Patent classifications
H04N21/64784
Methods and systems for interactive content delivery within a live video stream
An illustrative interactive content delivery system includes an interactive content player device (player device) and an interactive content provider system (provider system). As the provider system transmits a live video stream to the player device, the player device detects a first event marker in the live video stream, accesses an executable data object including data representative of an interactive content instance, and executes, based on the executable data object, the interactive content instance in accordance with interactive input provided by a user of the player device. During the executing of the interactive content instance, the player device detects a second event marker in the live video stream and subsequently discontinues the executing of the interactive content instance. Corresponding methods and systems are disclosed for both the provider system and the player device of the interactive content delivery system.
PERFORMING AND EVALUATING SPLIT RENDERING OVER 5G NETWORKS
An example device includes a memory configured to store video data; and one or more processors implemented in circuitry and configured to: receive tracking and sensor information from an extended reality (XR) client device; generate scene data using the tracking and sensor information, the scene data comprising one or more video frames of the video data; encode the video frames to form encoded video frames; perform a radio access network (RAN) simulation of delivering the encoded video frames via a radio access network; decode the encoded video frames delivered according to the RAN simulation to form decoded video frames; calculate values representing individual frame quality for each of the video frames from the generated one or more video frames and the decoded video frames; and determine an overall quality value from the values representing the individual frame quality for each of the video frames.
Systems and methods for mirroring and transcoding media content
Systems and methods for mirroring and transcoding media content are provided. In some embodiments, media content stored on a user equipment device is mirrored on a remote server, and the mirrored copy is transcoded and provided to other user devices in a media content format that is appropriate for the user devices. By so doing, the present invention not only provides a convenient and easy way for users to backup media content and access the media content from virtually any device, but also reduces the complexity and costs associated with maintaining reliable and consistent access to media content across various user devices.
METHOD AND DEVICE, EQUIPMENT, AND STORAGE MEDIUM FOR DATA PROCESSING
A data processing method is provided. The method includes receiving a single aggregated data stream from a data aggregation device. The aggregated data stream includes multiple data packets captured by multiple video capture devices respectively, and each data packet has an identifier of the video capture device that captures the data packet. The method further includes determining multiple videos associated with the multiple video capture devices from the aggregated data stream based on the identifiers. Each video includes data packets with the same identifier.
Systems, Devices, and Methods for Selecting TV User Interface Transitions
Techniques for selecting TV user interface (UI) transition characteristics are described. In accordance with various embodiments, a transition characteristics selection method is performed at a device (e.g., a cloud UI engine on a server) with one or more processors and a non-transitory memory. The UI engine receives a request for transitioning from a first screen to a second screen on a client device while in a real-time content presentation mode. In response to receiving the request and while in the real-time content presentation mode, the UI engine obtains one or more presentation conditions of the client device and selects one or more transition characteristics for transitioning from the first screen to the second screen based on costs associated with the one or more transition characteristics and the one or more presentation conditions.
SYSTEMS AND METHODS FOR DETERMINING DELAY OF A PLURALITY OF MEDIA STREAMS
A system and method are provided for determining delay of a plurality of media streams. The system and method involve generating, at a source processor, a series of source time packets; transmitting, at the source processor, through a network, the series of source time packets as a source packet stream; generating, at a destination processor, a series of destination time packets; receiving, at the destination processor, through the network, the source packet stream; determining, at the destination processor, a transmission time for the source packet stream based on the source time data and the destination time data; and determining, at the destination processor, a relative synchronization error based on the source signature data and the destination signature data. Each source time packet includes source time data and source signature data. Each destination time packet includes destination time data and destination signature data.
RESET SYSTEM FOR A REMOTE PHYSICAL DEVICE
In one embodiment, a cable distribution system includes a head end connected to a plurality of customer devices through a transmission network that includes a remote fiber node that converts digital data to analog data suitable for said plurality of customer devices. The remote fiber node includes a processor. The remote fiber node resetting software applications of a control plane of the remote fiber node in a manner free from impacting providing services to the customers as a result of resetting software applications. The remote fiber node executing the reset software applications.
CLOUD GAMING BENCHMARK TESTING
The technology disclosed teaches a method of testing performance of a device-under-test during cloud gaming over a live cellular network. The method comprises instrumenting the device-under-test with at least one instrument app that interacts with a browser on the device-under-test and captures performance metrics from gaming network traffic. The browser and the instrument app can be invoked using a test controller separated from the device-under-test, causing the browser to connect to a gaming simulation over the live cellular network. A segmented gaming image stream is transmitted to the browser, with segmented playing at varying bit rates and image complexity while the instrument app causes the browser to transmit artificial gameplay events to a gaming simulation test server. Performance metrics from the gaming network traffic are captured, as well as gaming images rendered by the browser during the segmented gaming image stream.
Automated caching and tabling layer for finding and swapping media content
A system and method for automated caching and tabling for finding and swapping media content is disclosed. The system and method include at least: (a) detecting, by one or more computing devices, one or more media packets transmitted over a network, wherein the one or more media packets are associated with the media content; (b) generating, by the one or more computing devices, a profile for the media content based on characteristics of the one or more media packets; (c) generating, by the one or more computing devices, a hash value based on the profile; (d) transmitting for storage in a database, by the one or more computing devices, the hash value, the profile, and the one or more media packets; (e) detecting, by the one or more computing devices, one or more subsequent media packets sent over the network and addressed to a destination to determine that the one or more subsequent media packets are associated with the media content by comparing the one or more subsequent media packets to the profile via the hash value; and (f) based on the detecting in (e) the system and method can further include transmitting, by the one or more computing devices, the one or more subsequent media packets or the one or more media packets to the destination based on a predetermined criteria.
Graph representation and description of configuration parameters for media processing function in network-based media processing (NBMP)
A method of network-based media processing (NBMP) can include receiving a function description of a media processing function from a function repository at a workflow manager in an NBMP system. The function description can include a configuration descriptor providing configuration information of parameters for the media processing function. The parameters can have logical relationships represented by a parameter representation graph constructed according to a set of rules. The media processing function can be instantiated as a media processing task that is part of a workflow. The media processing task can be configured based on the configuration information of the parameters in the configuration descriptor.