A63F2009/2404

Card-handling device and method of operation

Card-handling devices may include a randomizer configured to randomize ordering of playing cards in a set of playing cards. An output may be configured to present a group of cards at a time from the randomizer for removal from the card-handling device. An image capturer may be positioned and configured to capture image data of at least a portion of each playing card handled by the randomizer, the image data comprising at least a suit and a rank of each playing card. A nontransitory memory device may be operatively connected to the randomizer and to the image capturer, the nontransitory memory device configured to store at least the image data and group assignment data of each playing card in each group of cards presented for removal by the output. A display may be operatively connected to the nontransitory memory, the display configured to display a history of the image data and group assignment data of each playing card in each group of cards presented for removal by the output upon request.

Remote control of a first user's session by a second user

A method is provided, including: receiving a request to initiate a session of a cloud application for a first user; executing, by a cloud server computer, the first user's session of the cloud application to generate video content; streaming the video content to the first client device for rendering to a first display device; receiving a request from a second client device associated with a remote second user to view the video content; streaming the video content over the network to the second client device; processing a request to transition control of the first user's session to the second user; initiating control of the first user's session by the second user, wherein initiating control by the second user includes deactivating control by the first client device and activating control by the second client device.

GENERATION OF GAMEPLAY VIDEO BASED ON SOCIAL NETWORK SHARING

A method, including: executing, by a cloud gaming system, a session of a video game; recording the user's gameplay of the video game; analyzing the user's recorded gameplay to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold; during the session of the video game, receiving a request from the client device, the request being initiated from a button of a controller device interfaced to the client device; responsive to the request, presenting, through the client device, the region of interest; generating, by the cloud gaming system, a gameplay video of the video game based on the region of interest; sharing the gameplay video of the video game over the social network to one or more additional client devices for viewing by one or more additional users.

Generation of gameplay video based on social network sharing

A method for generating a gameplay video of a video game is provided. The method initiates with recording a user's gameplay of the video game. The user's recorded gameplay is analyzed to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold. Boundaries are defined within a gameplay context of the video game based on the determined region of interest that define options for selection of a beginning and an end for the gameplay video. The gameplay video of the video game is generated based on the selection defined from the boundaries. The gameplay video of the video game is shared over the social network to one or more additional client devices for viewing by one or more additional users.

REMOTE CONTROL OF A FIRST USER'S SESSION BY A SECOND USER

A method is provided, including: receiving a request to initiate a session of a cloud application for a first user; executing, by a cloud server computer, the first user's session of the cloud application to generate video content; streaming the video content to the first client device for rendering to a first display device; receiving a request from a second client device associated with a remote second user to view the video content; streaming the video content over the network to the second client device; processing a request to transition control of the first user's session to the second user; initiating control of the first user's session by the second user, wherein initiating control by the second user includes deactivating control by the first client device and activating control by the second client device.

CARD-HANDLING DEVICE AND METHOD OF OPERATION

Card-handling devices may include a randomizer configured to randomize ordering of playing cards in a set of playing cards. An output may be configured to present a group of cards at a time from the randomizer for removal from the card-handling device. An image capturer may be positioned and configured to capture image data of at least a portion of each playing card handled by the randomizer, the image data comprising at least a suit and a rank of each playing card. A nontransitory memory device may be operatively connected to the randomizer and to the image capturer, the nontransitory memory device configured to store at least the image data and group assignment data of each playing card in each group of cards presented for removal by the output. A display may be operatively connected to the nontransitory memory, the display configured to display a history of the image data and group assignment data of each playing card in each group of cards presented for removal by the output upon request.

Card-handling device and method of operation

The present invention features a playing card shuffling device, which through the use of a small image capturing means, captures an image of a face value of each card and stores the image in memory. This image is sorted in the format of a bitmap image. An operator of the device would be able to recall, through the use of a keypad, the images of the cards that comprised individual hands in the previous game. This feature allows for verification of a winning hand after a game has been completed. Thereby, a quick recheck of hands before playing a winning hand is performed. The face value of each card is determined by character recognition software. These card values would be stored in memory for archival access for use in monitoring the randomness of the game and determining the number of winnings hands.

Gaming keyboard with hand registration features

A gaming keyboard and related methods are disclosed that provide features to enhance the computer gaming experience. A keyboard connection pod is disclosed that improves power capabilities of the keyboard thereby allowing for enhanced features that require more power. A panic mechanism is disclosed that can be triggered to cause one or more selected keys to change states. Keycap rim-lighting is disclosed that provides improved visual indication of key positions. A hand registration enhancement is disclosed including a spacebar having a thumb notch and/or WASD and spacebar keys with different tactile response than other keys. Function keys are disclosed that are positioned proximate to allow reduced movement of the left hand. An integrated cord wrap tray is disclosed for a peripheral such as a mouse. Other features and variations are also disclosed.