Patent classifications
H04N21/4725
INTERACTIVE MULTIMEDIA MANAGEMENT SYSTEM TO ENHANCE A USER EXPERIENCE AND METHODS THEREOF
A system and methods is provided for converting visual, audio and/or other forms of sensory content & experiences that include items representing people, animals, objects, locations, products, services, organizations, events, textual information, etc. into interactive media that is used for accessing and saving data and information, obtaining additional content and for exercising further actions. A centralized platform provides individual and collective management of data, content and actions associated to the various types of users of the system.
INTERACTIVE MULTIMEDIA MANAGEMENT SYSTEM TO ENHANCE A USER EXPERIENCE AND METHODS THEREOF
A system and methods is provided for converting visual, audio and/or other forms of sensory content & experiences that include items representing people, animals, objects, locations, products, services, organizations, events, textual information, etc. into interactive media that is used for accessing and saving data and information, obtaining additional content and for exercising further actions. A centralized platform provides individual and collective management of data, content and actions associated to the various types of users of the system.
Selective interactivity
A system may selectively deliver interactive portions of a piece of content, based for example on a recipient user's historical tendency to use interactive portions of prior content. Multiple levels of interactivity may be defined for a given piece of content, such as an advertisement, and different users may receive different levels of interactivity based on how much they use interactive features. Some users may receive no interactive features at all, while others may receive the interactive features, and despite the fact that all of the users' devices may be perfectly capable of processing the interactive features for the user. The omission from transmission may conserve bandwidth and transmission resources.
Selective interactivity
A system may selectively deliver interactive portions of a piece of content, based for example on a recipient user's historical tendency to use interactive portions of prior content. Multiple levels of interactivity may be defined for a given piece of content, such as an advertisement, and different users may receive different levels of interactivity based on how much they use interactive features. Some users may receive no interactive features at all, while others may receive the interactive features, and despite the fact that all of the users' devices may be perfectly capable of processing the interactive features for the user. The omission from transmission may conserve bandwidth and transmission resources.
SYSTEMS/METHODS FOR IDENTIFYING PRODUCTS FOR PURCHASE WITHIN AUDIO-VISUAL CONTENT UTILIZING QR OR OTHER MACHINE-READABLE VISUAL CODES
An automated system/method for identifying and enabling viewer selection/purchase of products or services associated with digital content presented on a display device. Products within the digital content are identified and existing product placement data is ascertained. For products that do not include such data, other methodologies, with the assistance of third-party servers, are employed to assess identity and purchase availability. Viewer input designate products to assess or products can be automatically assessed. Viewers initiate purchase of identified products via the display device or other electronic devices controlled by viewers, such as via viewers' smart phones. Various processes for identifying products include use of AI processing, access to data on third-party servers, crowd sourcing and other methodologies. Various techniques for selecting products for purchases are employed including employing 3D codes (e.g., QR codes) alongside presented products to enable other portable electronic devices to facilitate purchase. Other features are described.
USING A CANVAS WITH CONTENT STICKERS TO COLLABORATIVELY SHARE AND CONSUME CONTENT BETWEEN USERS
Methods, systems, and storage media for sharing content are disclosed. Exemplary implementations may: initiate a conversation through a communication interface of a secure messaging platform; select at least a first content item from a content list; post the first content item to the canvas; play the first content item that was posted to the canvas; select at least a second content item from the content list; post the second content item to the canvas; and queue the second content item to play after the first content item.
USING A CANVAS WITH CONTENT STICKERS TO COLLABORATIVELY SHARE AND CONSUME CONTENT BETWEEN USERS
Methods, systems, and storage media for sharing content are disclosed. Exemplary implementations may: initiate a conversation through a communication interface of a secure messaging platform; select at least a first content item from a content list; post the first content item to the canvas; play the first content item that was posted to the canvas; select at least a second content item from the content list; post the second content item to the canvas; and queue the second content item to play after the first content item.
Display apparatus, terminal apparatus, and methods of controlling at least one peripheral device using same
A display apparatus, a terminal apparatus, and controlling methods are provided. The display apparatus includes: a communicator to communicate with a terminal apparatus or a relay server in order to receive collected status information about at least one peripheral device from the terminal apparatus, a display unit to display a user interface (UI) screen; and a controller to generate a control UI for controlling the at least one peripheral device or a security UI for monitoring a peripheral space through the at least one peripheral device based on the status information about the at least one peripheral device and based on whether a communication with the terminal apparatus is possible, thereby controlling a home device t in real time according to a communication status with the terminal apparatus.
Display apparatus, terminal apparatus, and methods of controlling at least one peripheral device using same
A display apparatus, a terminal apparatus, and controlling methods are provided. The display apparatus includes: a communicator to communicate with a terminal apparatus or a relay server in order to receive collected status information about at least one peripheral device from the terminal apparatus, a display unit to display a user interface (UI) screen; and a controller to generate a control UI for controlling the at least one peripheral device or a security UI for monitoring a peripheral space through the at least one peripheral device based on the status information about the at least one peripheral device and based on whether a communication with the terminal apparatus is possible, thereby controlling a home device t in real time according to a communication status with the terminal apparatus.
INTERACTIVE VIEWING EXPERIENCES BY DETECTING ON-SCREEN TEXT
Systems, methods, and devices for an interactive viewing experience by detecting on-screen data are disclosed. One or more frames of video data are analyzed to detect regions in the visual video content that contain text. A character recognition operation can be performed on the regions to generate textual data. Based on the textual data and the regions, a graphical user interface (GUI) definition to can be generated. The GUI definition can be used to generate a corresponding GUI superimposed onto the visual video content to present users with controls and functionality with which to interact with the text or enhance the video content. Context metadata can be determined from external sources or by analyzing the continuity of audio and visual aspects of the video data. The context metadata can then be used to improve the character recognition or inform the generation of the GUI.