A63F2009/241

Programmable Gaming Device, and Method of Operating such Gaming Device
20210093947 · 2021-04-01 ·

Programmable gaming device, and method of operating such gaming device. The gaming device includes a set of illumination units, each one of them capable of selectively illuminating at different colors; as well as a set of touch-sensitive surfaces or sensors, each one of them being temporarily and non-fixedly associated with one or more of the illumination units. A processor enforces a game logic selected from a bank of rules stored in a memory unit of the gaining device. Optionally, sound is generated via audio speakers, and one or more human users can play various games through the gaming device. Optionally, the gaming device is implemented as table top, or as a table having a single central leg or multiple supporting legs.

SYSTEM AND METHOD FOR AN INTERACTIVE BOARD GAME
20210052972 · 2021-02-25 ·

The present invention relates to an interactive board game system and method composed of game equipment. The present invention further comprises a board game management device (PL) having a touch screen (Ec) comprising a plurality of antennas, several antennas (Ant1a, Ant1b, Ant1c to Ant8a, Ant8b, Ant8c) disposed at the periphery of the board game management device, each item of game equipment (Ca1, Ca2, Ca3, Ca4, Ca5, Ca6, P1, P2, P3, P4, De) comprises at least one radio-identification tag that is activated by an antenna of the board game management device when the equipment is in a zone comprising the antenna and which in response delivers a signal received by the antenna and transferred to the board game management device, and the board game management device comprises a means (Ce) for displaying information to the players of the board game that changes according to the placement of the game equipment on the screen or in the vicinity of the antennas disposed at the periphery.

Virtual game console using multiple NFC devices simultaneously
10953312 · 2021-03-23 · ·

Disclosed embodiments relate to computing devices simultaneously pairing with multiple near-field communication (NFC) devices. In one example, a system includes a processor and a touchscreen having a top layer logically partitioned into N zones overlaying a three-dimensional antenna having multiple layers together including at least N NFC antennae, and wherein the processor is configured to: map each of the N zones to one or more closest NFC antennae, display a user interface on the top layer, and when each of two or more NFC devices touches a respective touchscreen zone, select an NFC antenna to establish a peer-to-peer connection with the NFC device, read NFC tag data from the NFC device, and pass the NFC tag data to the application.

SYSTEM AND METHOD FOR CONTROLLING TECHNICAL PROCESSES

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.

Electronic device for facilitating user interactions with graphical objects presented on a display

An electronic device includes a display, a timer and computing hardware configured to execute a software product. Execution of the software product results in generating and rendering a graphical user interface on the display with four or more user-selectable graphical objects. Selection of a first user-selectable graphical object at a first spatial position on the graphical user interface and a movement of the selected first user-selectable graphical object along a path towards a second user-selectable graphical object at a second spatial position is detected and a position of the first user-selectable graphical object is exchanged with the position of the second user-selectable graphical object. If, during a predetermined time period, a selection of a third user-selectable graphical object and a movement of the third user-selectable graphical object towards a fourth user-selectable graphical object is detected, the positions of the third and fourth objects is exchanged.

System and method for controlling technical processes

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.

Smart game board

A smart game board can consist of a radio frequency identification localizing array positioned between a touch sensing layer and a display panel. A dielectric layer can contact the touch sensing layer and provide a playing surface where at least one at least one game piece can contact the playing surface to conduct a game.

Electronic game board
10799788 · 2020-10-13 ·

An electronic table top game board that includes: an interface area, where the interface area adapts to a predetermined configuration based on user input; player informational displays surrounding the interface area; and a plurality of user interactive devices. The interface area and the plurality of user interactive devices preferably include touch interactive protocol. The electronic table top game board may also include an alternative controller, where the alternative controller includes a joystick and a plurality of control buttons.

Electronic gaming table with virtual playing card masking system

An electronic gaming table executes player-versus-player playing card games. The gaming table has a display screen where at least one random virtual playing card is virtually delivered to individual player positions for each of the multiple players. The electronic gaming table includes the display screen, a processor associated with memory, player input controls and a playing card masking element at each player position. The playing card masking system at each player position is positioned over an individual position that is a portion of the display screen where the processor directs delivery of the at least one random virtual playing card virtual face down. The playing card masking system includes a three-dimensional element having a visible light transmissive line of sight between the individual position and a player at the individual player position, while excluding visible light transmission to player positions across from or adjacent to the individual player position.

ELECTRONIC GAME BOARD
20200282307 · 2020-09-10 ·

An electronic table top game board that includes: an interface area, where the interface area adapts to a predetermined configuration based on user input; player informational displays surrounding the interface area; and a plurality of user interactive devices. The interface area and the plurality of user interactive devices preferably include touch interactive protocol. The electronic table top game board may also include an alternative controller, where the alternative controller includes a joystick and a plurality of control buttons.