Patent classifications
H04N19/517
Motion vector predictor candidates ordering in merge list
Different implementations are described; particularly implementations for video encoding and decoding using merge lists comprising history-based motion vector predictor candidates and averaged motion vector predictor candidates. The method comprises: determining for a current block of the picture one or more history-based motion vector predictor candidates using motion information of blocks preceding the current block; determining for the current block one or more averaged motion vector predictor candidates by averaging a pair of motion vector predictor candidates in a list of motion vector predictor candidates, wherein the motion vector predictor candidates in the list are formed using motion information of blocks spatially and/or temporally surrounding the current block; and inserting one or more of the averaged motion vector predictor candidates before one or more of the history-based motion vector predictor candidates in the list of motion vector predictor candidates.
Motion vector predictor candidates ordering in merge list
Different implementations are described; particularly implementations for video encoding and decoding using merge lists comprising history-based motion vector predictor candidates and averaged motion vector predictor candidates. The method comprises: determining for a current block of the picture one or more history-based motion vector predictor candidates using motion information of blocks preceding the current block; determining for the current block one or more averaged motion vector predictor candidates by averaging a pair of motion vector predictor candidates in a list of motion vector predictor candidates, wherein the motion vector predictor candidates in the list are formed using motion information of blocks spatially and/or temporally surrounding the current block; and inserting one or more of the averaged motion vector predictor candidates before one or more of the history-based motion vector predictor candidates in the list of motion vector predictor candidates.
SYSTEMS AND METHODS FOR GAME-GENERATED MOTION VECTORS
Systems and methods for integrated graphics rendering are disclosed. In certain embodiments, the systems and methods utilize a graphics engine, a video encoding engine, and remote client coding engine to render graphics over a network. The systems and methods involve the generation of per-pixel motion vectors, which are converted to per-block motion vectors at the graphics engine. The graphics engine injects these per-block motion vectors into a video encoding engine, such that the video encoding engine may convert those vectors into encoded video data for transmission to the remote client coding engine.
SYSTEMS AND METHODS FOR GAME-GENERATED MOTION VECTORS
Systems and methods for integrated graphics rendering are disclosed. In certain embodiments, the systems and methods utilize a graphics engine, a video encoding engine, and remote client coding engine to render graphics over a network. The systems and methods involve the generation of per-pixel motion vectors, which are converted to per-block motion vectors at the graphics engine. The graphics engine injects these per-block motion vectors into a video encoding engine, such that the video encoding engine may convert those vectors into encoded video data for transmission to the remote client coding engine.
Method and apparatus for encoding/decoding images using adaptive motion vector resolution
The present disclosure relates to a method and apparatus for improving the encoding efficiency by adaptively changing the resolution of the motion vector in the inter prediction encoding and inter prediction decoding of a video. The apparatus includes: a predicted motion vector calculator for calculating a predicted motion vector of a current block to be encoded using motion vectors of one or more surrounding blocks; and a skip mode encoder for encoding a result of performing a prediction of the current block and information indicating that the current block is a skip block when the predicted motion vector satisfies a skip condition, wherein at least one motion vector among the motion vectors of the surrounding blocks and the motion vector of the current block has a resolution different from resolutions of the other motion vectors.
Method and apparatus for encoding/decoding images using adaptive motion vector resolution
The present disclosure relates to a method and apparatus for improving the encoding efficiency by adaptively changing the resolution of the motion vector in the inter prediction encoding and inter prediction decoding of a video. The apparatus includes: a predicted motion vector calculator for calculating a predicted motion vector of a current block to be encoded using motion vectors of one or more surrounding blocks; and a skip mode encoder for encoding a result of performing a prediction of the current block and information indicating that the current block is a skip block when the predicted motion vector satisfies a skip condition, wherein at least one motion vector among the motion vectors of the surrounding blocks and the motion vector of the current block has a resolution different from resolutions of the other motion vectors.
Systems and methods for player input motion compensation by anticipating motion vectors and/or caching repetitive motion vectors
Systems and methods for reducing latency through motion estimation and compensation techniques are disclosed. The systems and methods include a client device that uses transmitted lookup tables from a remote server to match user input to motion vectors, and tag and sum those motion vectors. When a remote server transmits encoded video frames to the client, the client decodes those video frames and applies the summed motion vectors to the decoded frames to estimate motion in those frames. In certain embodiments, the systems and methods generate motion vectors at a server based on predetermined criteria and transmit the generated motion vectors and one or more invalidators to a client, which caches those motion vectors and invalidators. The server instructs the client to receive input from a user, and use that input to match to cached motion vectors or invalidators. Based on that comparison, the client then applies the matched motion vectors or invalidators to effect motion compensation in a graphic interface. In other embodiments, the systems and methods cache repetitive motion vectors at a server, which transmits a previously generated motion vector library to a client. The client stores the motion vector library, and monitors for user input data. The server instructs the client to calculate a motion estimate from the input data and instructs the client to update the stored motion vector library based on the input data, so that the client applies the stored motion vector library to initiate motion in a graphic interface prior to receiving actual motion vector data from the server. In this manner, latency in video data streams is reduced.
Systems and methods for player input motion compensation by anticipating motion vectors and/or caching repetitive motion vectors
Systems and methods for reducing latency through motion estimation and compensation techniques are disclosed. The systems and methods include a client device that uses transmitted lookup tables from a remote server to match user input to motion vectors, and tag and sum those motion vectors. When a remote server transmits encoded video frames to the client, the client decodes those video frames and applies the summed motion vectors to the decoded frames to estimate motion in those frames. In certain embodiments, the systems and methods generate motion vectors at a server based on predetermined criteria and transmit the generated motion vectors and one or more invalidators to a client, which caches those motion vectors and invalidators. The server instructs the client to receive input from a user, and use that input to match to cached motion vectors or invalidators. Based on that comparison, the client then applies the matched motion vectors or invalidators to effect motion compensation in a graphic interface. In other embodiments, the systems and methods cache repetitive motion vectors at a server, which transmits a previously generated motion vector library to a client. The client stores the motion vector library, and monitors for user input data. The server instructs the client to calculate a motion estimate from the input data and instructs the client to update the stored motion vector library based on the input data, so that the client applies the stored motion vector library to initiate motion in a graphic interface prior to receiving actual motion vector data from the server. In this manner, latency in video data streams is reduced.
System and method of motion information storage for video coding and signaling
A system and method are provided for inter-ceding video in which encoder and decoder memory requirements associated with storage of motion information related to collocated coding units is reduced. In some embodiments motion information related to only a single collocated coding unit may be stored at the encoder and decoder. In operation, if the encoder determines that motion information for a current coding unit should replace the currently stored motion information for the currently stored motion information for the collocated coding unit, then the encoder can replace the motion information at the encoder and transmit an indicator with the current coding unit to signal to the decoder that the motion information currently stored should be updated or replaced with the motion information associated with the current coding unit.
Motion compensation method and module, chip, electronic device and storage media
The present disclosure relates to a motion compensation method and module, a chip, an electronic device, and a storage medium, to improve the problem of haloes easily appearing on the edges of moving objects.