at various points in the video to ensure that the viewer is paying attention. The viewer's image may be recorded or eye gaze may be tracked while viewing the video. Candidates may be qualified for viewing videos and selected in a priority order by meeting certain demographic conditions, having certain topics of interest identified in their social media profiles, agreeing to post-video direct contact, and having participated in prior video surveys. Potential candidates may be qualified by answering qualifying questions, viewing a teaser video, or responding to a prompt asking them to opt-in to the video survey.

VIDEO MODIFICATION AND TRANSMISSION USING TOKENS
20210220735 · 2021-07-22 · ·

Methods and apparatus are disclosed for video transmission using tokens. According to one example, computer-readable storage media store instructions that cause a processor to: distribute, toward terminal devices of a plurality of viewers via a communication line, motion data or a first video including an animation of an avatar of a distributor generated on the basis of the motion data; distribute, toward the terminal devices of the plurality of viewer via the communication line, a second video related to a computer-implemented game generated on the basis of operation data by using a received web page; receive, via the communication line, token data indicating that any type of token among a plurality types of tokens is given to the distributor, the token data being generated by the terminal device of each viewer viewing the second video; calculate a score based on the total number of at least one type of tokens given to the distributor using the token data; and control a game object used in the game on the basis of the score.