A63F2009/2442

LOTTERY DEVICE AND GAME MACHINE USING SAME

A lottery device includes: a drawing body having medium entrance units which are provided along a circumferential direction thereof, and into each of which a game medium can enter; a driving mechanism driving the drawing body in the circumferential direction; a dividing device dividing a periphery of a path of the medium entrance units, in which path the medium entrance units travel, into lottery segments in the circumferential direction; a medium introduction mechanism introducing the game medium individually into each lottery segment; an entrance unit detection device detecting a medium entrance unit into which the game medium has entered; a displacement amount detection device detecting an amount of displacement in the circumferential direction; and a lottery segment distinguishing device distinguishing from which of the lottery segments the game medium has entered into the medium entrance unit based on a result of detection by the displacement amount detection device.

CUSTOMIZABLE DICE
20180333638 · 2018-11-22 ·

A programmable die may feature a robust frame structure housing a plurality of display screens which may be programmed to display any number of possible data. Any number of sides are possible, so long as they can be read. The die may be programmed remotely, such as through an app, or manually. The displays may be LCD screens or electronic paper, or any later discovered and suitable device. A battery may be directly or inductively charged.

Interactive apparel ecosystems

Ecosystems and related devices, methods, and systems are provided. An ecosystem includes a sensing implement that has one or more sensing implement light sources, one or more remote accessories that has one or more accessory light sources, and control circuitry that communicably couples the sensing implement to the one or more remote accessories. The control circuitry in operation determines a color of an object based on one or more signals received indicative of the color of the object, and generates one or more signals to cause the one or more sensing implement light sources to illuminate the sensing implement in a color that substantially matches the color of the object. The control circuitry in operation can also generate one or more signals to cause the one or more accessory light sources to illuminate the one or more remote accessories in a color that substantially matches the color of the object.

Battle trampoline game
10124200 · 2018-11-13 ·

A trampoline game has a trampoline with a trampoline frame and a trampoline bed. The trampoline bed is connected to the trampoline frame by a plurality of springs. A gun has an infrared emitter emitting an infrared signal. A target has one or more infrared receivers capable of receiving a signal from the infrared emitter of the gun. A second gun also has an infrared emitter emitting an infrared signal, and the target is capable of receiving an infrared signal from the second gun. A bounce sensor can be used for sensing user bounces. The bounce sensor outputs data which could be sent to a microprocessor. Defined game parameters may be stored in memory programmed into a microprocessor that receives data.

SMART MAGIC CUBE AND OPERATION METHOD THEREOF
20180311566 · 2018-11-01 ·

The present invention relates to a smart magic cube providing a cube game by changing lights of respective cells constituting a magic cube while the cells are fixed, and an operation method thereof. A smart magic cube of the present invention includes: a regular hexahedron housing in which each surface is divided by NN cells; a light emitting part formed inside each cell and emitting at least one type of light externally through a surface of the cell; six rotation means formed in a rotatable manner; a rotation sensing part sensing a rotation direction and a rotation angle of the rotation means; and a control part controlling the light emitting part to change and emit lights such that border cells of a surface where the rotated rotation means is formed, and cells of four different surfaces adjacent to the border cells output lights changed according to a preset rule.

Identification apparatus
10112107 · 2018-10-30 ·

An identification apparatus includes: a sensor face in which a plurality of sensor electrodes and a ground portion are provided on one and the same plane; wherein: a conductive portion or conductive portions formed in an identification object are configured so that when the identification object is placed on the sensor face, the conductive portion or the conductive portions can electrically connect a corresponding one or corresponding ones of the sensor electrodes with the ground portion; and a change of electrostatic capacitance occurring when the corresponding sensor electrode or electrodes are electrically connected with the ground portion is detected so that an ID of the identification object can be identified. Thus, it is possible to provide an identification apparatus which can be manufactured inexpensively without using expensive devices such as RFIDs and which is improved in terms of the degree of freedom for design.

SYSTEM AND METHOD FOR DIGITALLY CONNECTING A NETWORK OF PHYSICAL GAMES

A system and method for digitally connecting a network of physical games are disclosed. According to one embodiment, a system comprises a table game having a first goal. A first sensor is inside first the goal. The system has a microcontroller in communication with the first sensor that collects first data. A computing device is in communication with the microcontroller that detects when a ball has entered the first goal.

Interactive projectile-gaming system
10105583 · 2018-10-23 ·

A projectile throwing game. The present system is a game that involves throwing a projectile into the interior of a receiving unit. The receiving unit is equipped with a sensor that detects when a projectile enters the receiving unit. The receiving unit additionally has a transceiver configured to relay information to a processor unit. The processor unit is connected to a visual output and displays virtual images representing the physical receiver units. The object of the game is to throw specific projectiles into specific receiver units, as instructed by the virtual images.

SYSTEMS AND METHODS FOR PROVIDING SELF-RESTTING GAMES IN INTERACTIVE PHYSICAL ENVIRONMENTS
20240325926 · 2024-10-03 · ·

A self-resetting game provided by an interactive physical environment includes a plurality of game components, a room sensor, a control system and an indicator. The plurality of game components are repositionable within a game room provided by the interactive physical environment. The room sensor detects a first positon of at least some of the plurality of game components. The control system receives, from the room sensors, the detected position and selects, responsive to the received position information, one of a plurality of game solutions requiring the plurality of game components to be rearranged into a second position different from the first positon. The indicator detects the selected one of the game solutions.

Educational illumination stacker

An illumination stacker game is described having audiovisual signals for placing rings of different colors onto a central core. Upon placement, sensors determine which ring has been placed and provide audiovisual feedback as to whether the ring placed is the one which was requested in the game sequence. Different levels of difficulties and different audiovisual modes of communication are involved including multiple languages.