A61F2/583

ACTUATION SYSTEMS FOR PROSTHETIC DIGITS
20230088565 · 2023-03-23 ·

Features for prosthetic digits are described. The digits mimic natural fingers by having multiple articulating segments, for example three, that can rotate varying amounts. Actuation systems for the prosthetic digits may include a compact actuator that expands linearly to rotate the digit. Each digit may have its own actuator, which may be housed in the digit and/or the palm. A motor may rotate a leadscrew. The leadscrew may engage and move axially a housing or other member. Axial movement of the housing or member causes the proximal digit segment to pivot and thus the digit to articulate. In some embodiments, the leadscrew may rotate a wheel to actuate a tendon. An actuation tendon may cause a closing rotation of the digit segments, and a return tendon may cause an opening rotation.

PROSTHETIC DIGITS AND ACTUATORS
20220339009 · 2022-10-27 ·

Features for prosthetic digits and actuation systems including transmission features for a worm wheel rotation by a lead screw. A keyed member such as a central axle is spring-biased and transmits rotation from the worm wheel to the digit while allowing for manual rotation of the digit without damaging the worm wheel or other components. In some embodiments, the digit may include a link having flexibility to cause rotation of the digit segments while absorbing shock or otherwise high rotational loads. The digit may include a single-sided drive mechanism, where the opposite side provides support in case of high lateral loads. The digit may include a motor and gearbox in parallel and connected mechanically via a transfer gearbox. The digit may include a variable speed and variable torque gearbox.

Artificial Intelligence Enabled Neuroprosthetic Hand
20230086004 · 2023-03-23 ·

A prosthetic limb in amputation rehabilitation, having a forearm and a hand with four fingers and a thumb, with the wrist and the fingers & thumb thereof being fully independently controlled by nerve signals originating in the amputee's brain and not being controlled by the actions of nearby muscles in the amputee's upper arm or shoulder. Control of the prosthesis is achieved by a fully contained electronic unit in the forearm of the prosthesis that receives neural signals from the brain, converts the analog neural signals to digital signals that are fed into an artificial intelligence engine circuit that utilizes a library of algorithms to learn from the brain what the signals are that will produce a desired hand and finger movement, then convert its computed digital output to analog electrical signals that are fed to the prosthetic hand and finger to produce actual motion as instructed by the brain.

Prosthetic leg comprising three-dimensionally printed elements
11607324 · 2023-03-21 ·

A prosthetic appendage for attachment to an outer extremity of an amputated limb that is composed of modular elements fabricated by three-dimensional printing. In one embodiment the prosthetic appendage is a leg. The prosthetic leg includes a foot portion and a plurality of modular and three-dimensionally printed limb elements. One of the plurality of limb elements is pivotally coupled to the foot portion and another of the limb elements is configured at one end to receive the outer extremity of the amputated leg. In another embodiment of the present invention the prosthetic appendage is a hand. The prosthetic hand includes a wrist element with one end configured to receive the outer extremity of an amputated hand, a base portion attached to the wrist element and a plurality of modular and three-dimensionally printed finger elements selectively coupled to adjacent finger elements or the base to form prosthetic fingers.

Systems and methods for postural control of a multi-function prosthesis

Systems and methods for postural control of a multi-function prosthesis are provided. Various embodiments provide for a postural controller that use EMG signals to drive a point in a posture space and outputs continuously varying joint angles for a powered prosthetic hand. The postural controller can include an EMG signal processing unit to receive signals from electrodes for processing (e.g., band pass filtering, rectification, root mean square averaging, dynamic tuning, etc.). The processed EMG signals can then be combined or converted to produce a point in the postural control domain. The PC domain map defines the posture that corresponds to each PC cursor coordinate. This map can have limitless possible postures and limitless possible positions of the postures. The Joint Angle Transform converts the PC cursor coordinate into the joint angle array which is sent to the prosthetic hand thereby creating more natural movements.

Hand assembly for an arm prosthetic device

A prosthetic arm apparatus comprising a plurality of segments that provide a user of the prosthetic arm apparatus with substantially the same movement capability and function as a human arm. The segments are connectable to one another and connectable to a harness mount that may be adorned by the user. Each segment of the plurality of segments provides a portion of the movement capability, enabling the plurality of connected segments connected to the harness mount to provide substantially the same movement capability as that lacking in the user.

Modular and lightweight myoelectric prosthesis components and related methods

Prosthetic devices and, more particularly, modular myoelectric prosthesis components and related methods, are described. In one embodiment, a hand for a prosthetic limb may comprise a rotor-motor; a transmission, comprising a differential roller screw; a linkage coupled to the transmission; and at least one finger coupled to the linkage. In one embodiment, a component part of a wrist of a prosthetic limb may comprise an exterior-rotor motor, a planetary gear transmission, a clutch, and a cycloid transmission. In one embodiment, an elbow for a prosthetic limb may comprise an exterior-rotor motor, and a transmission comprising a planetary gear transmission, a non-backdrivable clutch, and a screw.

SYSTEM AND METHOD FOR PRODUCING CLINICAL MODELS AND PROSTHESES
20170360578 · 2017-12-21 ·

An example method for producing a prosthetic device for a patient includes obtaining imaging data corresponding to a body part of a patient, generating an object model corresponding to the body part based on the imaging data, generating a prosthesis model based on the object model, generating a set of instructions based on the prosthesis model, and executing the set of instructions using a three-dimensional printer, where the set of instructions, when executed by the three-dimensional printer, cause the three-dimensional printer to produce the prosthetic device for the patient.

SYSTEM AND METHOD FOR ELECTROTACTILE FEEDBACK

A system and method for transferring proprioceptive and/or sensory information from a prosthesis or from a sensing system disposed at a body part having poor or no sensation, to the skin of a user wearing the prosthesis or the sensing system, includes: a device for providing electrotactile feedback in the form of an electrical stimulation pattern with coding scheme for at least one input signal; and at least one multi-pad electrode configured to be positioned on a part of the body of the user. The multi-pad electrode includes a plurality of pads configured to be selectively and discretely activated/deactivated according to the predefined stimulation pattern.

Prosthetic wrist

Prostheses include a terminal device, a back-lock mechanism, a wrist, a limb-socket, and a harness system. The terminal device can be a five-fingered mechanical hand that provides a releasable adaptive grasp, and has independently flexible fingers. The limb socket can be 3D printed using a molded model of a remnant limb. The harness strap can encircle an unaffected limb and is coupled to the terminal device with a cable so that a user can control the terminal device. The harness system can include a 3D printed harness ring that couples to the cable.