Patent classifications
H04N21/6373
Event notification in a network environment
A content management resource transmits a received digital data stream in a respective network data channel to one or more subscribers. The content management resource receives an emergency notification control signal, which indicates occurrence of an emergency message. In response to receiving the emergency notification control signal, the content management resource transmits the emergency message in the digital data channel to the one or more subscribers in lieu of transmitting the received digital data stream of content in the data channel to the one or more subscriber. Thus, a subscriber can tune to a particular channel to play back selected content and be apprised, via receipt of the message over the particular channel, of a corresponding condition such as an emergency.
Player methods for chunked CMAF low latency playback
A content streaming system and methodology for facilitating the management of content streaming. A video packaging and origination service provides streaming content that is organized according to a set of encoded content chunks. A video playback application processes the set of encoded content chunks to dynamically form a content segment for live video streaming. The video playback application further processes the set of encoded content chunks to apply framerate heuristics associated with encoded content segments.
Delivery of Multimedia Components According to User Activity
Systems, methods, apparatuses, and computer readable media may be configured for establishing at least one session for delivery of multimedia. In an aspect, a first transmission of data fragments of a first component and a second transmission of data fragments of a second component may be transmitted and synchronized for presentation. If an inactivity event is detected the session may be maintained while reducing bandwidth consumption.
Delivery of Multimedia Components According to User Activity
Systems, methods, apparatuses, and computer readable media may be configured for establishing at least one session for delivery of multimedia. In an aspect, a first transmission of data fragments of a first component and a second transmission of data fragments of a second component may be transmitted and synchronized for presentation. If an inactivity event is detected the session may be maintained while reducing bandwidth consumption.
Systems and Methods for Bandwidth-Limited Video Transport
Systems and methods for bandwidth-limited video transport are configured to receive (or otherwise discern) a selection of video parameter limits that correspond to a bandwidth limit and apply the video parameter limits to an input video stream to enforce the bandwidth limit while preserving video quality. Methods may include adjusting the video stream one parameter at a time until the adjusted video stream meets the bandwidth limit. Parameters to be adjusted may include image resolution, frame rate, image compression, color depth, bits per pixel, and/or color encoding. In some embodiments, the image resolution is reduced first, the frame rate is reduced next, and the image compression is increased last. The extent and/or order of the adjustments of the parameters may be selected by the user, based on the content of the video stream, and/or based on the bandwidth limit.
Fast Tune-In for Low Latency Streaming
The invention relates to a method for operating a media player when receiving a live stream which comprising a sequence of media segments, each media segment comprising a plurality of media fragments. The method comprises determining a tune-in segment and a tune-in fragment of the live stream, at which the media player intends to start consuming the live stream, transmitting a media request towards a media providing entity, the media request comprising an indication indicating that the tune-in segment should start with the tune-in fragment as first media fragment, receiving a media response originating from the media providing entity, the media response comprising the tune-in segment which starts with the tune-in fragment as first media fragment.
Fast Tune-In for Low Latency Streaming
The invention relates to a method for operating a media player when receiving a live stream which comprising a sequence of media segments, each media segment comprising a plurality of media fragments. The method comprises determining a tune-in segment and a tune-in fragment of the live stream, at which the media player intends to start consuming the live stream, transmitting a media request towards a media providing entity, the media request comprising an indication indicating that the tune-in segment should start with the tune-in fragment as first media fragment, receiving a media response originating from the media providing entity, the media response comprising the tune-in segment which starts with the tune-in fragment as first media fragment.
System and method for remote-hosted video game streaming and feedback from client on received frames
A method and system are provided for streaming a video game from a server to a client. One example system includes the server configured to generate video frames for the video game responsive to input received from the client. An encoder that processes the video frames to generate compressed video frames and storing past encoder states in memory associated with the encoder. The server is configured to transmit the compressed video frames to the client. The server is configured to receive a feedback signal from the client to determine when one or more of the compressed video frames that were sent were not been received by the client. The encoder is configured to generate one or more next video frames as compressed video frames that are dependent on compressed video frames that are known to have been successfully received based on the feedback signal.
System and method for remote-hosted video game streaming and feedback from client on received frames
A method and system are provided for streaming a video game from a server to a client. One example system includes the server configured to generate video frames for the video game responsive to input received from the client. An encoder that processes the video frames to generate compressed video frames and storing past encoder states in memory associated with the encoder. The server is configured to transmit the compressed video frames to the client. The server is configured to receive a feedback signal from the client to determine when one or more of the compressed video frames that were sent were not been received by the client. The encoder is configured to generate one or more next video frames as compressed video frames that are dependent on compressed video frames that are known to have been successfully received based on the feedback signal.
Rendering of background or picture-in-picture content as part of an HTTP adaptive streaming (HAS)
A method for managing HTTP adaptive streaming of digital content within a real-time multimedia stream player terminal, associated with a terminal for rendering the digital content. The method includes obtaining a description file for the digital content, including a list of time segments of the content each associated with a plurality of content encoding rates; and downloading time segments at one of the encoding rates. The method implements a concomitant rendering, by the rendering terminal, of the digital content and of an element, called main element, belonging to a group including a menu and other digital content. The method implements, during the downloading step, a partial downloading of a preliminary portion of at least some of the time segments, and a rendering, for a duration of one of the time segments, of a picture decoded from the preliminary portion of the corresponding time segment.