Patent classifications
A63F2007/301
Obstacle Course Game
A portable, configurable obstacle course game is provided for creating an interactive, entertaining game in a small space. The game is arranged along or above a path for a rolling ball, and obstacles move into and out of the ball's path, creating challenges for the players to roll or hit the ball through the path. Players can interact with each other and set difficulty levels in various play modes. The game is portable and configurable, so that it can be arranged on different playing surfaces, with different obstacles and even environmental interactions. The game can also communicate with wireless devices such as an application on a user's mobile phone, for additional game features.
PORTABLE DICE GAME CONSISTING OF PLAYING SURFACE WITH HOLES AS GOALS AND MOVABLE OBSTACLES
The present disclosure describes systems and methods for a portable dice game. In some aspects, the portable dice game comprises a playing surface and one or more holes in the playing surface. Each of the one or more hole define a scoring zone. The playing surface further comprises a demarcation line indicating a boundary of each scoring zone. During the dice game, when a player rolls a die and the die crosses the demarcation line and remains on the playing surface within the scoring zone, points are awarded based on a representation of a number shown on the die. Additional points are awarded when the die lands in one of the one or more holes within the scoring zone.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.