A63F2009/2407

Remote control of a first user's session by a second user

A method is provided, including: receiving a request to initiate a session of a cloud application for a first user; executing, by a cloud server computer, the first user's session of the cloud application to generate video content; streaming the video content to the first client device for rendering to a first display device; receiving a request from a second client device associated with a remote second user to view the video content; streaming the video content over the network to the second client device; processing a request to transition control of the first user's session to the second user; initiating control of the first user's session by the second user, wherein initiating control by the second user includes deactivating control by the first client device and activating control by the second client device.

Hand-held controllers with capacitive touch sensors for virtual-reality systems

There is provided a hand-held controller for a virtual-reality system. The hand-held controller includes a user-input surface and a grip coupled to the user-input surface. The user-input surface includes a first user-input key situated on the user-input surface. The first user-input key includes a first capacitive touch sensor to detect a finger of a user hovering above the first user-input key and contacting the first user-input key.

ELECTRONIC GAME BOARD
20180140936 · 2018-05-24 ·

An electronic table top game board that includes: an interface area, where the interface area adapts to a predetermined configuration based on user input; player informational displays surrounding the interface area; and a plurality of user interactive devices. The interface area and the plurality of user interactive devices preferably include touch interactive protocol. The electronic table top game board may also include an alternative controller, where the alternative controller includes a joystick and a plurality of control buttons.

GENERATION OF GAMEPLAY VIDEO BASED ON SOCIAL NETWORK SHARING

A method, including: executing, by a cloud gaming system, a session of a video game; recording the user's gameplay of the video game; analyzing the user's recorded gameplay to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold; during the session of the video game, receiving a request from the client device, the request being initiated from a button of a controller device interfaced to the client device; responsive to the request, presenting, through the client device, the region of interest; generating, by the cloud gaming system, a gameplay video of the video game based on the region of interest; sharing the gameplay video of the video game over the social network to one or more additional client devices for viewing by one or more additional users.

CAMERA GUIDED ARCADE GAME
20180096565 · 2018-04-05 ·

An arcade game with that allows a player to control the game using a video feedback plus a tactile response is provided. A player must use the video feed for controlling the game, and the video feed can be transmitted from a remote location. The video signal can be transmitted via the internet, a wireless connection, or a wired connection.

User-replaceable thumbstick top for game controller

A user-replaceable thumbstick top for a user input device is described. The thumbstick top comprises one or more first mating elements that are adapted to mate with one or more second mating elements of a thumbstick base of the user input device. The first and second mating elements are configured to enable the thumbstick top to be removably connected to the thumbstick base. The manner of interconnection between the thumbstick top and the thumbstick base is such that a user can connect and disconnect the two components without having to disassemble the game controller and without having to use any tools.

Generation of gameplay video based on social network sharing

A method for generating a gameplay video of a video game is provided. The method initiates with recording a user's gameplay of the video game. The user's recorded gameplay is analyzed to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold. Boundaries are defined within a gameplay context of the video game based on the determined region of interest that define options for selection of a beginning and an end for the gameplay video. The gameplay video of the video game is generated based on the selection defined from the boundaries. The gameplay video of the video game is shared over the social network to one or more additional client devices for viewing by one or more additional users.

REMOTE CONTROL OF A FIRST USER'S SESSION BY A SECOND USER

A method is provided, including: receiving a request to initiate a session of a cloud application for a first user; executing, by a cloud server computer, the first user's session of the cloud application to generate video content; streaming the video content to the first client device for rendering to a first display device; receiving a request from a second client device associated with a remote second user to view the video content; streaming the video content over the network to the second client device; processing a request to transition control of the first user's session to the second user; initiating control of the first user's session by the second user, wherein initiating control by the second user includes deactivating control by the first client device and activating control by the second client device.

Virtual chess table
09715213 · 2017-07-25 ·

The virtual chess table includes a table that includes a touch screen and joystick on opposing sides of the table. The touch screen and joystick are each used by competing players in order to play a game chess. The table includes a pane of glass that encloses an image projector there under. The image projector is used to generate a chessboard on the pane of glass. A hologram projector system is included and is suspended above the table. The hologram projector system is used to create a three-dimension hologram of the chess pieces used to play the game of chess. The hologram projector system and the image projector are in wired connection with a computer located underneath the table. The computer is also in wire connection with the touch screen and joystick provided at opposing sides of the table.