Patent classifications
H04N21/6334
Realtime wireless synchronization of live event audio stream with a video recording
Systems and methods are presented herein that facilitate temporally synchronizing, in real time, a separately sourced high quality audio segment of a live event with a video segment that is generated by a recording device associated with a member of the audience. An A-V Synchronization Application may synchronize a video segment of a live event that is generated from a personal electronic device of an audience member with a high quality audio segment that is separately sourced and generated by professional sound recording equipment at the live event. The result of the temporal synchronization is a high fidelity digital audio visual recording of the live event. In various, the audience member may stream, in real-time, the high fidelity digital audio visual recording to an additional electronic device at a different geo-location. In some examples, narrative audio segments may be also included as part of the high fidelity digital audio visual recording.
MANAGING LIVE VIDEO STREAM CONNECTIONS
Exemplary embodiments of the present disclosure relate to minimizing data usage over a communication link. A system may include a server configured to receive, via a first connection, a video stream from at least one camera. The server may also be configured to provide, via a second connection, the video stream to a user device. Further, the server may be configured to continue to provide the video stream to the user device via the second connection in response to reception of an indicator indicating that a user of the user device is actively viewing the video stream. Moreover, the server may be configured to cause the video stream from the server to the user device to be terminated in response to lack of receipt of the indicator within a predetermined time interval. Associated methods and systems are also disclosed.
MANAGING LIVE VIDEO STREAM CONNECTIONS
Exemplary embodiments of the present disclosure relate to minimizing data usage over a communication link. A system may include a server configured to receive, via a first connection, a video stream from at least one camera. The server may also be configured to provide, via a second connection, the video stream to a user device. Further, the server may be configured to continue to provide the video stream to the user device via the second connection in response to reception of an indicator indicating that a user of the user device is actively viewing the video stream. Moreover, the server may be configured to cause the video stream from the server to the user device to be terminated in response to lack of receipt of the indicator within a predetermined time interval. Associated methods and systems are also disclosed.
Method and device for playing contents
The present invention provides a method for playing contents, which are stored in a storage device connected via at least one interface, the method comprising: detecting a connection of the storage device; transmitting transaction information stored in the detected storage device to a license server, wherein the transaction information includes transaction identification information which identifies a corresponding transaction and a user; receiving, from the license server, license information allowing to play the contents; and playing the contents on the basis of the license information, wherein the license information includes a license file and a license key.
Method and device for playing contents
The present invention provides a method for playing contents, which are stored in a storage device connected via at least one interface, the method comprising: detecting a connection of the storage device; transmitting transaction information stored in the detected storage device to a license server, wherein the transaction information includes transaction identification information which identifies a corresponding transaction and a user; receiving, from the license server, license information allowing to play the contents; and playing the contents on the basis of the license information, wherein the license information includes a license file and a license key.
Content entitlement determinations for playback of video streams on portable devices
Video content is streamed to portable devices based on an entitlement determination that includes determining the location of the portable device. Channel listings available for the portable device may be filtered based on the determined entitlements. A device may determine an indication of a location of the portable device and determine entitlements defining which of the plurality of video content items are permitted to be viewed by the portable device, where the entitlements are determined based at least on the indication of the location of the portable device. The device may further transmit, to the portable device, a listing of the plurality of video content items, filtered based on those of the plurality of video content items that are permitted to be viewed by the portable device, as determined by the entitlements.
Content entitlement determinations for playback of video streams on portable devices
Video content is streamed to portable devices based on an entitlement determination that includes determining the location of the portable device. Channel listings available for the portable device may be filtered based on the determined entitlements. A device may determine an indication of a location of the portable device and determine entitlements defining which of the plurality of video content items are permitted to be viewed by the portable device, where the entitlements are determined based at least on the indication of the location of the portable device. The device may further transmit, to the portable device, a listing of the plurality of video content items, filtered based on those of the plurality of video content items that are permitted to be viewed by the portable device, as determined by the entitlements.
Methods, systems, and media for recommending media content based on attribute grouped viewing sessions
In some embodiments, a method for recommending content comprises: receiving an authorization to access a media content consumption history, wherein the media content consumption history includes a plurality of viewing sessions that each include media content items that have been consumed during that viewing session and wherein each of the plurality of viewing sessions is associated with session attribute information; generating a plurality of session group profiles by grouping a subset of viewing sessions from the plurality of viewing sessions based on the session attribute information; determining that a user device is consuming a media content item in a current viewing session; in response to determining that the current viewing session matches a session group profile from the plurality of session group profiles, and causing a recommended media content item to be presented on the user device.
Methods, systems, and media for recommending media content based on attribute grouped viewing sessions
In some embodiments, a method for recommending content comprises: receiving an authorization to access a media content consumption history, wherein the media content consumption history includes a plurality of viewing sessions that each include media content items that have been consumed during that viewing session and wherein each of the plurality of viewing sessions is associated with session attribute information; generating a plurality of session group profiles by grouping a subset of viewing sessions from the plurality of viewing sessions based on the session attribute information; determining that a user device is consuming a media content item in a current viewing session; in response to determining that the current viewing session matches a session group profile from the plurality of session group profiles, and causing a recommended media content item to be presented on the user device.
Media network environment
A network media environment includes a first hub network and a second hub network. The first hub network encompasses a first local environment based on a first server which is coupled to a first client. The second hub network encompasses a second local environment based on a second server which is also coupled to the first client. The first local environment and the second local environment overlap. The second local environment is movable with a movement of the second server.