Patent classifications
H04N21/64776
Method for controlling HARQ timing in LTE telecommunication system
A communication method applicable for a LTE TDD system is disclosed. The communication method includes: if a radio frame has a plurality of UL sub-frames, adopting a flexible TTI bundling operation on at least one of the UL sub-frames in the radio frame; and when the radio frame is changed from a first configuration into a second configuration, the HARQ timing for a eNB to transmit ACK/NACK messages for the bundled UL sub-frames is the same as the HARQ timing for the eNB to transmit ACK/NACK messages for the last sub-frame of the bundled UL sub-frames in the second configuration.
Method and apparatus for high bandwidth data transmission in content delivery networks
Methods and apparatus for delivering data over extant infrastructure within a content-based network. In one embodiment, the network comprises a cable network, and the infrastructure comprises that nominally used for on-demand (OD) services such as VOD. The method includes the allocation of dedicated end-to-end network resources via a session request, as well as data flow control and packet size adaptation, by a data server based on feedback from the requesting/receiving client device (e.g., DSTB) within the network. Mechanisms for retransmission requests for error recovery are also provided.
Identify bad files using QoS data
Methods and apparatus are described for validating files associated with content items. The validation can be performed according to feedback statistics including failure rates pertaining to the content items.
Internet-based video delivery system
A system and method for delivering content over the Internet from a content source to a destination is disclosed which includes the use of an overlay network, built on an underlying IP network. Additionally, error correction capability is added to the overlay network to allow the destination to reconstitute packets lost during the transmission over the Internet. In one embodiment, an overlay network is created using a plurality of overlay nodes, which may be geographically distributed, either throughout the country or throughout the world. Each respective content source or destination is also a part of the overlay network. Overhead, capable of providing error correction capability, is added to the content flow as it enters the overlay network. As the content flow leaves the overlay network, this overhead is removed from the content flow. In the case of transmission errors across the overlay network, the overhead information is used to reconstitute lost or corrupted packets.
Packets recovery system and method
In a network for reliable transfer of packets from a transmitter to a receiver using a Real-time Transport Protocol (RTP), a system for packet recovery, the system comprising a detection block (detector) for packet loss detection and a probe device (probe) for lost packet retransmission, wherein the detector is configured to send a packet retransmit request to the probe upon detecting a packet loss (a lost packet), and wherein the probe is configured to store received packets and retransmit the lost packet responsive to the retransmit request.
Program support service based on secondary network and connection
A method, a device, and a non-transitory storage medium having instructions to establish a first connection via a first network that provides access to a program service; obtain program support service data that indicates a program support service including at least one of a retransmission service, an error correction service, or a scalable program service; determine whether to invoke the program support service based on the program support service data; establish a second connection via a second network that provides access to the program support service in response to a determination to invoke the program support service; invoke the program support service via the second connection; receive program data of a program via the first connection; and receive program support data pertaining to the program via the second connection.
APPARATUS AND METHOD FOR RECEIVING A SIGNAL
There are provided method and apparatus for multiple device reception. A method performed by a first device and an apparatus includes receiving a signal. The method further includes determining, using a processor, if an error exists in a portion of the received signal, transmitting a request to a second device through a communication network if it is determined that an the error exists in the received signal, the second device being connected to the first device through the communication network and also receiving the signal, the request identifying a portion of the signal to be sent from the second receiver, and replacing the portion of the received signal with the portion of the signal sent from the second device.
Retransmission of data lost between a sender and a receiver
A method is provided for receiving a realtime data stream transmitted at a given speed in the form of packets between a transmitter and a receiver in a telecommunication network. The receiver has a buffer memory for storing the received packets. The method includes the following steps after detection of a loss of packets: requesting retransmission of the lost packets at a speed that is higher than the given speed; receiving retransmitted packets and realtime packets, the retransmitted packets having been transmitted with priority in relation to the realtime packets; and storing the retransmitted packets in the buffer memory.
STREAMING MEDIA DELIVERY SYSTEM
Streaming media, such as audio or video files, is sent via the Internet. The media are immediately played on a user's computer. Audio/video data is transmitted from the server under control of a transport mechanism. A server buffer is prefilled with a predetermined amount of the audio/video data. When the transport mechanism causes data to be sent to the user's computer, it is sent more rapidly than it is played out by the user system. The audio/video data in the user buffer accumulates; and interruptions in playback as well as temporary modem delays are avoided.
STREAMING MEDIA DELIVERY SYSTEM
Streaming media, such as audio or video files, is sent via the Internet. The media are immediately played on a user's computer. Audio/video data is transmitted from the server under control of a transport mechanism. A server buffer is prefilled with a predetermined amount of the audio/video data. When the transport mechanism causes data to be sent to the user's computer, it is sent more rapidly than it is played out by the user system. The audio/video data in the user buffer accumulates; and interruptions in playback as well as temporary modem delays are avoided.