A63F2009/2442

Smart cube puzzle and user device application
10810905 · 2020-10-20 · ·

An automated method of solving a cube puzzle using a user device, including: establishing, between the user device and the cube puzzle, a wireless communication link, where the user device includes at least one user interface (UI) element and the cube puzzle includes a controller and associated memory; receiving, at the user device, a current state of the cube puzzle, the cube puzzle including multiple faces, each face having multiple sub-elements, where the current state of the cube puzzle specifies a location of each sub-element; identifying, at the user device, based on the current state, a solution for the cube puzzle; and providing, via the UI element(s), an instruction from the solution including an indication of a sub-element of the sub-elements of a particular face of the cube puzzle and an indication of a direction of rotation of the particular sub-element.

Systems and Methods for In-person Live Action Gaming

Various embodiments provide systems and methods for live action gaming. According to one embodiment, a method facilitates scoring for an in-person, live-action game, for example, a projectile-tag scoring game or the like, involving multiple players. A gaming outfit worn by a first player or a projectile launcher of a second player may determine a shot hit by the second player against the first player based at least in part on detection of an impact of a projectile fired by the projectile launcher with the gaming outfit. A score for the in-person, live-action game may then be updated based on the shot hit.

EXERCISE APPARATUS
20200298093 · 2020-09-24 ·

Four striking panels having wireless sensors are arranged such that at least one striking panel is: in front of an athlete, behind the athlete, to the right of the athlete, and to the left of the athlete. A display is situated in front of the athlete. Randomly, a particular striking panel is presented on the display during an exercise routine. When the athlete strikes the appropriate corresponding panel based on detection of a wireless signal provided by the corresponding wireless sensor, a next randomly selected panel is presented on the display. This continues for a particular number of times or for a particular elapsed period of time. Response time metrics are retained for the routine and provided at the conclusion of routine.

Intelligent magic cube, and sensing shaft center structure and timing method used thereby

An intelligent magic cube, and a sensing shaft center structure and a timing method used thereby. The sensing shaft center structure comprises a main body; the main body comprises a core (1) having an internal cavity, and several tubular shafts (2) communicated with the core (1). An internal central control module (3) is provided inside the cavity, and comprises a state obtaining unit. Each tubular shaft (2) is provided with a state signal sending set (4). The state signal sending set (4) comprises a signal selector and multiple signal exciters. The signal selector may be paired with any signal exciter, and generate a corresponding state signal. The state obtaining unit is configured to be able to receive the state signal sent from the state signal sending set (4).

Training apparatus and method for teaching and practicing skills for sports
10758810 · 2020-09-01 ·

A training apparatus for teaching and practicing skills for sports. The apparatus includes at least one removable electronic device having at least one proximity sensor, a playing surface having a cavity which receives the at least one removable electronic device, and a gamepiece, such as a ball. Each proximity sensor is adapted to sense the gamepiece and activates a visual or audio indicator on the at least one removable electronic device if the gamepiece is within a range of the at least one proximity sensor.

Electronic gaming device
10744400 · 2020-08-18 · ·

Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.

ELECTRONIC GAMING BOARD DEVICE FOR A MULTI-PLAYER GAME
20200238170 · 2020-07-30 ·

An electronic board game device is disclosed. The electronic gaming board device includes a gaming board and a common display positioned substantially on a central portion of the gaming board. The common display is visible to a plurality of players competing in the multi-player game. The electronic gaming board device includes a plurality of player-specific displays. Each player-specific display of the plurality of player-specific display is swingably or pivotally mounted on a peripheral portion of the gaming board at player positions associated with the plurality of players. The player-specific display includes private and public displays. In a playing mode of the multi-player game, the private display is oriented towards a player and the public display is oriented towards competing players of the player in the multi-player game. The player-specific display is configured to open and close through a hinge mechanism.

Self-Capacitance Device for Object Recognition on Capacitance Touchscreen
20200241684 · 2020-07-30 ·

Disclosed herein are various embodiments of a self-capacitance device that is configured to be detectable by a known touchscreen without the need for human contact. Such a device has a device body, a capacitance structure disposed within the body, and at least three contacts disposed on one side of the body and electrically coupled to the capacitance structure. Further disclosed herein are systems having at least two such self-capacitance devices and a software application configured to recognize each of the at least two self-capacitance devices.

BUTTON ASSEMBLY AND GAME CONTROLLER INCLUDING THE SAME
20200230495 · 2020-07-23 ·

A button assembly adapted for being mounted in a game controller. The button assembly includes a pedestal, a pressure sensor module and a key cap. A middle of the pedestal has an accommodating groove penetrating upward through a top surface of the middle of the pedestal. Two opposite sides of the pedestal have two limiting portions oppositely protruded outward. The pressure sensor module is mounted in the accommodating groove of the pedestal. The key cap is covered on the pressure sensor module. A bottom surface of the key cap has a contact portion contacting with the pressure sensor module. Two opposite sides of the key cap have two active portions protruded outward. The two active portions are mounted to the two limiting portions, respectively. In processes of pressing and releasing the key cap, the two active portions move downward and upward with respect to the two limiting portions.

Three-dimensional Puzzle Set
20200222796 · 2020-07-16 ·

System and method for a three-dimensional puzzle set, with puzzle pieces optionally comprising electrical circuits and electrical components such that when two or more puzzle pieces are assembled an electrical circuit is formed along the puzzle assembly, activating the electrical components. The puzzle pieces have spherical projections and spherical recesses, where the spherical projections mate with the spherical recesses and can be inserted in various angles, enabling the forming of three-dimensional structures.

The present invention extends puzzles from two dimensions to three dimensions, and optionally integrates these three-dimensional puzzles with electrical circuits. The puzzle language of connecting pieces to each other is used as the electrical language to build electrical circuits. Specifically, electrical principles such as electric current flow and input-output are well visualized by puzzle assembly projections and recesses.

These, additional, and/or other aspects and/or advantages of the present invention are set forth in the detailed description which follows; possibly inferable from the detailed description; and/or learnable by practice of the present invention.