Patent classifications
A63F9/0834
INTELLIGENT MAGIC CUBE, AND SENSING SHAFT CENTER STRUCTURE AND TIMING METHOD USED THEREBY
An intelligent magic cube, and a sensing shaft center structure and a timing method used thereby. The sensing shaft center structure comprises a main body; the main body comprises a core (1) having an internal cavity, and several tubular shafts (2) communicated with the core (1). An internal central control module (3) is provided inside the cavity, and comprises a state obtaining unit. Each tubular shaft (2) is provided with a state signal sending set (4). The state signal sending set (4) comprises a signal selector and multiple signal exciters. The signal selector may be paired with any signal exciter, and generate a corresponding state signal. The state obtaining unit is configured to be able to receive the state signal sent from the state signal sending set (4).
Cubical 3-D magnetic puzzle with movable sectors
Disclosed herein is the 3-D puzzle implemented as a cube consisting of eight movable sectors configured to move about a central cross-piece created by three axels that are perpendicular to each other. Each movable sector includes three movable elements positioned orthogonally to each other. Each movable element has an outer edge surface attached to a holder. The holders of the three movable elements form a central cross inside the movable sector. The central cross allows the three movable elements to assume positions where the movable element is extracted or retracted relative to the hosting movable sector. Each holder of the movable element has a magnet positioned inside. The central piece of the 3-D cubical puzzle is formed by a central cross made of three orthogonal axes with flat ends configured to fix the movable elements in a static position and to move from one static position into another.
GRAPHIC USER INTERFACE USING KINEMATIC INPUTS ON TRANSFORMABLE DISPLAY DEVICE
An automated method for facilitating an interactive gaming environment in variable multi-display arrangement includes compiling or receiving at least two various subsets of images, assigning rules of interacting of elements belonging to different subsets of images, and deploying one or more modes of processing resulting images.
Game device and system
Systems, devices, and methods for a system for a 3-D combination puzzle cube. A game device may include: an outer shell defining a set of guide channels, an inner shell housed within the outer shell, a tumbler system housed within the inner shell, and a set of cube components configured to slide across the set of guide channels, where the set of cube components are arranged to form a 333 cube, and where at least four cube components on each side of the formed 333 cube have an imprinted chess piece.
Puzzle with magnetic system
A puzzle with a magnetic system including eight spherical elements of the same diameter, containing magnets near their surfaces and connected to each other by magnetic attraction, wherein the spherical elements form a cubic structure with their centers arranged in a 222 matrix, wherein each sphere is configured to rotate in three mutually orthogonal directions.