Patent classifications
A63F2009/2408
Clicking Mechanism Toys
A clicking mechanism toy having a body and head in the form of an animal or insect. The body accommodates a multitude of clicking mechanisms. Optionally a depressible push button of the clicking mechanism is colored, is transparent and can be illuminated. Also optionally such a version can be used in a pattern game where a push button illuminates until it is depressed and in another game where a user determines how fast the user can press an illuminated push button, causing the illumination to cease. The light can be within a housing for the push button or within the body of the toy. In one such version the single light directly illuminates all the push buttons, and in another such version fiber optic fibers go from a light source to each push button, enabling individual control and the aforementioned games.
TACTILE, INTERACTIVE NEUROMORPHIC ROBOTS
In one embodiment, a neuromorphic robot includes a curved outer housing that forms a continuous curved outer surface, a plurality of trackball touch sensors provided on and extending across the continuous curved outer surface in an array, each trackball sensor being configured to detect a direction and velocity a sweeping stroke of a user, and a plurality of lights, one light being collocated with each trackball touch sensor and being configured to illuminate when its collocated trackball touch sensor is stroked by the user, wherein the robot is configured to interpret the sweeping stroke of the user sensed with the plurality of trackball touch sensors and to provide immediate visual feedback to the user at the locations of the touched trackball touch sensors.
Boxing device for performing a harmless boxing match, method and uses thereof
A boxing device (1,400) serves for performing a harmless boxing match. The boxing device (1,400) has a base (2,5,53,87), a buffer (3,6,54) configured to hit a target (A,B,75) without injuring the target (A,B,75), and an extensible joint (4,7,54) that connects the base (2,5,53,7) and the buffer (3,6,54) to move the buffer between a retracted position and one or more extended positions. The extensible joint (4,79,82) is an element assembly of at least two extension elements (8,9,55,56,80a,80b), the extensible joint is configured to move the buffer (3,6,54) into the one or more extended positions by virtue of the propulsive force transferred to the extensible joint (4,79,82) by a punch done by a hand of a boxer (A,B) holding the boxing device (1,400), and auto-retract after the punch has been performed. The harmless boxing match is an enjoyable and beguiling exercise, which furthermore imparts good and healthy motions to the participants.
Hand-held controllers with capacitive touch sensors for virtual-reality systems
There is provided a hand-held controller for a virtual-reality system. The hand-held controller includes a user-input surface and a grip coupled to the user-input surface. The user-input surface includes a first user-input key situated on the user-input surface. The first user-input key includes a first capacitive touch sensor to detect a finger of a user hovering above the first user-input key and contacting the first user-input key.
Tactile, interactive neuromorphic robots
In one embodiment, a neuromorphic robot includes a curved outer housing, and multiple touch sensors provided on the outer housing, wherein the robot is configured to interpret a touch of a user sensed with the touch sensors.
BOXING DEVICE FOR PERFORMING A HARMLESS BOXING MATCH, METHOD AND USES THEREOF
A boxing device (1,400) serves for performing a harmless boxing match. The boxing device (1,400) has a base (2,5,53,87), a buffer (3,6,54) configured to hit a target (A,B,75) without injuring said target (A,B,75), and an extensible joint (4,7,54) that connects the base (2,5,53,7) and the buffer (3,6,54) to move said buffer between a retracted position and one or more extended positions. The extensible joint (4,79,82) is an element assembly of at least two extension elements (8,9,55,56,80a,80b), the extensible joint is configured to move the buffer (3,6,54) into the one or more extended positions by virtue of the propulsive force transferred to the extensible joint (4,79,82) by a punch done by a hand of a boxer (A,B) holding the boxing device (1,400), and auto-retract after the punch has been performed. The harmless boxing match is an enjoyable and beguiling exercise, which furthermore impart good and healthy motions to the participants.
GRAPHIC USER INTERFACE USING KINEMATIC INPUTS ON TRANSFORMABLE DISPLAY DEVICE
An automated method for facilitating an interactive gaming environment in variable multi-display arrangement includes compiling or receiving at least two various subsets of images, assigning rules of interacting of elements belonging to different subsets of images, and deploying one or more modes of processing resulting images.
Computer based activity center
The present invention relates to a casing for accommodating a computer based device or an activity board having an input/output port interface and/or an interface in form of a touch sensitive screen, comprising one or more operating means (e.g., levers, handles, buttons, knobs) and/or one or more apertures for interacting with said device, wherein said casing, at least partially, can cover the interface of said device.
Multifunctional electronic dart board with digital target display ring (DTDR)
The present invention features a dart board comprising a digital target display ring (DTDR) surrounding a target area. The DTDR is operatively connected to a controller with a microprocessor, wherein said microprocessor is configured to (a) receive an input signal from an input device when the input device is actuated, and (b) generate an output signal to the DTDR for the DTDR to display a unique graphic according to pre-programmed commands for the actuated input device.
GAME CONTROLLER AND GAME SYSTEM
A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.