A63B2071/0636

Climber exercise machine

Climber exercise machine comprises a frame connected to a base through a base connection, the frame pivotable about the base connection. A right handle and a left handle are connected to respective right and left sides of the frame, the right handle moving within a first range of motion, the left handle moving within a second range of motion. A right pedal and a left pedal are connected to the respective right and left sides of the frame, the right pedal moving within a third range of motion, the left pedal moving within a forth range of motion. The right handle, the left handle, the right pedal, and the left pedal movable generally in the same plane. An angle between the frame and a plane parallel to an underside of the base is adjustable while the climber exercise machine is mounted by a user.

Method and Apparatus for Analysis of Gait and to Provide Haptic and Visual Corrective Feedback
20170225033 · 2017-08-10 · ·

A system for analysis of user gait and to provide correction in form of haptic and visual feedback. This system comprises a motion and force sensors and a haptic actuator embedded in the user shoe insoles in communication with a smart-phone based analysis application, configured to calculate motion and orientation of the user feet in relation to the value, location and distribution of ground reaction forces measured by sensors located in the shoe insoles and after analysis of said forces and motion, to provide haptic feedback to the user foot instructing about the location (and timing) of pressure the user must apply to achieve an optimal gait.

FITNESS-BASED GAME MECHANICS
20170216675 · 2017-08-03 ·

Embodiments provide techniques for rewarding users within a computer game for performing fitness activity. One embodiment determines a physical world fitness gaming objectives for a first user. Physical activity of the first user is monitored using one or more fitness devices to collect user fitness data. The user fitness data is analyzed to determine whether the first user has completed the one or more physical world gaming objectives. Upon determining a first one of the one or more physical world gaming objectives has been completed, embodiments determine one or more game rewards corresponding to the completed first physical world gaming objective and grant the first user the one or more game rewards within the first computer game.

COMBINATION GESTURE GAME MECHANICS USING MULTIPLE DEVICES
20170220104 · 2017-08-03 ·

Embodiments provide techniques for altering a virtual world based on combinational input gestures. Embodiments retrieve a definition for a combinational gesture within a computer game, the definition specifying physical actions to perform according to a specified timing schedule in order to successfully perform the combinational gesture. User activity is monitored to detect when a first user input from a first input devices sufficiently matches a first predefined pattern of user input corresponding to a first physical action, and to detect when a second user input from a second input device sufficiently matches a second predefined pattern of user input corresponding to a second physical action. Embodiments determine that the first and second user inputs were performed according to the timing schedule specified in the definition. A status of at least one aspect of a virtual world for the computer game is altered, based on performance of the combinational gesture.

Method and system for athletic motion analysis and instruction
09770658 · 2017-09-26 · ·

A system and method for analyzing and improving the performance of a body motion of an animal or human subject requires instrumenting a subject with inertial sensors, monitoring a body motion of interest, converting sensor data into motion data and animation, comparing the motion data with existing data for motion related performance parameters, providing a real-time, information rich, animation and data display of the results in color coded displays; and based on the results prescribing a training regime with exercises selected from a library of standardized exercises using standardized tools and training aids.

Method and System for Automated Personal Training that Includes Training Programs

Systems and methods for creating personalized exercise programs are disclosed. An image capture device and a computer device are used to capture images of a user while the user performs athletic movements. The images may then be evaluated to create a human movement screen score. The human movement screen score, goal and time commitment information may then be used to create a personalized exercise program tailored to the specific user.

Interactive exercise apparatus
20210379447 · 2021-12-09 · ·

An interactive exercise apparatus includes a mirror display device, a control unit, and an identification unit. The mirror display device is able to reflect an image of a user and display workout information and video content with an exercise instructor performing an exercise for guiding the user to perform the exercise. The control unit is configured to control operation of the mirror display device. The identification unit is coupled to the control unit for identifying images of the user or exercise equipment. A workout list unit is coupled to the control unit for providing a list of fitness courses. The control unit is operable to control the mirror display device to show corresponding fitness courses for allowing the user to choose according to a movement posture of the user or exercise equipment the user used recognized by the identification unit.

EXERCISE EQUIPMENT
20220203206 · 2022-06-30 · ·

An objective of the present invention is to provide exercise equipment which can provide a user with an immersive experience that allows the user to feel like they are there, while reducing unease or discomfort on the part of the user. The exercise equipment comprises: an exercise device for allowing a user to carry out a prescribed exercise; a measurement device which measures a viewpoint position of the user in a prescribed reference coordinate system when the user carries out the exercise using the exercise device; and a video device which generates and displays a display image of an object in a virtual space of the reference coordinate system on a fixed screen according to the viewpoint position, the display image simulating how the object would appear when viewed from the viewpoint position through the screen.

PITCHING TRAINING AID
20220161113 · 2022-05-26 ·

The present invention relates to a pitching training aid for shadow pitching training, the pitching training aid comprising: a receiving body which includes an inner receiving space and has openings at both sides thereof, and replicates a baseball in a state where a user encompasses and holds the receiving body with his/her hand or wears the receiving body on his/her fingers through the receiving space; a locking holder which is detachably inserted and fixed in the receiving space through the opening of the receiving body, and provides a locking region where locking through-holes are formed in the longitudinal direction, so as to allow at least one finger to be fitted and locked into the locking holder in the longitudinal direction, the locking holes extending in a curved shape having a predetermined curvature; and an elongated body which has a rod shape extending a predetermined length from one side of the receiving body, and provides load and vibration while being elastically deformed and restored by rotation of a user's arm.

EXERCISE APPARATUS WITH INTEGRATED HOLOGRAPHIC DISPLAY
20220161120 · 2022-05-26 ·

Stationary exercise machine with integrated holographic display to simulate depth and motion is disclosed. The disclosure uses an integrated and responsive 3-dimensional (3D) or holographic display attached to and/or integrated with stationary exercise equipment to create a more immersive, engaging and enjoyable stationary exercise experience. The 3D or holographic display provides a more stimulating sensory experience and can better simulate the perception of depth and motion through a 3D virtual environment.