Patent classifications
H04N21/4758
Interaction interleaver
A fantasy sports interleaver may include a video segmenting device to create a plurality of video clips, a clip annotator to associate each of the plurality of video clips with at least one of achievement of an athlete, and an interleaver to associate and transmit at least some of the plurality of video clips to each of a plurality of users. The interleaver may interface with a fantasy sports platform hosting the fantasy team of the user, as well as incoming audio/video feeds from content providers, and content feeds from advertisers. Users may be prompted to predict an outcome of an event, such as a number of fantasy points that an athlete will earn in a sporting event.
Expiring synchronized supplemental content in time-shifted media
Systems and methods are described for providing interactive content contextually related to an occurrence. An illustrative method generates for display, at a media consumption device, a display of the live event, wherein the display of the live event comprises the occurrence, determines a beginning of the occurrence in the display of the live event, in response to determining the beginning of the occurrence in the display of the live event, generates for simultaneous display, with the display of the live event, interactive content related to the occurrence, determines whether the occurrence in the live event has ended in real time, and in response to determining that the occurrence in the live event has ended in real time, ceases the generating for display of the interactive content related to the occurrence.
Live Stream Event Management Systems and Methods
An illustrative system includes a memory that stores instructions and a processor communicatively coupled to the memory and configured to execute the instructions to perform a process. The process may comprise monitoring audience engagement of a plurality of audience members with respect to the a stream event, generating, based on the monitoring of the audience engagement, a plurality of different generalized metrics associated with the plurality of audience members engaging with the live stream event, and providing for display to a presenter of the live stream event, a graphical user interface view that includes live video of the live stream event, an animation that includes icons indicative of reactions provided during the live stream event by at least some audience members included in the plurality of audience members, and the plurality of different generalized metrics associated with the plurality of audience members engaging with the live stream event.
Aggregation of media effects
Exemplary embodiments relate to techniques for applying media effects to a video stream. For example, media effects may be applied and/or altered based on input from viewers or participants in the video stream. Changes to the media effects may accumulate based on the inputs. In another example, viewership numbers or engagement with a user applying a media effect may alter the media effect. In a broadcast context, actions of the broadcast audience (e.g., as measured by polling) may affect the broadcast and hence the broadcaster. Object recognition and/or people recognition may be applied to cumulatively alter the media effects in an augmented reality context.
Method and apparatus for presenting media programs
A system that incorporates teachings of the present disclosure may include, for example, a controller to collect data indicative of temporal actions initiated by a group of users during presenting a media program. The data indicative of the temporal actions are collected in a collective metadata archive. Portions of the media program are identified based on metadata for which a number of occurrences of the temporal actions exceeds a threshold number of occurrences. A compacted presentation of the portions of the media program is prepared based on the metadata. The compacted presentation includes the portions of the media program arranged consecutively. Other embodiments are disclosed.
AUTOMATIC CONTACT INFORMATION TRANSMISSION SYSTEM
According to one aspect, a DVR sends a user's contact information over a network to a third party. Upon determining that a television program or advertisement contains a special tag that is associated with a third party, the DVR displays, to the user, a prompt that invites the DVR user to allow the DVR to send the user's contact information to the third party. If the user gives permission for the DVR to send the contact information to the third party, then the DVR sends the contact information to the third party (e.g., over the Internet).
Delivering content and detecting user engagement with auxiliary content
A computer implemented method for detecting user engagement with auxiliary content consumed by a user at a viewing device, the method comprising, at the viewing device generating requests for auxiliary content associated with media content selected by the user to be consumed; receiving auxiliary content from an auxiliary content store and playing out the auxiliary content to the user; displaying at least one user engagement element associated with the auxiliary content, the user engagement element defining an expected user activity; generating user engagement data based on the engagement of a user with the user engagement element in accordance with the expected user activity, and formulating a message to be transmitted to an auxiliary content controller, the messaging including a user identifier and the user engagement data.
Remote control and modification of live presentation
A system and method for controlling and modifying a live presentation are disclosed. A server system transmits presentation data to a presentation device for display. While transmitting the presentation data to the presentation device for display, the system receives one or more presentation interactions. The system then transmits each interaction stored in the interaction queue to the presentation device.
PARTICIPANT SELECTION FOR MULTI-PARTY SOCIAL MEDIA SESSIONS
Introduced here are computer programs and associated computer-implemented techniques for enabling a host (also referred to as a communicator) to interact with participants during interaction sessions. In some embodiments the participant interaction sessions include live media content that is broadcast in real time, while in other embodiments the participant interaction sessions include pre-recorded media content that is broadcast following a post-processing procedure. More specifically, various embodiments concern technologies that permit the host to safely pick a participant with whom to interact during an interaction session.
USER-DRIVEN SPECTATOR CHANNEL FOR LIVE GAME PLAY IN MULTI-PLAYER GAMES
A multi-user system hosts a game session over a communication network. The game session includes a plurality of media streams that show one or more views of live game play for the game session. The multi-user system further assigns a spectator value to each media stream, updates one or more spectator values based on user inputs received during the game session, selects, for one or more time periods of the game session, one media stream to broadcast based on the spectator value assigned to the one media stream for the one or more time periods, and broadcasts the one media stream over the communication network.