H04N21/4784

VIDEO DISTRIBUTION SYSTEM, STORAGE MEDIUM USED THEREFOR, AND CONTROL METHOD

Provided is a video distribution system with which it is possible to improve the motivation of participants with respect to an event that is distributed as a recorded video. A video distribution system is connected via a network to user terminal devices, and distributes a recorded video obtained by recording status of a game event in which a plurality of participants participating therein, to the user terminal devices. And the video distribution system increases the prize money amount set for the game event according to selection of an amount increase option executed by each user via the user terminal device so as to be associated with the recorded video, and decides the individual prize money amount to be awarded to a target participant P based on the prize money amount at the end of a predetermined period.

System and method for synchronizing on-air commercial programming with interactive applications
11523168 · 2022-12-06 · ·

There is provided a system and method for the synchronizing on-air commercial programming with interactive applications, providing interactive content synchronized with on-air television programming. There is provided a system comprising a client device with a display device and an input device and running a synchronization application. The client device receives digital data transmitted from a server, and transmits user feedback information generated from user interactions with the digital data back to the server. The digital data are interactive advertisements, such as online social games, that increase users' awareness of the advertised products or messages. The digital data are delivered to the user's client device in synchronization with the broadcasting of on-air television commercials.

System and method for synchronizing on-air commercial programming with interactive applications
11523168 · 2022-12-06 · ·

There is provided a system and method for the synchronizing on-air commercial programming with interactive applications, providing interactive content synchronized with on-air television programming. There is provided a system comprising a client device with a display device and an input device and running a synchronization application. The client device receives digital data transmitted from a server, and transmits user feedback information generated from user interactions with the digital data back to the server. The digital data are interactive advertisements, such as online social games, that increase users' awareness of the advertised products or messages. The digital data are delivered to the user's client device in synchronization with the broadcasting of on-air television commercials.

Video modification and transmission using tokens
11559745 · 2023-01-24 · ·

Modified video is distributed to a viewer of a computer-implemented game by causing a processor to distribute, toward a terminal device of a viewer, a first video including an animation of a first avatar of a distributor generated based on motion data; distribute, toward the terminal device, a second video related to a computer-implemented game generated with operation data using a received web page; receive, from the terminal device, token data indicative of a token sent to the distributor from the viewer during execution of one unit section of the game; and distribute, toward the terminal device, the second video including, during one time section occurring after the one unit section of the game ends and before a next unit section of the game begins, a rendering of a token object selected based on the token data.

Methods and systems for personalized gamification of media content
11699173 · 2023-07-11 · ·

Techniques for personalized gamification of media content. An engagement level of a consumer is identified based on prior gamification data. A difficulty level is identified using machine learning based on the engagement level. A content element personalized for the consumer is generated based on biographical information or viewing habits. A prompt requesting the consumer to find and access multimedia content scenes depicting the content element is generated. A multimedia content scene found by the consumer is analyzed to determine whether the multimedia content scene has an association with the content element and whether the consumer has accessed the multimedia content element scene.

Methods and systems for personalized gamification of media content
11699173 · 2023-07-11 · ·

Techniques for personalized gamification of media content. An engagement level of a consumer is identified based on prior gamification data. A difficulty level is identified using machine learning based on the engagement level. A content element personalized for the consumer is generated based on biographical information or viewing habits. A prompt requesting the consumer to find and access multimedia content scenes depicting the content element is generated. A multimedia content scene found by the consumer is analyzed to determine whether the multimedia content scene has an association with the content element and whether the consumer has accessed the multimedia content element scene.

System and method for interactive television with messaging based payments

Disclosed is a system and method for integrating email, SMS, and social media based transactions with interactive television or standard cable with Internet access to make payments. Disclosed is a method to tie together a vendor and a cable provider with an e-commerce system leveraging each entity's customer information to streamline the payment process. Also disclosed are multiple methods to allow customers to make messaging based payments via interactive cable television features. The messaging allows for payments based on various levels of convergence between Internet and cable television experiences.

System and method for interactive television with messaging based payments

Disclosed is a system and method for integrating email, SMS, and social media based transactions with interactive television or standard cable with Internet access to make payments. Disclosed is a method to tie together a vendor and a cable provider with an e-commerce system leveraging each entity's customer information to streamline the payment process. Also disclosed are multiple methods to allow customers to make messaging based payments via interactive cable television features. The messaging allows for payments based on various levels of convergence between Internet and cable television experiences.

Interoperable digital social recorder of multi-threaded smart routed media

Blockchain-enabled crypto asset systems and a Digital Social Recorder system are operable within a computer network environment for allowing a user to control how advertisers access the user's personal data; allowing crypto asset compensation in exchange for social amplification; and tracking asset allocation. Payments made via blockchain tracking, and the distribution of any revenues derived from cost savings provided to terrestrial, satellite or digital radio broadcasters back to music rights holders and other related groups are provided. These rights holders typically like to incentivize consumers, and by using the crypto assets or tokens created by the present invention, a reward for listening/consuming may be provided. Further, payments for industry services to the rights holder are contemplated to include, but not be limited to any Performance Rights Organizations (PROs), Record Labels, Publishing Companies/Administrators, Managers, Agents or any fractional rights holders or owners who would hold claim against any such revenues.

Method and device of displaying multi-screen interactive

The present application discloses techniques of implementing multi-screen display of interactive data. The techniques comprise receiving an interaction request from another computing device; establishing an interactive data connection channel with the other computing device according to the interaction request; receiving interactive data for the other computing device through the interactive data connection channel; determining a plurality of types of interactive data and corresponding interactive instructions included in the interactive data by analyzing field data in a data format of the interactive data based on a predetermined data format table; and performing display of the plurality of types of interactive data based on the corresponding interactive instructions.