Patent classifications
H04N21/4784
System and method for reward video viewing
Apparatus and associated methods relate to a rewarded viewing video distribution system configured to reward a user for viewed video content based on presenting video content to a user, assigning the user rewards generated based on the value of the video portion viewed, and automatically presenting the user with marketplace credit to spend the rewards. In some embodiments, the viewed video portion value may be determined as a function of a predetermined reward threshold. In an illustrative example, the predetermined reward threshold may be the video percentage viewed. Various implementations may employ a reward threshold based on advertisements viewed, permitting advertisement spending adapted as a function of verified advertisement views. Some examples may reward views using a video player plug-in. Some embodiments may permit a user to spend viewing rewards on affiliated partner services or products. Various examples may advantageously provide earned rewards spendable via an integrated rewards spending gateway.
System and method for reward video viewing
Apparatus and associated methods relate to a rewarded viewing video distribution system configured to reward a user for viewed video content based on presenting video content to a user, assigning the user rewards generated based on the value of the video portion viewed, and automatically presenting the user with marketplace credit to spend the rewards. In some embodiments, the viewed video portion value may be determined as a function of a predetermined reward threshold. In an illustrative example, the predetermined reward threshold may be the video percentage viewed. Various implementations may employ a reward threshold based on advertisements viewed, permitting advertisement spending adapted as a function of verified advertisement views. Some examples may reward views using a video player plug-in. Some embodiments may permit a user to spend viewing rewards on affiliated partner services or products. Various examples may advantageously provide earned rewards spendable via an integrated rewards spending gateway.
Exciting moment pre-cognizant notification for live events
Embodiments of the present invention provide a method, system and computer program product for exciting moment notification for a live event. An exciting moment notification method includes first defining in a table in memory of a computer, an exciting moment occurring during a live event, such as a card game, awards program or a sporting event, and then annotating a multiplicity of images of different instances of the live event with the exciting moment. The method further includes video streaming a live instance of the live event over a computer communications network and matching a frame of the video streamed live instance in the memory of the computer to an annotated one of the multiplicity of images. Finally, the method includes transmitting a message to at least one subscriber of the instance of the live event indicating an occurrence of the exciting moment.
Exciting moment pre-cognizant notification for live events
Embodiments of the present invention provide a method, system and computer program product for exciting moment notification for a live event. An exciting moment notification method includes first defining in a table in memory of a computer, an exciting moment occurring during a live event, such as a card game, awards program or a sporting event, and then annotating a multiplicity of images of different instances of the live event with the exciting moment. The method further includes video streaming a live instance of the live event over a computer communications network and matching a frame of the video streamed live instance in the memory of the computer to an annotated one of the multiplicity of images. Finally, the method includes transmitting a message to at least one subscriber of the instance of the live event indicating an occurrence of the exciting moment.
METHOD FOR ALLOCATING RESOURCES AND ELECTRONIC DEVICE
A method for allocating resources is provided. A server acquires resource allocation weights corresponding to a plurality of first user accounts in a virtual space, and generates a first resource quantity corresponding to each of the first user accounts by dividing a target resource quantity corresponding to the plurality of first user accounts, and allocates the resources of the target resource quantity to the plurality of first user accounts based on the first resource quantity corresponding to each of the first user accounts. The first user accounts are configured to publish live-streaming data into the virtual space for co-hosting.
ATTRACTING USER ATTENTION TO ADVERTISEMENTS
One or more videos are presented to a user. The videos include a plurality of hidden artifacts. The videos also include advertisements. The user looks for the hidden artifacts in the videos. Whenever the user finds the hidden artifacts in one of the videos, the user selects locations in the videos that correspond to the hidden artifacts. A computing device performs different actions depending on which ones of the hidden artifacts the user is able to find. For example, the computing device can provide different rewards to the user depending on which ones of the hidden artifacts the user is able to find.
ATTRACTING USER ATTENTION TO ADVERTISEMENTS
One or more videos are presented to a user. The videos include a plurality of hidden artifacts. The videos also include advertisements. The user looks for the hidden artifacts in the videos. Whenever the user finds the hidden artifacts in one of the videos, the user selects locations in the videos that correspond to the hidden artifacts. A computing device performs different actions depending on which ones of the hidden artifacts the user is able to find. For example, the computing device can provide different rewards to the user depending on which ones of the hidden artifacts the user is able to find.
LIVE STREAMING ROOM RED PACKET PROCESSING METHOD AND APPARATUS, AND MEDIUM AND ELECTRONIC DEVICE
A live broadcast room red envelope processing method and apparatus are provided. The method includes: receiving a red envelope sending instruction sent by a first audience client, where the red envelope sending instruction includes a red envelope receiving object, red envelope information and a target live broadcast room; determining red envelope content according to the red envelope information; sending, if the red envelope receiving object is all audiences in the target live broadcast room, a red envelope display instruction to all second audience clients in the target live broadcast room; receiving a red envelope receiving instruction sent by the second audience client in response to the red envelope display instruction; determining a target second audience client in response to the red envelope receiving instruction, and sending red envelope content to an audience account corresponding to the target second audience client.
LIVE STREAMING ROOM RED PACKET PROCESSING METHOD AND APPARATUS, AND MEDIUM AND ELECTRONIC DEVICE
A live broadcast room red envelope processing method and apparatus are provided. The method includes: receiving a red envelope sending instruction sent by a first audience client, where the red envelope sending instruction includes a red envelope receiving object, red envelope information and a target live broadcast room; determining red envelope content according to the red envelope information; sending, if the red envelope receiving object is all audiences in the target live broadcast room, a red envelope display instruction to all second audience clients in the target live broadcast room; receiving a red envelope receiving instruction sent by the second audience client in response to the red envelope display instruction; determining a target second audience client in response to the red envelope receiving instruction, and sending red envelope content to an audience account corresponding to the target second audience client.
METHOD AND SYSTEM FOR INTERACTION IN LIVE STREAMING
This application discloses techniques of implementing interactions among live streamers and viewers. The techniques comprise in response to receiving an interaction request from a first client computing device associated with a first streamer, establishing a connection between the first client computing device and a second client computing device associated with a second streamer; obtaining a first video stream and a second video stream; generating an interactive video stream comprising the first video stream and the second video stream; sending the interactive video stream to a third client computing device associated with a viewer; detecting information received from the third client computing device, wherein the information comprises an interaction instruction; determining whether the interaction instruction is associated with the first video stream or the second video stream based on the received information; and causing to render the first video stream or the second video stream based on the interaction instruction.