Patent classifications
H04N21/6587
Application intended interactive selection information for interactive playback of dash content
There is included a method and apparatus comprising computer code configured to cause a processor or processors to perform providing a media presentation description (MPD) event and media segments of video content to be streamed to a client, controlling the client to provide a user interface based on the MPD event and comprising a plurality of selection choices and interactive data for each of the selection choices, and updating MPD data based on at least one selection from the selection choices through the user interface.
Foveation-based image encoding and decoding
An encoding method and a decoding method. The encoding method includes generating curved image by creating projection of visual scene onto inner surface of imaginary 3D geometric shape that is curved in at least one dimension; dividing curved image into input portion and plurality of input rings; encoding input portion and input rings into first planar image and second planar image, respectively, such that input portion is stored into first planar image, and input rings are packed into corresponding rows of second planar image; and communicating, to display apparatus, first and second planar images and information indicative of sizes of input portion and input rings.
VIDEO PROCESSING DEVICE AND MANIFEST FILE FOR VIDEO STREAMING
One aspect of this disclosure relates a video processing device comprising a processor for processing a manifest file for video streaming for a user. The manifest file comprises at least a plurality of positions defined for a scene that are associated with pre-rendered omnidirectional or volumetric video segments stored on a server system. The manifest file may also contain a plurality of resource locators for retrieving omnidirectional or volumetric video segments from the server system. Each resource locator may be associated with a position defined for the scene. The video processing device may be configured to associate a position of the user with a first position for the scene in the manifest file to retrieve a first omnidirectional or volumetric video segment associated with the first position using a first resource locator from the manifest file.
DISPLAY SYSTEM AND METHOD
A system for obtaining content for display to a user of a head-mountable display device, HMD, the system comprising one or more audio detection units operable to capture audio in the environment of the user, a motion prediction unit operable to predict motion of the HMD in dependence upon the captured audio, and a content obtaining unit operable to obtain content for display in dependence upon the predicted motion of the HMD.
Enabling motion parallax with multilayer 360-degree video
Systems and methods are described for simulating motion parallax in 360-degree video. In an exemplary embodiment for producing video content, a method includes obtaining a source video, based on information received from a client device, determining a selected number of depth layers, producing, from the source video, a plurality of depth layer videos corresponding to the selected number of depth layers, wherein each depth layer video is associated with at least one respective depth value, and wherein each depth layer video includes regions of the source video having depth values corresponding to the respective associated depth value, and sending the plurality of depth layer videos to the client device.
Enabling motion parallax with multilayer 360-degree video
Systems and methods are described for simulating motion parallax in 360-degree video. In an exemplary embodiment for producing video content, a method includes obtaining a source video, based on information received from a client device, determining a selected number of depth layers, producing, from the source video, a plurality of depth layer videos corresponding to the selected number of depth layers, wherein each depth layer video is associated with at least one respective depth value, and wherein each depth layer video includes regions of the source video having depth values corresponding to the respective associated depth value, and sending the plurality of depth layer videos to the client device.
Synchronized Playback Controls for Parallel Viewing of Video Content
A method, a non-transitory computer readable medium, and a system are disclosed for synchronized playback controls for viewing of video content. The method includes connecting, to a synchronization service, a plurality of media consumption devices; receiving, on the synchronization service, a control request from one or more of the plurality of media consumption devices; and sending, from the synchronization service, a control signal to each of the plurality of media consumption devices to implement a playback control to synchronize a playback of the video content in each of the plurality of media consumption devices.
Synchronized Playback Controls for Parallel Viewing of Video Content
A method, a non-transitory computer readable medium, and a system are disclosed for synchronized playback controls for viewing of video content. The method includes connecting, to a synchronization service, a plurality of media consumption devices; receiving, on the synchronization service, a control request from one or more of the plurality of media consumption devices; and sending, from the synchronization service, a control signal to each of the plurality of media consumption devices to implement a playback control to synchronize a playback of the video content in each of the plurality of media consumption devices.
System and method for compressing streaming interactive video
A computer-implemented method is provided. The method includes executing a video game on a server unit and said server unit producing uncompressed interactive video. The method includes processing the uncompressed interactive video at a compression unit associated with the server unit. The compression unit outputting compressed interactive video, and the server unit and the compression unit being located at a data center. The method includes streaming the compressed interactive video over a packetized network from the data center to one or more client devices associated with one or more users. Each client device is located geographically remote to the data center, and the server is configured to receive input to drive gameplay of the video game by said one or more client devices. The compressed interactive video is configured for decompression and presentation at said one or more client devices. The method includes receiving, by the server, updates from said one or more clients devices regarding a quality of said uncompressed interactive video that is received from said streaming. The method includes adjusting automatically, by the compression unit, a rate of compression provided to one or more of said client devices based on said updates received regarding the quality of said uncompressed interactive video for the video game.
System and method for compressing streaming interactive video
A computer-implemented method is provided. The method includes executing a video game on a server unit and said server unit producing uncompressed interactive video. The method includes processing the uncompressed interactive video at a compression unit associated with the server unit. The compression unit outputting compressed interactive video, and the server unit and the compression unit being located at a data center. The method includes streaming the compressed interactive video over a packetized network from the data center to one or more client devices associated with one or more users. Each client device is located geographically remote to the data center, and the server is configured to receive input to drive gameplay of the video game by said one or more client devices. The compressed interactive video is configured for decompression and presentation at said one or more client devices. The method includes receiving, by the server, updates from said one or more clients devices regarding a quality of said uncompressed interactive video that is received from said streaming. The method includes adjusting automatically, by the compression unit, a rate of compression provided to one or more of said client devices based on said updates received regarding the quality of said uncompressed interactive video for the video game.